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# Factorio Prototype Docs Version 2.0.7

## BeaconModuleVisualization :: struct

## Properties

- default
- sorted

has_empty_slot optional | :: bool |
secondary_draw_order optional | :: int8 | Used to determine render order for sprites with the same `render_layer` in the same position. [...]
Used to determine render order for sprites with the same `render_layer` in the same position. [...]
apply_module_tint optional | :: ModuleTint | Which tint set in ModulePrototype::beacon_tint should be applied to this, if any.
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any.
render_layer optional | :: RenderLayer |
pictures optional | :: SpriteVariations |

apply_module_tint optional | :: ModuleTint | Which tint set in ModulePrototype::beacon_tint should be applied to this, if any.
Which tint set in ModulePrototype::beacon_tint should be applied to this, if any.
has_empty_slot optional | :: bool |
pictures optional | :: SpriteVariations |
render_layer optional | :: RenderLayer |
secondary_draw_order optional | :: int8 | Used to determine render order for sprites with the same `render_layer` in the same position. [...]
Used to determine render order for sprites with the same `render_layer` in the same position. [...]

## Properties

### has_empty_slot :: bool optional

Default: `false`

### secondary_draw_order :: int8 optional

Default: `0`

Used to determine render order for sprites with the same `render_layer` in the same position. Sprites with a higher `secondary_draw_order` are drawn on top.

### apply_module_tint :: ModuleTint optional

Default: `"none"`

Which tint set in ModulePrototype::beacon_tint should be applied to this, if any.

### render_layer :: RenderLayer optional

Default: `"object"`

### pictures :: SpriteVariations optional

Type used in

- BeaconModuleVisualizations::slots