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# Factorio Runtime Docs Version 2.0.7

## UnitGroupMapSettings :: table

#### Table fields

min_group_gathering_time | :: uint | The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3 600` ticks.
The minimum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `3 600` ticks.
max_group_gathering_time | :: uint | The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3 600=36 000` ticks.
The maximum amount of time in ticks a group will spend gathering before setting off. The actual time is a random time between the minimum and maximum times. Defaults to `10*3 600=36 000` ticks.
max_wait_time_for_late_members | :: uint | After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3 600=7 200` ticks.
After gathering has finished, the group is allowed to wait this long in ticks for delayed members. New members are not accepted anymore however. Defaults to `2*3 600=7 200` ticks.
min_group_radius | :: double | The minimum group radius in tiles. The actual radius is adjusted based on the number of members. Defaults to `5.0`.
The minimum group radius in tiles. The actual radius is adjusted based on the number of members. Defaults to `5.0`.
max_group_radius | :: double | The maximum group radius in tiles. The actual radius is adjusted based on the number of members. Defaults to `30.0`.
The maximum group radius in tiles. The actual radius is adjusted based on the number of members. Defaults to `30.0`.
max_member_speedup_when_behind | :: double | The maximum speed a percentage of its regular speed that a group member can speed up to when catching up with the group. Defaults to `1.4`, or 140%.
The maximum speed a percentage of its regular speed that a group member can speed up to when catching up with the group. Defaults to `1.4`, or 140%.
max_member_slowdown_when_ahead | :: double | The minimum speed a percentage of its regular speed that a group member can slow down to when ahead of the group. Defaults to `0.6`, or 60%.
The minimum speed a percentage of its regular speed that a group member can slow down to when ahead of the group. Defaults to `0.6`, or 60%.
max_group_slowdown_factor | :: double | The minimum speed as a percentage of its maximum speed that a group will slow down to so members that fell behind can catch up. Defaults to `0.3`, or 30%.
The minimum speed as a percentage of its maximum speed that a group will slow down to so members that fell behind can catch up. Defaults to `0.3`, or 30%.
max_group_member_fallback_factor | :: double | When a member of a group falls back more than this factor times the group radius, the group will slow down to its `max_group_slowdown_factor` speed to let them catch up. Defaults to `3`.
When a member of a group falls back more than this factor times the group radius, the group will slow down to its `max_group_slowdown_factor` speed to let them catch up. Defaults to `3`.
member_disown_distance | :: double | When a member of a group falls back more than this factor times the group radius, it will be dropped from the group. Defaults to `10`.
When a member of a group falls back more than this factor times the group radius, it will be dropped from the group. Defaults to `10`.
tick_tolerance_when_member_arrives | :: uint |
max_gathering_unit_groups | :: uint | The maximum number of automatically created unit groups gathering for attack at any time. Defaults to `30`.
The maximum number of automatically created unit groups gathering for attack at any time. Defaults to `30`.
max_unit_group_size | :: uint | The maximum number of members for an attack unit group. This only affects automatically created unit groups, manual groups created through the API are unaffected. Defaults to `200`.
The maximum number of members for an attack unit group. This only affects automatically created unit groups, manual groups created through the API are unaffected. Defaults to `200`.