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# Factorio Runtime Docs Version 2.0.7

## Class LuaAchievementPrototype extends LuaPrototypeBase changed

Prototype of a achievement.

## Members

allowed_without_fight | :: R boolean |
objective_condition new | :: R string? |
amount new | :: R uint? |
limited_to_one_game new | :: R boolean? |
within new | :: R uint? |
to_build new | :: R LuaEntityPrototype? |
surface new | :: R string? |
count new | :: R uint? |
more_than_manually new | :: R boolean? |
dont_build new | :: R array[LuaEntityPrototype] ? |
excluded new | :: R array[LuaEntityPrototype] ? |
included new | :: R array[LuaEntityPrototype] ? |
dont_research new | :: R array[LuaItemPrototype] ? |
research_with new | :: R array[LuaItemPrototype] ? |
last_hour_only new | :: R boolean? |
minimum_energy_produced new | :: R double? |
armor new | :: R LuaItemPrototype? |
alternative_armor new | :: R LuaItemPrototype? |
limit_quality new | :: R LuaQualityPrototype? |
damage_type new | :: R LuaDamagePrototype? |
damage_dealer new | :: R LuaEntityPrototype? |
to_kill new | :: R array[LuaEntityPrototype] ? |
personally new | :: R boolean? |
in_vehicle new | :: R boolean? |
type_to_kill new | :: R string? |
not_to_kill new | :: R LuaEntityPrototype? |
type_not_to_kill new | :: R string? |
module new | :: R LuaItemPrototype? |
limit_equip_quality new | :: R LuaQualityPrototype? |
minimum_damage new | :: R float? |
should_survive new | :: R boolean? |
type_of_dealer new | :: R string? |
item_product new | :: R LuaItemPrototype? |
quality new | :: R LuaQualityPrototype? |
fluid_product new | :: R LuaFluidPrototype? |
technology new | :: R LuaTechnologyPrototype? |
research_all new | :: R boolean? |
science_pack new | :: R LuaItemPrototype? |
ammo_type new | :: R LuaItemPrototype? |
minimum_distance new | :: R double? |
to_use new | :: R LuaItemPrototype? |
valid | :: R boolean | Is this object valid? [...]
Is this object valid? [...]
object_name | :: R string | The class name of this object. [...]
The class name of this object. [...]

Inherited from LuaPrototypeBase

type | :: R string | Type of this prototype.
Type of this prototype.
name | :: R string | Name of this prototype.
Name of this prototype.
order | :: R string | The string used to alphabetically sort these prototypes. [...]
The string used to alphabetically sort these prototypes. [...]
localised_name | :: R LocalisedString |
localised_description | :: R LocalisedString |
group | :: R LuaGroup | Group of this prototype.
Group of this prototype.
subgroup | :: R LuaGroup | Subgroup of this prototype.
Subgroup of this prototype.
hidden | :: R boolean |
hidden_in_factoriopedia | :: R boolean |
parameter | :: R boolean |

## Attributes

### allowed_without_fight :: Read boolean

### objective_condition :: Read string?new

### amount :: Read uint?new

### limited_to_one_game :: Read boolean?new

### within :: Read uint?new

### to_build :: Read LuaEntityPrototype?new

### surface :: Read string?new

### count :: Read uint?new

### more_than_manually :: Read boolean?new

### dont_build :: Read array[LuaEntityPrototype] ?new

### excluded :: Read array[LuaEntityPrototype] ?new

### included :: Read array[LuaEntityPrototype] ?new

### dont_research :: Read array[LuaItemPrototype] ?new

### research_with :: Read array[LuaItemPrototype] ?new

### last_hour_only :: Read boolean?new

### minimum_energy_produced :: Read double?new

### armor :: Read LuaItemPrototype?new

### alternative_armor :: Read LuaItemPrototype?new

### limit_quality :: Read LuaQualityPrototype?new

### damage_type :: Read LuaDamagePrototype?new

### damage_dealer :: Read LuaEntityPrototype?new

### to_kill :: Read array[LuaEntityPrototype] ?new

### personally :: Read boolean?new

### in_vehicle :: Read boolean?new

### type_to_kill :: Read string?new

### not_to_kill :: Read LuaEntityPrototype?new

### type_not_to_kill :: Read string?new

### module :: Read LuaItemPrototype?new

### limit_equip_quality :: Read LuaQualityPrototype?new

### minimum_damage :: Read float?new

### should_survive :: Read boolean?new

### type_of_dealer :: Read string?new

### item_product :: Read LuaItemPrototype?new

### quality :: Read LuaQualityPrototype?new

### fluid_product :: Read LuaFluidPrototype?new

### technology :: Read LuaTechnologyPrototype?new

### research_all :: Read boolean?new

### science_pack :: Read LuaItemPrototype?new

### ammo_type :: Read LuaItemPrototype?new

### minimum_distance :: Read double?new

### to_use :: Read LuaItemPrototype?new

### valid :: Read boolean

Is this object valid? This Lua object holds a reference to an object within the game engine. It is possible that the game-engine object is removed whilst a mod still holds the corresponding Lua object. If that happens, the object becomes invalid, i.e. this attribute will be `false`. Mods are advised to check for object validity if any change to the game state might have occurred between the creation of the Lua object and its access.

### object_name :: Read string

The class name of this object. Available even when `valid` is false. For LuaStruct objects it may also be suffixed with a dotted path to a member of the struct.