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# Factorio Runtime Docs Version 2.0.7

## Class LuaRocketSiloControlBehavior extends LuaControlBehavior new

Control behavior for rocket silos.

## Members

read_mode | :: RW defines.control_behavior.rocket_silo.read_mode | The items read mode for the rocket silo.
The items read mode for the rocket silo.
valid | :: R boolean | Is this object valid? [...]
Is this object valid? [...]
object_name | :: R string | The class name of this object. [...]
The class name of this object. [...]

Inherited from LuaControlBehavior

get_circuit_network(wire_connector_id) changed | → LuaCircuitNetwork? |
type | :: R defines.control_behavior.type | The concrete type of this control behavior.
The concrete type of this control behavior.
entity | :: R LuaEntity | The entity this control behavior belongs to.
The entity this control behavior belongs to.

## Attributes

### read_mode :: Read|Write defines.control_behavior.rocket_silo.read_mode

The items read mode for the rocket silo.

### valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

### object_name :: Read string

The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.