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# Factorio Prototype Docs Version 2.0.7

## TipsAndTricksItem 'tips-and-tricks-item' changed

A tips and tricks entry.

Inherits from PrototypeBase

## Properties

- default
- sorted

image optional | :: FileName |
simulation optional | :: SimulationDefinition |
tag optional | :: string | String to add in front of the tips and trick entries name. [...]
String to add in front of the tips and trick entries name. [...]
category optional | :: string | Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...]
Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...]
indent optional | :: uint8 | The tips and tricks entry is indented by `indent`×6 spaces.
The tips and tricks entry is indented by `indent`×6 spaces.
is_title optional | :: bool | Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).
Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).
trigger optional | :: TipTrigger | Condition for when the tip notification should be shown to the player.
Condition for when the tip notification should be shown to the player.
skip_trigger optional | :: TipTrigger | Condition for never showing the tip notification to the player.
Condition for never showing the tip notification to the player.
tutorial optional | :: string | Name of a TutorialDefinition.
Name of a TutorialDefinition.
starting_status optional | :: TipStatus |
dependencies optional | :: array[string] | An array of names of other tips and tricks items. [...]
An array of names of other tips and tricks items. [...]
player_input_method_filter optional | :: PlayerInputMethodFilter |
icons new optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
icon new optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size new optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]

Inherited from PrototypeBase

type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
order[overridden] optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
factoriopedia_description new optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
subgroup new optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.
hidden new optional | :: bool |
hidden_in_factoriopedia new optional | :: bool |
parameter new optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
factoriopedia_simulation new optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.

category optional | :: string | Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...]
Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. [...]
dependencies optional | :: array[string] | An array of names of other tips and tricks items. [...]
An array of names of other tips and tricks items. [...]
icon new optional | :: FileName | Path to the icon file. [...]
Path to the icon file. [...]
icon_size new optional | :: SpriteSizeType | The size of the square icon, in pixels. [...]
The size of the square icon, in pixels. [...]
icons new optional | :: array[IconData] | Can't be an empty array.
Can't be an empty array.
image optional | :: FileName |
indent optional | :: uint8 | The tips and tricks entry is indented by `indent`×6 spaces.
The tips and tricks entry is indented by `indent`×6 spaces.
is_title optional | :: bool | Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).
Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).
player_input_method_filter optional | :: PlayerInputMethodFilter |
simulation optional | :: SimulationDefinition |
skip_trigger optional | :: TipTrigger | Condition for never showing the tip notification to the player.
Condition for never showing the tip notification to the player.
starting_status optional | :: TipStatus |
tag optional | :: string | String to add in front of the tips and trick entries name. [...]
String to add in front of the tips and trick entries name. [...]
trigger optional | :: TipTrigger | Condition for when the tip notification should be shown to the player.
Condition for when the tip notification should be shown to the player.
tutorial optional | :: string | Name of a TutorialDefinition.
Name of a TutorialDefinition.

Inherited from PrototypeBase

name | :: string | Unique textual identification of the prototype. [...]
Unique textual identification of the prototype. [...]
type | :: string | Specifies the kind of prototype this is. [...]
Specifies the kind of prototype this is. [...]
factoriopedia_description new optional | :: LocalisedString | Provides additional description used in factoriopedia.
Provides additional description used in factoriopedia.
factoriopedia_simulation new optional | :: SimulationDefinition | The simulation shown when looking at this prototype in the Factoriopedia GUI.
The simulation shown when looking at this prototype in the Factoriopedia GUI.
hidden new optional | :: bool |
hidden_in_factoriopedia new optional | :: bool |
localised_description optional | :: LocalisedString | Overwrites the description set in the locale file. [...]
Overwrites the description set in the locale file. [...]
localised_name optional | :: LocalisedString | Overwrites the name set in the locale file. [...]
Overwrites the name set in the locale file. [...]
order[overridden] optional | :: Order | Used to order prototypes in inventory, recipes and GUIs. [...]
Used to order prototypes in inventory, recipes and GUIs. [...]
parameter new optional | :: bool | Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
Whether the prototype is a special type which can be used to parametrize blueprints and doesn't have other function.
subgroup new optional | :: ItemSubGroupID | The name of an ItemSubGroup.
The name of an ItemSubGroup.

## Properties

### image :: FileName optional

Default: `""`

### simulation :: SimulationDefinition optional

### tag :: string optional

Default: `""`

String to add in front of the tips and trick entries name. Can be anything, the base game tends to use rich text tags for items, e.g. `[item=wooden-chest]` here.

### category :: string optional

Default: the `name` of this prototype

Name of a TipsAndTricksItemCategory, used for the sorting of this tips and tricks entry. Tips and trick entries are sorted first by category and then by their `order` within that category.

### indent :: uint8 optional

Default: `0`

The tips and tricks entry is indented by `indent`×6 spaces.

### is_title :: bool optional

Default: `false`

Whether the tip title on the left in the tips and tricks GUI should use the "title_tip_item" style (semi bold font).

### trigger :: TipTrigger optional

Condition for when the tip notification should be shown to the player.

### skip_trigger :: TipTrigger optional

Condition for never showing the tip notification to the player.

### tutorial :: string optional

Default: `""`

Name of a TutorialDefinition.

### starting_status :: TipStatus optional

Default: `"locked"`

### dependencies :: array[string] optional

Default: none

An array of names of other tips and tricks items. This tips and tricks entry is only shown to the player once they have marked all dependencies as read.

### player_input_method_filter :: PlayerInputMethodFilter optional

Default: `"all"`

### icons :: array[IconData] optional new

Can't be an empty array.

### icon :: FileName optional new

Path to the icon file.

Only loaded if `icons` is not defined.

### icon_size :: SpriteSizeType optional new

Default: `64`

The size of the square icon, in pixels. E.g. `32` for a 32px by 32px icon. Must be larger than `0`.

Only loaded if `icons` is not defined.

## Overridden Properties

### order :: Order optional new

Default: Value of `name`

Used to order prototypes in inventory, recipes and GUIs. May not exceed a length of 200 characters.