Factorio.com|Forums|Wiki|Mod Portal|API Docs Prototype|Runtime|Auxiliary

# Factorio Prototype Docs Version 2.0.7

## BeamAnimationSet :: struct

## Properties

- default
- sorted

start optional | :: Animation | Start point of the beam.
Start point of the beam.
ending optional | :: Animation | End point of the beam.
End point of the beam.
head optional | :: Animation | Head segment of the beam.
Head segment of the beam.
tail optional | :: Animation | Tail segment of the beam.
Tail segment of the beam.
body optional | :: AnimationVariations | Body segment of the beam.
Body segment of the beam.
render_layer optional | :: RenderLayer |

body optional | :: AnimationVariations | Body segment of the beam.
Body segment of the beam.
ending optional | :: Animation | End point of the beam.
End point of the beam.
head optional | :: Animation | Head segment of the beam.
Head segment of the beam.
render_layer optional | :: RenderLayer |
start optional | :: Animation | Start point of the beam.
Start point of the beam.
tail optional | :: Animation | Tail segment of the beam.
Tail segment of the beam.

## Properties

### start :: Animation optional

Start point of the beam.

### ending :: Animation optional

End point of the beam.

### head :: Animation optional

Head segment of the beam.

### tail :: Animation optional

Tail segment of the beam.

### body :: AnimationVariations optional

Body segment of the beam.

### render_layer :: RenderLayer optional

Default: `"projectile"`

Type used in

- BeamGraphicsSet::beam
- BeamGraphicsSet::ground