Factorio.com|Forums|Wiki|Mod Portal|API Docs Prototype|Runtime|Auxiliary

# Factorio Prototype Docs Version 2.0.7

## SpritePrototype 'sprite' changed Example code

Specifies an image that can be used with SpritePath at runtime.

## Properties

- default
- sorted

type | :: `"sprite"` |
name | :: string | Name of the sprite. [...]
Name of the sprite. [...]
layers optional | :: array[Sprite] | If this property is present, all Sprite definitions have to be placed as entries in the array, and they will all be loaded from there. [...]
If this property is present, all Sprite definitions have to be placed as entries in the array, and they will all be loaded from there. [...]
filename optional | :: FileName | Only loaded, and mandatory if `layers` is not defined. [...]
Only loaded, and mandatory if `layers` is not defined. [...]
dice new optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
dice_x new optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
dice_y new optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
priority optional | :: SpritePriority | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
flags optional | :: SpriteFlags | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
size optional | :: SpriteSizeType or {SpriteSizeType, SpriteSizeType} | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
width optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
height optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
x optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
y optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
position optional | :: {SpriteSizeType, SpriteSizeType} | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
shift optional | :: Vector | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
rotate_shift new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
apply_special_effect new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
scale optional | :: double | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_shadow optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_glow optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_light optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
mipmap_count optional | :: uint8 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
apply_runtime_tint optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
tint_as_overlay new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
invert_colors new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
tint optional | :: Color | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
blend_mode optional | :: BlendMode | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
load_in_minimal_mode optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
premul_alpha optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
generate_sdf optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
surface new optional | :: SpriteUsageSurfaceHint | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
usage new optional | :: SpriteUsageHint | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]

name | :: string | Name of the sprite. [...]
Name of the sprite. [...]
type | :: `"sprite"` |
apply_runtime_tint optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
apply_special_effect new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
blend_mode optional | :: BlendMode | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
dice new optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
dice_x new optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
dice_y new optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_glow optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_light optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_shadow optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
filename optional | :: FileName | Only loaded, and mandatory if `layers` is not defined. [...]
Only loaded, and mandatory if `layers` is not defined. [...]
flags optional | :: SpriteFlags | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
generate_sdf optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
height optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
invert_colors new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
layers optional | :: array[Sprite] | If this property is present, all Sprite definitions have to be placed as entries in the array, and they will all be loaded from there. [...]
If this property is present, all Sprite definitions have to be placed as entries in the array, and they will all be loaded from there. [...]
load_in_minimal_mode optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
mipmap_count optional | :: uint8 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
position optional | :: {SpriteSizeType, SpriteSizeType} | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
premul_alpha optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
priority optional | :: SpritePriority | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
rotate_shift new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
scale optional | :: double | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
shift optional | :: Vector | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
size optional | :: SpriteSizeType or {SpriteSizeType, SpriteSizeType} | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
surface new optional | :: SpriteUsageSurfaceHint | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
tint optional | :: Color | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
tint_as_overlay new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
usage new optional | :: SpriteUsageHint | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
width optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
x optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
y optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]

## Properties

### type :: `"sprite"`

### name :: string

Name of the sprite. Can be used as a SpritePath at runtime.

### layers :: array[Sprite] optional

If this property is present, all Sprite definitions have to be placed as entries in the array, and they will all be loaded from there. `layers` may not be an empty table. Each definition in the array may also have the `layers` property.

If this property is present, all other properties besides `name` and `type` are ignored.

### filename :: FileName optional

Only loaded, and mandatory if `layers` is not defined.

The path to the sprite file to use.

### dice :: SpriteSizeType optional new

Only loaded if `layers` is not defined.

Number of slices this is sliced into when using the "optimized atlas packing" option. If you are a modder, you can just ignore this property. Example: If this is 4, the sprite will be sliced into a 4x4 grid.

### dice_x :: SpriteSizeType optional new

Only loaded if `layers` is not defined.

Same as `dice` above, but this specifies only how many slices there are on the x axis.

### dice_y :: SpriteSizeType optional new

Only loaded if `layers` is not defined.

Same as `dice` above, but this specifies only how many slices there are on the y axis.

### priority :: SpritePriority optional

Default: `"medium"`

Only loaded if `layers` is not defined.

### flags :: SpriteFlags optional

Only loaded if `layers` is not defined.

### size :: SpriteSizeType or {SpriteSizeType, SpriteSizeType} optional

Only loaded if `layers` is not defined.

The width and height of the sprite. If this is a tuple, the first member of the tuple is the width and the second is the height. Otherwise the size is both width and height. Width and height may only be in the range of 0-4096.

### width :: SpriteSizeType optional

Only loaded if `layers` is not defined. Mandatory if `size` is not defined.

Width of the picture in pixels, from 0-4096.

### height :: SpriteSizeType optional

Only loaded if `layers` is not defined. Mandatory if `size` is not defined.

Height of the picture in pixels, from 0-4096.

### x :: SpriteSizeType optional

Default: `0`

Only loaded if `layers` is not defined.

Horizontal position of the sprite in the source file in pixels.

### y :: SpriteSizeType optional

Default: `0`

Only loaded if `layers` is not defined.

Vertical position of the sprite in the source file in pixels.

### position :: {SpriteSizeType, SpriteSizeType} optional

Only loaded if `layers` is not defined.

Loaded only when `x` and `y` are both `0`. The first member of the tuple is `x` and the second is `y`.

### shift :: Vector optional

Default: `{0, 0}`

Only loaded if `layers` is not defined.

The shift in tiles. `util.by_pixel()` can be used to divide the shift by 32 which is the usual pixel height/width of 1 tile in normal resolution. Note that 32 pixel tile height/width is not enforced anywhere - any other tile height or width is also possible.

### rotate_shift :: bool optional new

Default: `false`

Only loaded if `layers` is not defined.

### apply_special_effect :: bool optional new

Default: `false`

Only loaded if `layers` is not defined.

### scale :: double optional

Default: `1`

Only loaded if `layers` is not defined.

Values other than `1` specify the scale of the sprite on default zoom. A scale of `2` means that the picture will be two times bigger on screen (and thus more pixelated).

### draw_as_shadow :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Only one of `draw_as_shadow`, `draw_as_glow` and `draw_as_light` can be true. This takes precedence over `draw_as_glow` and `draw_as_light`.

### draw_as_glow :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Only one of `draw_as_shadow`, `draw_as_glow` and `draw_as_light` can be true. This takes precedence over `draw_as_light`.

Draws first as a normal sprite, then again as a light layer. See https://forums.factorio.com/91682.

### draw_as_light :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Only one of `draw_as_shadow`, `draw_as_glow` and `draw_as_light` can be true.

### mipmap_count :: uint8 optional

Default: `0`

Only loaded if `layers` is not defined.

Only loaded if this is an icon, that is it has the flag `"group=icon"` or `"group=gui"`.

### apply_runtime_tint :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

### tint_as_overlay :: bool optional new

Default: `false`

Only loaded if `layers` is not defined.

### invert_colors :: bool optional new

Default: `false`

Only loaded if `layers` is not defined.

### tint :: Color optional

Default: `{r=1, g=1, b=1, a=1}`

Only loaded if `layers` is not defined.

### blend_mode :: BlendMode optional

Default: `"normal"`

Only loaded if `layers` is not defined.

### load_in_minimal_mode :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error. Modders can ignore this property.

### premul_alpha :: bool optional

Default: `true`

Only loaded if `layers` is not defined.

Whether alpha should be pre-multiplied.

### generate_sdf :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Unused.

### surface :: SpriteUsageSurfaceHint optional new

Default: `"any"`

Only loaded if `layers` is not defined.

Provides hint to sprite atlas system, so it can try to put sprites that are intended to be used at the same locations to the same sprite atlas.

### usage :: SpriteUsageHint optional new

Default: `"any"`

Only loaded if `layers` is not defined.

Provides hint to sprite atlas system, so it can pack sprites that are related to each other to the same sprite atlas.

## Example

    {
      type = "sprite"
      name = "accumulator-sprite",
      filename = "__base__/graphics/entity/basic-accumulator/basic-accumulator.png",
      priority = "extra-high",
      width = 124,
      height = 103,
      shift = {0.7, -0.2}
    }