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# Factorio Prototype Docs Version 2.0.7

## DeliverByRobotsAchievementPrototype 'deliver-by-robots-achievement'

This prototype is used for receiving an achievement, when the player requests and receives enough items using logistic robots.

Inherits from AchievementPrototype « Prototype « PrototypeBase

## Properties

- default
- sorted

amount changed | :: uint32 | This will trigger the achievement, when the player receives enough items through logistic robots.
This will trigger the achievement, when the player receives enough items through logistic robots.

Inherited from AchievementPrototype

icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam.
Unusable by mods, as this refers to unlocking the achievement through Steam.
allowed_without_fight optional | :: bool | If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
factoriopedia_description new optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
subgroup new optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.
hidden new optional | :: bool |
hidden_in_factoriopedia new optional | :: bool |
parameter new optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
factoriopedia_simulation new optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.

amount changed | :: uint32 | This will trigger the achievement, when the player receives enough items through logistic robots.
This will trigger the achievement, when the player receives enough items through logistic robots.

Inherited from AchievementPrototype

allowed_without_fight optional | :: bool | If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam.
Unusable by mods, as this refers to unlocking the achievement through Steam.

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
factoriopedia_description new optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
factoriopedia_simulation new optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.
hidden new optional | :: bool |
hidden_in_factoriopedia new optional | :: bool |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
parameter new optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
subgroup new optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.

## Properties

### amount :: uint32 changed

This will trigger the achievement, when the player receives enough items through logistic robots.

#### Example

    amount = 10000