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# Factorio Runtime Docs Version 2.0.7

## Class LuaLampControlBehavior extends LuaGenericOnOffControlBehavior changed

Control behavior for lamps.

## Members

use_colors | :: RW boolean | `true` if the lamp should set the color from the circuit network signals.
`true` if the lamp should set the color from the circuit network signals.
color_mode new | :: RW defines.control_behavior.lamp.color_mode |
red_signal new | :: RW SignalID? |
green_signal new | :: RW SignalID? |
blue_signal new | :: RW SignalID? |
rgb_signal new | :: RW SignalID? |
color | :: R Color? | The color the lamp is showing, if any.
The color the lamp is showing, if any.
valid | :: R boolean | Is this object valid? [...]
Is this object valid? [...]
object_name | :: R string | The class name of this object. [...]
The class name of this object. [...]

Inherited from LuaGenericOnOffControlBehavior

disabled | :: R boolean | If the entity is currently disabled because of the control behavior.
If the entity is currently disabled because of the control behavior.
circuit_enable_disable new | :: RW boolean | `true` if this entity enable/disable state is controlled by circuit condition
`true` if this entity enable/disable state is controlled by circuit condition
circuit_condition | :: RW CircuitConditionDefinition | The circuit condition. [...]
The circuit condition. [...]
connect_to_logistic_network changed | :: R boolean | `true` if this should connect to the logistic network.
`true` if this should connect to the logistic network.
logistic_condition changed | :: R CircuitConditionDefinition | The logistic condition. [...]
The logistic condition. [...]

Inherited from LuaControlBehavior

get_circuit_network(wire_connector_id) changed | → LuaCircuitNetwork? |
type | :: R defines.control_behavior.type | The concrete type of this control behavior.
The concrete type of this control behavior.
entity | :: R LuaEntity | The entity this control behavior belongs to.
The entity this control behavior belongs to.

## Attributes

### use_colors :: Read|Write boolean

`true` if the lamp should set the color from the circuit network signals.

### color_mode :: Read|Write defines.control_behavior.lamp.color_mode new

### red_signal :: Read|Write SignalID?new

### green_signal :: Read|Write SignalID?new

### blue_signal :: Read|Write SignalID?new

### rgb_signal :: Read|Write SignalID?new

### color :: Read Color?

The color the lamp is showing, if any.

### valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

### object_name :: Read string

The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.