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# Factorio Prototype Docs Version 2.0.7

## ConsumingType :: union Example code

Defines which other inputs a CustomInputPrototype consumes.

#### Union members

`"none"` | The associated script event will fire when satisfied and pass through to normal game events.
`"game-only"` | The associated script event will fire when satisfied and block game events that conflict with the key sequence. Actions that are processed regardless of game paused state cannot be blocked.

## Example

    consuming = "none"

Type used in

- CustomInputPrototype::consuming