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# Factorio Prototype Docs Version 2.0.7

## TileSpriteLayoutVariant :: struct

Children TileTransitionSpritesheetLayout TileTransitionVariantLayout

## Properties

- default
- sorted

spritesheet optional | :: FileName |
scale optional | :: float |
x optional | :: SpriteSizeType | Horizontal position of the sprite in the source file in pixels.
Horizontal position of the sprite in the source file in pixels.
y optional | :: SpriteSizeType | Vertical position of the sprite in the source file in pixels.
Vertical position of the sprite in the source file in pixels.
tile_height optional | :: uint8 | Height of the transition sprite in tiles. [...]
Height of the transition sprite in tiles. [...]
line_length optional | :: uint8 | Once the specified number of pictures is loaded, other pictures are loaded on other line. [...]
Once the specified number of pictures is loaded, other pictures are loaded on other line. [...]
count optional | :: uint8 | Frame count.
Frame count.

count optional | :: uint8 | Frame count.
Frame count.
line_length optional | :: uint8 | Once the specified number of pictures is loaded, other pictures are loaded on other line. [...]
Once the specified number of pictures is loaded, other pictures are loaded on other line. [...]
scale optional | :: float |
spritesheet optional | :: FileName |
tile_height optional | :: uint8 | Height of the transition sprite in tiles. [...]
Height of the transition sprite in tiles. [...]
x optional | :: SpriteSizeType | Horizontal position of the sprite in the source file in pixels.
Horizontal position of the sprite in the source file in pixels.
y optional | :: SpriteSizeType | Vertical position of the sprite in the source file in pixels.
Vertical position of the sprite in the source file in pixels.

## Properties

### spritesheet :: FileName optional

### scale :: float optional

### x :: SpriteSizeType optional

Horizontal position of the sprite in the source file in pixels.

### y :: SpriteSizeType optional

Vertical position of the sprite in the source file in pixels.

### tile_height :: uint8 optional

Default: `1`

Height of the transition sprite in tiles. May be 1 or 2. It is forced to 1 for mask layers and for o_transition. A tile is considered 32px with scale 1 (so 64px with scale 0.5). Shift of the sprite will be adjusted such that the top 1x1 tile is centered on a tile being drawn (so it will be

    {0, 0.5*(tile_height - 1)}

) It can be anything between 1 to 8 for `background` layer if `draw_background_layer_under_tiles` is set to true.

### line_length :: uint8 optional

Default: `0`

Once the specified number of pictures is loaded, other pictures are loaded on other line. This is to allow having longer animations in matrix, to input files with too high width. The game engine limits the width of any input files to 8192px, so it is compatible with most graphics cards. 0 means that all the pictures are in one horizontal line.

### count :: uint8 optional

Frame count.

Type used in

- TileTransitionVariantLayout::inner_corner
- TileTransitionVariantLayout::outer_corner
- TileTransitionVariantLayout::side
- TileTransitionVariantLayout::double_side
- TileTransitionVariantLayout::u_transition
- TileTransitionVariantLayout::o_transition