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# Factorio Prototype Docs Version 2.0.7

## RoboportEquipmentPrototype 'roboport-equipment' changed

Used by personal roboport.

Inherits from EquipmentPrototype « Prototype « PrototypeBase

## Properties

- default
- sorted

recharging_animation optional | :: Animation | The animation played at each charging point when a robot is charging there.
The animation played at each charging point when a robot is charging there.
spawn_and_station_height | :: float | Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.
charge_approach_distance | :: float | Presumably, the distance from the roboport at which robots will wait to charge.
Presumably, the distance from the roboport at which robots will wait to charge.
construction_radius | :: float | Can't be negative.
Can't be negative.
charging_energy | :: Energy |
spawn_and_station_shadow_height_offset optional | :: float |
stationing_render_layer_swap_height new optional | :: float | When robot ascends or descends to this roboport, at which height is should switch between `"air-object"` and `"object"` render layer.
When robot ascends or descends to this roboport, at which height is should switch between `"air-object"` and `"object"` render layer.
draw_logistic_radius_visualization optional | :: bool | Unused, as roboport equipment does not have a logistic radius that could be drawn.
Unused, as roboport equipment does not have a logistic radius that could be drawn.
draw_construction_radius_visualization optional | :: bool |
recharging_light optional | :: LightDefinition | The light emitted when charging a robot.
The light emitted when charging a robot.
charging_station_count optional | :: uint32 | How many charging points this roboport has. [...]
How many charging points this roboport has. [...]
charging_station_count_affected_by_quality new optional | :: bool |
charging_distance optional | :: float |
charging_station_shift optional | :: Vector |
charging_threshold_distance optional | :: float | Distance in tiles. [...]
Distance in tiles. [...]
robot_vertical_acceleration optional | :: float |
stationing_offset optional | :: Vector | The offset from the center of the roboport at which robots will enter and exit.
The offset from the center of the roboport at which robots will enter and exit.
robot_limit optional | :: ItemCountType | How many robots can exist in the network (cumulative).
How many robots can exist in the network (cumulative).
robots_shrink_when_entering_and_exiting optional | :: bool |
charging_offsets optional | :: array[Vector] | The offsets from the center of the roboport at which robots will charge. [...]
The offsets from the center of the roboport at which robots will charge. [...]
spawn_minimum optional | :: Energy | Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.
burner optional | :: BurnerEnergySource | Add this is if the roboport should be fueled directly instead of using power from the equipment grid.
Add this is if the roboport should be fueled directly instead of using power from the equipment grid.
power optional | :: Energy | Mandatory if `burner` is defined. [...]
Mandatory if `burner` is defined. [...]

Inherited from EquipmentPrototype

sprite | :: Sprite | The graphics to use when this equipment is shown inside an equipment grid.
The graphics to use when this equipment is shown inside an equipment grid.
shape | :: EquipmentShape | How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape.
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape.
categories | :: array[EquipmentCategoryID] | Sets the categories of the equipment. [...]
Sets the categories of the equipment. [...]
energy_source | :: ElectricEnergySource |
take_result optional | :: ItemID | Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid.
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid.
background_color optional | :: Color | The color that the background of this equipment should have when shown inside an equipment grid.
The color that the background of this equipment should have when shown inside an equipment grid.
background_border_color optional | :: Color | The color that the border of the background of this equipment should have when shown inside an equipment grid.
The color that the border of the background of this equipment should have when shown inside an equipment grid.
grabbed_background_color optional | :: Color | The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid.
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid.

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
factoriopedia_description new optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
subgroup new optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.
hidden new optional | :: bool |
hidden_in_factoriopedia new optional | :: bool |
parameter new optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
factoriopedia_simulation new optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.

charge_approach_distance | :: float | Presumably, the distance from the roboport at which robots will wait to charge.
Presumably, the distance from the roboport at which robots will wait to charge.
charging_energy | :: Energy |
construction_radius | :: float | Can't be negative.
Can't be negative.
spawn_and_station_height | :: float | Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.
Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.
burner optional | :: BurnerEnergySource | Add this is if the roboport should be fueled directly instead of using power from the equipment grid.
Add this is if the roboport should be fueled directly instead of using power from the equipment grid.
charging_distance optional | :: float |
charging_offsets optional | :: array[Vector] | The offsets from the center of the roboport at which robots will charge. [...]
The offsets from the center of the roboport at which robots will charge. [...]
charging_station_count optional | :: uint32 | How many charging points this roboport has. [...]
How many charging points this roboport has. [...]
charging_station_count_affected_by_quality new optional | :: bool |
charging_station_shift optional | :: Vector |
charging_threshold_distance optional | :: float | Distance in tiles. [...]
Distance in tiles. [...]
draw_construction_radius_visualization optional | :: bool |
draw_logistic_radius_visualization optional | :: bool | Unused, as roboport equipment does not have a logistic radius that could be drawn.
Unused, as roboport equipment does not have a logistic radius that could be drawn.
power optional | :: Energy | Mandatory if `burner` is defined. [...]
Mandatory if `burner` is defined. [...]
recharging_animation optional | :: Animation | The animation played at each charging point when a robot is charging there.
The animation played at each charging point when a robot is charging there.
recharging_light optional | :: LightDefinition | The light emitted when charging a robot.
The light emitted when charging a robot.
robot_limit optional | :: ItemCountType | How many robots can exist in the network (cumulative).
How many robots can exist in the network (cumulative).
robot_vertical_acceleration optional | :: float |
robots_shrink_when_entering_and_exiting optional | :: bool |
spawn_and_station_shadow_height_offset optional | :: float |
spawn_minimum optional | :: Energy | Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.
Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.
stationing_offset optional | :: Vector | The offset from the center of the roboport at which robots will enter and exit.
The offset from the center of the roboport at which robots will enter and exit.
stationing_render_layer_swap_height new optional | :: float | When robot ascends or descends to this roboport, at which height is should switch between `"air-object"` and `"object"` render layer.
When robot ascends or descends to this roboport, at which height is should switch between `"air-object"` and `"object"` render layer.

Inherited from EquipmentPrototype

categories | :: array[EquipmentCategoryID] | Sets the categories of the equipment. [...]
Sets the categories of the equipment. [...]
energy_source | :: ElectricEnergySource |
shape | :: EquipmentShape | How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape.
How big this equipment should be in the grid and whether it should be one solid rectangle or of a custom shape.
sprite | :: Sprite | The graphics to use when this equipment is shown inside an equipment grid.
The graphics to use when this equipment is shown inside an equipment grid.
background_border_color optional | :: Color | The color that the border of the background of this equipment should have when shown inside an equipment grid.
The color that the border of the background of this equipment should have when shown inside an equipment grid.
background_color optional | :: Color | The color that the background of this equipment should have when shown inside an equipment grid.
The color that the background of this equipment should have when shown inside an equipment grid.
grabbed_background_color optional | :: Color | The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid.
The color that the background of this equipment should have when held in the players hand and hovering over an equipment grid.
take_result optional | :: ItemID | Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid.
Name of the item prototype that should be returned to the player when they remove this equipment from an equipment grid.

Inherited from Prototype

factoriopedia_alternative optional | :: string | The ID type corresponding to the prototype that inherits from this. [...]
The ID type corresponding to the prototype that inherits from this. [...]

Inherited from PrototypeBase

name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
factoriopedia_description new optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
factoriopedia_simulation new optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.
hidden new optional | :: bool |
hidden_in_factoriopedia new optional | :: bool |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
order optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
parameter new optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
subgroup new optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.

## Properties

### recharging_animation :: Animation optional

The animation played at each charging point when a robot is charging there.

### spawn_and_station_height :: float

Presumably states the height of the charging stations and thus an additive offset for the charging_offsets.

### charge_approach_distance :: float

Presumably, the distance from the roboport at which robots will wait to charge.

### construction_radius :: float

Can't be negative.

### charging_energy :: Energy

#### Example

    charging_energy = "1000kW"

### spawn_and_station_shadow_height_offset :: float optional

Default: `0`

### stationing_render_layer_swap_height :: float optional new

Default: `0.87`

When robot ascends or descends to this roboport, at which height is should switch between `"air-object"` and `"object"` render layer.

### draw_logistic_radius_visualization :: bool optional

Default: `true`

Unused, as roboport equipment does not have a logistic radius that could be drawn.

### draw_construction_radius_visualization :: bool optional

Default: `true`

### recharging_light :: LightDefinition optional

The light emitted when charging a robot.

### charging_station_count :: uint32 optional

Default: `0`

How many charging points this roboport has. If this is 0, the length of the charging_offsets table is used to calculate the charging station count.

### charging_station_count_affected_by_quality :: bool optional new

Default: `false`

### charging_distance :: float optional

Default: `0.0`

### charging_station_shift :: Vector optional

### charging_threshold_distance :: float optional

Default: `1.0`

Distance in tiles. This defines how far away a robot can be from the charging spot and still be charged, however the bot is still required to reach a charging spot in the first place.

### robot_vertical_acceleration :: float optional

Default: `0.01`

### stationing_offset :: Vector optional

The offset from the center of the roboport at which robots will enter and exit.

### robot_limit :: ItemCountType optional

Default: max uint

How many robots can exist in the network (cumulative).

### robots_shrink_when_entering_and_exiting :: bool optional

Default: `false`

### charging_offsets :: array[Vector] optional

The offsets from the center of the roboport at which robots will charge. Only used if `charging_station_count` is equal to 0.

### spawn_minimum :: Energy optional

Default: 0.2 * energy_source.buffer_capacity

Minimum amount of energy that needs to available inside the roboport's buffer so that robots can be spawned.

### burner :: BurnerEnergySource optional

Add this is if the roboport should be fueled directly instead of using power from the equipment grid.

### power :: Energy optional

Mandatory if `burner` is defined.

The size of the buffer of the burner energy source, so effectively the amount of power that the energy source can produce per tick.