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# Factorio Prototype Docs Version 2.0.7

## BuildEntityTipTrigger :: struct

Inherits from CountBasedTipTrigger

## Properties

- default
- sorted

type | :: `"build-entity"` |
entity optional | :: EntityID |
match_type_only optional | :: bool |
build_by_dragging optional | :: bool |
consecutive optional | :: bool | Building is considered consecutive when the built entity is the same as the last built entity.
Building is considered consecutive when the built entity is the same as the last built entity.
linear_power_pole_line optional | :: bool |
build_in_line optional | :: bool |
quality optional | :: QualityID |

Inherited from CountBasedTipTrigger

count optional | :: uint32 |

type | :: `"build-entity"` |
build_by_dragging optional | :: bool |
build_in_line optional | :: bool |
consecutive optional | :: bool | Building is considered consecutive when the built entity is the same as the last built entity.
Building is considered consecutive when the built entity is the same as the last built entity.
entity optional | :: EntityID |
linear_power_pole_line optional | :: bool |
match_type_only optional | :: bool |
quality optional | :: QualityID |

Inherited from CountBasedTipTrigger

count optional | :: uint32 |

## Properties

### type :: `"build-entity"`

### entity :: EntityID optional

### match_type_only :: bool optional

Default: `false`

### build_by_dragging :: bool optional

### consecutive :: bool optional

Default: `false`

Building is considered consecutive when the built entity is the same as the last built entity.

### linear_power_pole_line :: bool optional

Default: `false`

### build_in_line :: bool optional

Default: `false`

### quality :: QualityID optional

Type used in

- TipTrigger