Factorio.com|Forums|Wiki|Mod Portal|API Docs Prototype|Runtime|Auxiliary

# Factorio Prototype Docs Version 2.0.7

## KillAchievementPrototype 'kill-achievement' changed

This prototype is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.

Inherits from AchievementPrototype « Prototype « PrototypeBase

## Properties

- default
- sorted

to_kill changed optional | :: EntityID or array[EntityID] | This defines which entity needs to be destroyed in order to receive the achievement.
This defines which entity needs to be destroyed in order to receive the achievement.
type_to_kill optional | :: string | This defines what entity type needs to be destroyed in order to receive the achievement.
This defines what entity type needs to be destroyed in order to receive the achievement.
damage_type optional | :: DamageTypeID | This defines how the player needs to destroy the specific entity.
This defines how the player needs to destroy the specific entity.
damage_dealer new optional | :: EntityID | The killer of the entity must be this entity.
The killer of the entity must be this entity.
amount optional | :: uint32 | This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
in_vehicle optional | :: bool | This defines if the player needs to be in a vehicle.
This defines if the player needs to be in a vehicle.
personally optional | :: bool | This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

Inherited from AchievementPrototype

icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam.
Unusable by mods, as this refers to unlocking the achievement through Steam.
allowed_without_fight optional | :: bool | If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
factoriopedia_description new optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
subgroup new optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.
hidden new optional | :: bool |
hidden_in_factoriopedia new optional | :: bool |
parameter new optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
factoriopedia_simulation new optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.

amount optional | :: uint32 | This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
damage_dealer new optional | :: EntityID | The killer of the entity must be this entity.
The killer of the entity must be this entity.
damage_type optional | :: DamageTypeID | This defines how the player needs to destroy the specific entity.
This defines how the player needs to destroy the specific entity.
in_vehicle optional | :: bool | This defines if the player needs to be in a vehicle.
This defines if the player needs to be in a vehicle.
personally optional | :: bool | This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.
to_kill changed optional | :: EntityID or array[EntityID] | This defines which entity needs to be destroyed in order to receive the achievement.
This defines which entity needs to be destroyed in order to receive the achievement.
type_to_kill optional | :: string | This defines what entity type needs to be destroyed in order to receive the achievement.
This defines what entity type needs to be destroyed in order to receive the achievement.

Inherited from AchievementPrototype

allowed_without_fight optional | :: bool | If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
If this is set to `false`, it is not possible to complete the achievement on the peaceful difficulty setting or when the enemy base generation settings have been changed.
icon optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
icons optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
steam_stats_name optional | :: string | Unusable by mods, as this refers to unlocking the achievement through Steam.
Unusable by mods, as this refers to unlocking the achievement through Steam.

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
factoriopedia_description new optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
factoriopedia_simulation new optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.
hidden new optional | :: bool |
hidden_in_factoriopedia new optional | :: bool |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
parameter new optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
subgroup new optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.

## Properties

### to_kill :: EntityID or array[EntityID] optional changed

This defines which entity needs to be destroyed in order to receive the achievement.

### type_to_kill :: string optional

This defines what entity type needs to be destroyed in order to receive the achievement.

#### Example

    type_to_kill = "inserter"

### damage_type :: DamageTypeID optional

This defines how the player needs to destroy the specific entity.

#### Example

    damage_type = "impact"

### damage_dealer :: EntityID optional new

The killer of the entity must be this entity.

#### Example

    damage_dealer = "artillery-turret"

### amount :: uint32 optional

Default: `1`

This is the amount of entity of the specified type the player needs to destroy to receive the achievement.

#### Example

    amount = 100

### in_vehicle :: bool optional

Default: `false`

This defines if the player needs to be in a vehicle.

#### Example

    in_vehicle = true

### personally :: bool optional

Default: `false`

This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

#### Example

    personally = true