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# Factorio Runtime Docs Version 2.0.7

## Class LuaFontPrototype

Prototype of a font.

## Members

name | :: R string | Name of this prototype.
Name of this prototype.
from | :: R string |
size | :: R int |
spacing | :: R float |
border | :: R boolean |
filtered | :: R boolean |
border_color | :: R Color? | The border color, if any.
The border color, if any.
valid | :: R boolean | Is this object valid? [...]
Is this object valid? [...]
object_name | :: R string | The class name of this object. [...]
The class name of this object. [...]

## Attributes

### name :: Read string

Name of this prototype.

### from :: Read string

### size :: Read int

### spacing :: Read float

### border :: Read boolean

### filtered :: Read boolean

### border_color :: Read Color?

The border color, if any.

### valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

### object_name :: Read string

The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.