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# Factorio Prototype Docs Version 2.0.7

## EditorControllerPrototype 'editor-controller' changed

Properties of the editor controller.

Prototype limited to 1 total instances.

## Properties

- default
- sorted

type | :: `"editor-controller"` |
name | :: string | Name of the editor controller. [...]
Name of the editor controller. [...]
inventory_size | :: ItemStackIndex |
gun_inventory_size | :: ItemStackIndex |
movement_speed | :: double | Must be >= 0.34375.
Must be >= 0.34375.
item_pickup_distance | :: double |
loot_pickup_distance | :: double |
mining_speed | :: double |
enable_flash_light | :: bool |
adjust_speed_based_off_zoom | :: bool |
render_as_day | :: bool |
instant_blueprint_building | :: bool |
instant_deconstruction | :: bool |
instant_upgrading | :: bool |
instant_rail_planner | :: bool |
show_status_icons | :: bool |
show_hidden_entities | :: bool |
show_entity_tags | :: bool |
show_entity_health_bars | :: bool |
show_additional_entity_info_gui | :: bool |
generate_neighbor_chunks | :: bool |
fill_built_entity_energy_buffers | :: bool |
show_character_tab_in_controller_gui | :: bool |
show_infinity_filters_in_controller_gui | :: bool |
placed_corpses_never_expire | :: bool |
ignore_surface_conditions new | :: bool |

adjust_speed_based_off_zoom | :: bool |
enable_flash_light | :: bool |
fill_built_entity_energy_buffers | :: bool |
generate_neighbor_chunks | :: bool |
gun_inventory_size | :: ItemStackIndex |
ignore_surface_conditions new | :: bool |
instant_blueprint_building | :: bool |
instant_deconstruction | :: bool |
instant_rail_planner | :: bool |
instant_upgrading | :: bool |
inventory_size | :: ItemStackIndex |
item_pickup_distance | :: double |
loot_pickup_distance | :: double |
mining_speed | :: double |
movement_speed | :: double | Must be >= 0.34375.
Must be >= 0.34375.
name | :: string | Name of the editor controller. [...]
Name of the editor controller. [...]
placed_corpses_never_expire | :: bool |
render_as_day | :: bool |
show_additional_entity_info_gui | :: bool |
show_character_tab_in_controller_gui | :: bool |
show_entity_health_bars | :: bool |
show_entity_tags | :: bool |
show_hidden_entities | :: bool |
show_infinity_filters_in_controller_gui | :: bool |
show_status_icons | :: bool |
type | :: `"editor-controller"` |

## Properties

### type :: `"editor-controller"`

### name :: string

Name of the editor controller. Base game uses "default".

### inventory_size :: ItemStackIndex

### gun_inventory_size :: ItemStackIndex

### movement_speed :: double

Must be >= 0.34375.

### item_pickup_distance :: double

### loot_pickup_distance :: double

### mining_speed :: double

### enable_flash_light :: bool

### adjust_speed_based_off_zoom :: bool

### render_as_day :: bool

### instant_blueprint_building :: bool

### instant_deconstruction :: bool

### instant_upgrading :: bool

### instant_rail_planner :: bool

### show_status_icons :: bool

### show_hidden_entities :: bool

### show_entity_tags :: bool

### show_entity_health_bars :: bool

### show_additional_entity_info_gui :: bool

### generate_neighbor_chunks :: bool

### fill_built_entity_energy_buffers :: bool

### show_character_tab_in_controller_gui :: bool

### show_infinity_filters_in_controller_gui :: bool

### placed_corpses_never_expire :: bool

### ignore_surface_conditions :: bool new