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# Factorio Runtime Docs Version 2.0.7

## TilePosition :: table or {int, int}

Coordinates of a tile on a LuaSurface where each integer `x`/`y` represents a different tile. This uses the same format as MapPosition, except it rounds any non-integer `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.

#### Table fields

x | :: int |
y | :: int |