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# Factorio Prototype Docs Version 2.0.7

## Animation4Way :: struct or Animation

If this is loaded as a single Animation, it applies to all directions. Any direction that is not defined defaults to the north animation.

## Properties

- default
- sorted

north | :: Animation |
north_east optional | :: Animation |
east optional | :: Animation |
south_east optional | :: Animation |
south optional | :: Animation |
south_west optional | :: Animation |
west optional | :: Animation |
north_west optional | :: Animation |

north | :: Animation |
east optional | :: Animation |
north_east optional | :: Animation |
north_west optional | :: Animation |
south optional | :: Animation |
south_east optional | :: Animation |
south_west optional | :: Animation |
west optional | :: Animation |

## Properties

### north :: Animation

### north_east :: Animation optional

### east :: Animation optional

### south_east :: Animation optional

### south :: Animation optional

### south_west :: Animation optional

### west :: Animation optional

### north_west :: Animation optional

Type used in

- ArtilleryTurretPrototype::base_picture
- AsteroidCollectorGraphicsSet::animation
- BurnerGeneratorPrototype::animation
- BurnerGeneratorPrototype::idle_animation
- ElectricEnergyInterfacePrototype::animations
- LaneSplitterPrototype::structure
- LaneSplitterPrototype::structure_patch
- OffshorePumpGraphicsSet::animation
- OffshorePumpGraphicsSet::fluid_animation
- PumpPrototype::animations
- PumpPrototype::fluid_animation
- SplitterPrototype::structure
- SplitterPrototype::structure_patch
- TilePrototype::build_animations
- TilePrototype::build_animations_background
- TrainStopPrototype::rail_overlay_animations
- TrainStopPrototype::animations
- TrainStopPrototype::top_animations
- TurretBaseVisualisation::animation
- WorkingVisualisations::animation
- WorkingVisualisations::idle_animation