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# Factorio Prototype Docs Version 2.0.7

## AnimationPrototype 'animation' changed

Specifies an animation that can be used with LuaRendering::draw_animation at runtime.

## Properties

- default
- sorted

type | :: `"animation"` |
name | :: string | Name of the animation. [...]
Name of the animation. [...]
layers optional | :: array[Animation] | If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. [...]
If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. [...]
filename optional | :: FileName | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
priority optional | :: SpritePriority | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
flags optional | :: SpriteFlags | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
size optional | :: SpriteSizeType or {SpriteSizeType, SpriteSizeType} | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
width optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
height optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
x optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
y optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
position optional | :: {SpriteSizeType, SpriteSizeType} | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
shift optional | :: Vector | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
rotate_shift new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
apply_special_effect new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
scale optional | :: double | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_shadow optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_glow optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_light optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
mipmap_count optional | :: uint8 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
apply_runtime_tint optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
tint_as_overlay new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
invert_colors new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
tint optional | :: Color | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
blend_mode optional | :: BlendMode | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
load_in_minimal_mode optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
premul_alpha optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
generate_sdf optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
surface new optional | :: SpriteUsageSurfaceHint | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
usage new optional | :: SpriteUsageHint | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
run_mode changed optional | :: AnimationRunMode | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
frame_count optional | :: uint32 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
line_length optional | :: uint32 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
animation_speed optional | :: float | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
max_advance optional | :: float | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
repeat_count optional | :: uint8 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
dice optional | :: uint8 | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
dice_x optional | :: uint8 | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
dice_y optional | :: uint8 | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
frame_sequence optional | :: AnimationFrameSequence | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
stripes optional | :: array[Stripe] | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
filenames new optional | :: array[FileName] | Only loaded if neither `layers` nor `stripes` are defined.
Only loaded if neither `layers` nor `stripes` are defined.
slice new optional | :: uint32 | Only loaded if `layers` is not defined and if `filenames` is defined.
Only loaded if `layers` is not defined and if `filenames` is defined.
lines_per_file new optional | :: uint32 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]

name | :: string | Name of the animation. [...]
Name of the animation. [...]
type | :: `"animation"` |
animation_speed optional | :: float | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
apply_runtime_tint optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
apply_special_effect new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
blend_mode optional | :: BlendMode | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
dice optional | :: uint8 | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
dice_x optional | :: uint8 | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
dice_y optional | :: uint8 | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
draw_as_glow optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_light optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
draw_as_shadow optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
filename optional | :: FileName | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
filenames new optional | :: array[FileName] | Only loaded if neither `layers` nor `stripes` are defined.
Only loaded if neither `layers` nor `stripes` are defined.
flags optional | :: SpriteFlags | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
frame_count optional | :: uint32 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
frame_sequence optional | :: AnimationFrameSequence | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
generate_sdf optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
height optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
invert_colors new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
layers optional | :: array[Animation] | If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. [...]
If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. [...]
line_length optional | :: uint32 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
lines_per_file new optional | :: uint32 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
load_in_minimal_mode optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
max_advance optional | :: float | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
mipmap_count optional | :: uint8 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
position optional | :: {SpriteSizeType, SpriteSizeType} | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
premul_alpha optional | :: bool | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
priority optional | :: SpritePriority | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
repeat_count optional | :: uint8 | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
rotate_shift new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
run_mode changed optional | :: AnimationRunMode | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
scale optional | :: double | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
shift optional | :: Vector | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
size optional | :: SpriteSizeType or {SpriteSizeType, SpriteSizeType} | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
slice new optional | :: uint32 | Only loaded if `layers` is not defined and if `filenames` is defined.
Only loaded if `layers` is not defined and if `filenames` is defined.
stripes optional | :: array[Stripe] | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
surface new optional | :: SpriteUsageSurfaceHint | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
tint optional | :: Color | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
tint_as_overlay new optional | :: bool | Only loaded if `layers` is not defined.
Only loaded if `layers` is not defined.
usage new optional | :: SpriteUsageHint | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
width optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
x optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]
y optional | :: SpriteSizeType | Only loaded if `layers` is not defined. [...]
Only loaded if `layers` is not defined. [...]

## Properties

### type :: `"animation"`

### name :: string

Name of the animation. Can be used with LuaRendering::draw_animation at runtime.

### layers :: array[Animation] optional

If this property is present, all Animation definitions have to be placed as entries in the array, and they will all be loaded from there. `layers` may not be an empty table. Each definition in the array may also have the `layers` property.

`animation_speed` and `max_advance` of the first layer are used for all layers. All layers will run at the same speed.

If this property is present, all other properties besides `name` and `type` are ignored.

### filename :: FileName optional

Only loaded if `layers` is not defined. Mandatory if neither `stripes` nor `filenames` are defined.

The path to the sprite file to use.

### priority :: SpritePriority optional

Default: `"medium"`

Only loaded if `layers` is not defined.

### flags :: SpriteFlags optional

Only loaded if `layers` is not defined.

### size :: SpriteSizeType or {SpriteSizeType, SpriteSizeType} optional

Only loaded if `layers` is not defined.

The width and height of one frame. If this is a tuple, the first member of the tuple is the width and the second is the height. Otherwise the size is both width and height. Width and height may only be in the range of 0-4096.

### width :: SpriteSizeType optional

Only loaded if `layers` is not defined. Mandatory if `size` is not defined.

Width of one frame in pixels, from 0-4096.

### height :: SpriteSizeType optional

Only loaded if `layers` is not defined. Mandatory if `size` is not defined.

Height of one frame in pixels, from 0-4096.

### x :: SpriteSizeType optional

Default: `0`

Only loaded if `layers` is not defined.

Horizontal position of the animation in the source file in pixels.

### y :: SpriteSizeType optional

Default: `0`

Only loaded if `layers` is not defined.

Vertical position of the animation in the source file in pixels.

### position :: {SpriteSizeType, SpriteSizeType} optional

Only loaded if `layers` is not defined.

Loaded only when `x` and `y` are both `0`. The first member of the tuple is `x` and the second is `y`.

### shift :: Vector optional

Default: `{0, 0}`

Only loaded if `layers` is not defined.

The shift in tiles. `util.by_pixel()` can be used to divide the shift by 32 which is the usual pixel height/width of 1 tile in normal resolution. Note that 32 pixel tile height/width is not enforced anywhere - any other tile height or width is also possible.

### rotate_shift :: bool optional new

Default: `false`

Only loaded if `layers` is not defined.

### apply_special_effect :: bool optional new

Default: `false`

Only loaded if `layers` is not defined.

### scale :: double optional

Default: `1`

Only loaded if `layers` is not defined.

Values other than `1` specify the scale of the sprite on default zoom. A scale of `2` means that the picture will be two times bigger on screen (and thus more pixelated).

### draw_as_shadow :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Only one of `draw_as_shadow`, `draw_as_glow` and `draw_as_light` can be true. This takes precedence over `draw_as_glow` and `draw_as_light`.

### draw_as_glow :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Only one of `draw_as_shadow`, `draw_as_glow` and `draw_as_light` can be true. This takes precedence over `draw_as_light`.

Draws first as a normal sprite, then again as a light layer. See https://forums.factorio.com/91682.

### draw_as_light :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Only one of `draw_as_shadow`, `draw_as_glow` and `draw_as_light` can be true.

### mipmap_count :: uint8 optional

Default: `0`

Only loaded if `layers` is not defined.

Only loaded if this is an icon, that is it has the flag `"group=icon"` or `"group=gui"`.

Note that `mipmap_count` doesn't make sense in an animation, as it is not possible to layout mipmaps in a way that would load both the animation and the mipmaps correctly (besides animations with just one frame). See here.

### apply_runtime_tint :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

### tint_as_overlay :: bool optional new

Default: `false`

Only loaded if `layers` is not defined.

### invert_colors :: bool optional new

Default: `false`

Only loaded if `layers` is not defined.

### tint :: Color optional

Default: `{r=1, g=1, b=1, a=1}`

Only loaded if `layers` is not defined.

### blend_mode :: BlendMode optional

Default: `"normal"`

Only loaded if `layers` is not defined.

### load_in_minimal_mode :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Minimal mode is entered when mod loading fails. You are in it when you see the gray box after (part of) the loading screen that tells you a mod error. Modders can ignore this property.

### premul_alpha :: bool optional

Default: `true`

Only loaded if `layers` is not defined.

Whether alpha should be pre-multiplied.

### generate_sdf :: bool optional

Default: `false`

Only loaded if `layers` is not defined.

Unused.

### surface :: SpriteUsageSurfaceHint optional new

Default: `"any"`

Only loaded if `layers` is not defined.

Provides hint to sprite atlas system, so it can try to put sprites that are intended to be used at the same locations to the same sprite atlas.

### usage :: SpriteUsageHint optional new

Default: `"any"`

Only loaded if `layers` is not defined.

Provides hint to sprite atlas system, so it can pack sprites that are related to each other to the same sprite atlas.

### run_mode :: AnimationRunMode optional changed

Default: `"forward"`

Only loaded if `layers` is not defined.

### frame_count :: uint32 optional

Default: `1`

Only loaded if `layers` is not defined.

Can't be `0`.

### line_length :: uint32 optional

Default: `0`

Only loaded if `layers` is not defined.

Once the specified number of pictures is loaded, other pictures are loaded on other line. This is to allow having longer animations in matrix, to input files with too high width. The game engine limits the width of any input files to 8192px, so it is compatible with most graphics cards. `0` means that all the pictures are in one horizontal line.

### animation_speed :: float optional

Default: `1`

Only loaded if `layers` is not defined.

Modifier of the animation playing speed, the default of `1` means one animation frame per tick (60 fps). The speed of playing can often vary depending on the usage (output of steam engine for example). Has to be greater than `0`.

If `layers` are used, the `animation_speed` only has to be defined in one layer. All layers will run at the same speed.

### max_advance :: float optional

Default: MAX_FLOAT

Only loaded if `layers` is not defined.

If `layers` are used, `max_advance` of the first layer is used for all layers.

Maximum amount of frames the animation can move forward in one update.

### repeat_count :: uint8 optional

Default: `1`

Only loaded if `layers` is not defined.

How many times to repeat the animation to complete an animation cycle. E.g. if one layer is 10 frames, a second layer of 1 frame would need `repeat_count = 10` to match the complete cycle.

### dice :: uint8 optional

Only loaded if `layers` is not defined.

### dice_x :: uint8 optional

Only loaded if `layers` is not defined.

### dice_y :: uint8 optional

Only loaded if `layers` is not defined.

### frame_sequence :: AnimationFrameSequence optional

Only loaded if `layers` is not defined.

### stripes :: array[Stripe] optional

Only loaded if `layers` is not defined.

### filenames :: array[FileName] optional new

Only loaded if neither `layers` nor `stripes` are defined.

### slice :: uint32 optional new

Default: Value of `frame_count`

Only loaded if `layers` is not defined and if `filenames` is defined.

### lines_per_file :: uint32 optional new

Only loaded if `layers` is not defined. Mandatory if `filenames` is defined.