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# Factorio Runtime Docs Version 2.0.7

## SoundPath :: string

It can be either the name of a SoundPrototype defined in the data stage, or a path in the form `"type/name"`. The latter option can be sorted into three categories.

The validity of a SoundPath can be verified at runtime using LuaHelpers::is_valid_sound_path.

The utility and ambient types each contain general use sound prototypes defined by the game itself. `"utility"` - Uses UtilitySounds. Example: `"utility/wire_connect_pole"` `"ambient"` - Uses AmbientSound. Example: `"ambient/resource-deficiency"`