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# Factorio Prototype Docs Version 2.0.7

## RotatedAnimation8Way :: struct or RotatedAnimation

A map of rotated animations for all 8 directions of the entity. If this is loaded as a single RotatedAnimation, it applies to all directions.

Any direction that is not defined defaults to the rotated animation of the opposite direction. If that is also not defined, it defaults to the north rotated animation.

## Properties

- default
- sorted

north | :: RotatedAnimation |
north_east optional | :: RotatedAnimation |
east optional | :: RotatedAnimation |
south_east optional | :: RotatedAnimation |
south optional | :: RotatedAnimation |
south_west optional | :: RotatedAnimation |
west optional | :: RotatedAnimation |
north_west optional | :: RotatedAnimation |

north | :: RotatedAnimation |
east optional | :: RotatedAnimation |
north_east optional | :: RotatedAnimation |
north_west optional | :: RotatedAnimation |
south optional | :: RotatedAnimation |
south_east optional | :: RotatedAnimation |
south_west optional | :: RotatedAnimation |
west optional | :: RotatedAnimation |

## Properties

### north :: RotatedAnimation

### north_east :: RotatedAnimation optional

### east :: RotatedAnimation optional

### south_east :: RotatedAnimation optional

### south :: RotatedAnimation optional

### south_west :: RotatedAnimation optional

### west :: RotatedAnimation optional

### north_west :: RotatedAnimation optional

Type used in

- TurretPrototype::folded_animation
- TurretPrototype::preparing_animation
- TurretPrototype::prepared_animation
- TurretPrototype::prepared_alternative_animation
- TurretPrototype::starting_attack_animation
- TurretPrototype::attacking_animation
- TurretPrototype::energy_glow_animation
- TurretPrototype::resource_indicator_animation
- TurretPrototype::ending_attack_animation
- TurretPrototype::folding_animation