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# Factorio Prototype Docs Version 2.0.7

## ThrusterGraphicsSet :: struct

Inherits from WorkingVisualisations

## Properties

- default
- sorted

flame optional | :: Sprite |
flame_effect optional | :: EffectTexture |
flame_position optional | :: Vector |
flame_effect_height optional | :: float |
flame_effect_width optional | :: float |
flame_half_height optional | :: float |
flame_effect_offset optional | :: float |

Inherited from WorkingVisualisations

animation optional | :: Animation4Way |
idle_animation optional | :: Animation4Way | Idle animation must have the same frame count as animation.
Idle animation must have the same frame count as animation.
always_draw_idle_animation optional | :: bool | Only loaded if `idle_animation` is defined.
Only loaded if `idle_animation` is defined.
default_recipe_tint optional | :: GlobalRecipeTints |
recipe_not_set_tint optional | :: GlobalRecipeTints |
states optional | :: array[VisualState] | At least 2 visual states must be defined or no states at all. [...]
At least 2 visual states must be defined or no states at all. [...]
working_visualisations optional | :: array[WorkingVisualisation] | Used to display different animations when the machine is running, for example tinted based on the current recipe.
Used to display different animations when the machine is running, for example tinted based on the current recipe.
shift_animation_waypoints optional | :: ShiftAnimationWaypoints | Only loaded if one of `shift_animation_waypoint_stop_duration` or `shift_animation_transition_duration` is not 0.
Only loaded if one of `shift_animation_waypoint_stop_duration` or `shift_animation_transition_duration` is not 0.
shift_animation_waypoint_stop_duration optional | :: uint16 | Only loaded if `shift_animation_waypoints` is defined.
Only loaded if `shift_animation_waypoints` is defined.
shift_animation_transition_duration optional | :: uint16 | Only loaded if `shift_animation_waypoints` is defined.
Only loaded if `shift_animation_waypoints` is defined.
status_colors optional | :: StatusColors | Used by WorkingVisualisation::apply_tint.
Used by WorkingVisualisation::apply_tint.

flame optional | :: Sprite |
flame_effect optional | :: EffectTexture |
flame_effect_height optional | :: float |
flame_effect_offset optional | :: float |
flame_effect_width optional | :: float |
flame_half_height optional | :: float |
flame_position optional | :: Vector |

Inherited from WorkingVisualisations

always_draw_idle_animation optional | :: bool | Only loaded if `idle_animation` is defined.
Only loaded if `idle_animation` is defined.
animation optional | :: Animation4Way |
default_recipe_tint optional | :: GlobalRecipeTints |
idle_animation optional | :: Animation4Way | Idle animation must have the same frame count as animation.
Idle animation must have the same frame count as animation.
recipe_not_set_tint optional | :: GlobalRecipeTints |
shift_animation_transition_duration optional | :: uint16 | Only loaded if `shift_animation_waypoints` is defined.
Only loaded if `shift_animation_waypoints` is defined.
shift_animation_waypoint_stop_duration optional | :: uint16 | Only loaded if `shift_animation_waypoints` is defined.
Only loaded if `shift_animation_waypoints` is defined.
shift_animation_waypoints optional | :: ShiftAnimationWaypoints | Only loaded if one of `shift_animation_waypoint_stop_duration` or `shift_animation_transition_duration` is not 0.
Only loaded if one of `shift_animation_waypoint_stop_duration` or `shift_animation_transition_duration` is not 0.
states optional | :: array[VisualState] | At least 2 visual states must be defined or no states at all. [...]
At least 2 visual states must be defined or no states at all. [...]
status_colors optional | :: StatusColors | Used by WorkingVisualisation::apply_tint.
Used by WorkingVisualisation::apply_tint.
working_visualisations optional | :: array[WorkingVisualisation] | Used to display different animations when the machine is running, for example tinted based on the current recipe.
Used to display different animations when the machine is running, for example tinted based on the current recipe.

## Properties

### flame :: Sprite optional

### flame_effect :: EffectTexture optional

### flame_position :: Vector optional

### flame_effect_height :: float optional

Default: `31.25`

### flame_effect_width :: float optional

Default: `6`

### flame_half_height :: float optional

Default: `0`

### flame_effect_offset :: float optional

Default: `1.5625`

Type used in

- ThrusterPrototype::graphics_set