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# Factorio Prototype Docs Version 2.0.7

## SpritePriority :: union

This sets the "caching priority" of a sprite, so deciding priority of it being included in VRAM instead of streaming it and is therefore a purely technical value. See here and here. The possible values are listed below.

#### Union members

`"extra-high-no-scale"` |
`"extra-high"` |
`"high"` |
`"medium"` |
`"low"` |
`"very-low"` |
`"no-atlas"` |

Type used in

- AnimationPrototype::priority
- GuiStyle::default_sprite_priority
- SpriteParameters::priority
- SpritePrototype::priority