Factorio.com|Forums|Wiki|Mod Portal|API Docs Prototype|Runtime|Auxiliary

# Factorio Prototype Docs Version 2.0.7

## DestroyCliffsTriggerEffectItem :: struct

Inherits from TriggerEffectItem

## Properties

- default
- sorted

type | :: `"destroy-cliffs"` |
radius | :: float |
explosion_at_trigger optional | :: EntityID | Entity created at trigger location every time trigger executes.
Entity created at trigger location every time trigger executes.
explosion_at_cliff optional | :: EntityID | Entity created at cliff location when a cliff is destroyed.
Entity created at cliff location when a cliff is destroyed.

Inherited from TriggerEffectItem

repeat_count optional | :: uint16 |
repeat_count_deviation optional | :: uint16 |
probability optional | :: float | Must be greater than `0` and less than or equal to `1`.
Must be greater than `0` and less than or equal to `1`.
affects_target optional | :: bool |
show_in_tooltip optional | :: bool |
damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...]
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...]

radius | :: float |
type | :: `"destroy-cliffs"` |
explosion_at_cliff optional | :: EntityID | Entity created at cliff location when a cliff is destroyed.
Entity created at cliff location when a cliff is destroyed.
explosion_at_trigger optional | :: EntityID | Entity created at trigger location every time trigger executes.
Entity created at trigger location every time trigger executes.

Inherited from TriggerEffectItem

affects_target optional | :: bool |
damage_type_filters optional | :: DamageTypeFilters | Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...]
Guaranteed to work with EntityWithHealthPrototype::damaged_trigger_effect and EntityWithHealthPrototype::dying_trigger_effect. [...]
probability optional | :: float | Must be greater than `0` and less than or equal to `1`.
Must be greater than `0` and less than or equal to `1`.
repeat_count optional | :: uint16 |
repeat_count_deviation optional | :: uint16 |
show_in_tooltip optional | :: bool |

## Properties

### type :: `"destroy-cliffs"`

### radius :: float

### explosion_at_trigger :: EntityID optional

Entity created at trigger location every time trigger executes.

### explosion_at_cliff :: EntityID optional

Entity created at cliff location when a cliff is destroyed.

Type used in

- TriggerEffect