<linker>
  <assembly fullname="Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="AdaptiveWidth" preserve="all" />
    <type fullname="AQUAS_Lite.AQUAS_Lite_Reflection" preserve="all" />
    <type fullname="AttackableRayCast_Mod" preserve="all" />
    <type fullname="Awaken.GameManager.MapZoneManager" preserve="all" />
    <type fullname="Awaken.GameManager.MiniMapTransporter" preserve="all" />
    <type fullname="Awaken.GameManager.TeleportPairTransporter" preserve="all" />
    <type fullname="BattleMenuButton" preserve="all" />
    <type fullname="CameraBlockSystem.CameraBlock_Awaken" preserve="all" />
    <type fullname="CameraMask.CameraMaskDetected" preserve="all" />
    <type fullname="CatRadar_SFX" preserve="all" />
    <type fullname="ChangeBackGroundCameraFov" preserve="all" />
    <type fullname="Character_TimeslaveV4" preserve="all" />
    <type fullname="CharacterMoveController" preserve="all" />
    <type fullname="Cinemachine.CinemachinePathBezier" preserve="all" />
    <type fullname="DL.ArtScene.ArtistGameObjectManager" preserve="all" />
    <type fullname="DL.Camera.CameraPlayerTarget" preserve="all" />
    <type fullname="DL.Camera.CameraPlayerTargetAsset" preserve="all" />
    <type fullname="DL.Camera.CameraPlayerTargetAssetReplace" preserve="all" />
    <type fullname="DL.GameMap.GlobalMiniMap" preserve="all" />
    <type fullname="DL.GameMap.MiniMapCameraFollower" preserve="all" />
    <type fullname="DL.GameMap.MinimapFocusTrigger" preserve="all" />
    <type fullname="DL.GameMap.MiniMapFog.MiniMapFogDynamicViewer" preserve="all" />
    <type fullname="DL.GameMap.MiniMapFog.MiniMapFogManager" preserve="all" />
    <type fullname="DL.GameMap.MiniMapFog.MiniMapFogMask" preserve="all" />
    <type fullname="DL.GameMap.MiniMapFog.MiniMapFogRenderer" preserve="all" />
    <type fullname="DL.GameMap.MiniMapFog.MiniMapFogStaticViewer" preserve="all" />
    <type fullname="DL.GameMap.MiniMapIcon" preserve="all" />
    <type fullname="DL.GameMap.MiniMapIconAgent" preserve="all" />
    <type fullname="DL.GameMap.MiniMapIconManager" preserve="all" />
    <type fullname="DL.GameMap.MiniMapIconSelectEffect" preserve="all" />
    <type fullname="DL.GameMap.MiniMapPlayer" preserve="all" />
    <type fullname="DL.GameMap.MiniMapPlayerAgent" preserve="all" />
    <type fullname="DL.GameMap.MiniMapZone" preserve="all" />
    <type fullname="DL.GameMap.SceneMiniMap" preserve="all" />
    <type fullname="DL.GameScene.InitializeScene" preserve="all" />
    <type fullname="DL.GameScene.SceneEnvironmentSetting" preserve="all" />
    <type fullname="DL.PostProcessing.BrightnessAndContrastController" preserve="all" />
    <type fullname="DL.Render.Asset.MaterialPropertyBlockAsset" preserve="all" />
    <type fullname="DL.Render.MaterialPropertyBlockTool" preserve="all" />
    <type fullname="DL.Timeline.FMOD.GameFMODEventPlayable" preserve="all" />
    <type fullname="DL.Timeline.FMOD.GameFMODEventTrack" preserve="all" />
    <type fullname="DL.Timeline.Text.GameTextPlayableAsset" preserve="all" />
    <type fullname="DL.Timeline.Text.GameTextTrack" preserve="all" />
    <type fullname="DL.Timeline.Video.VideoPlayableAsset" preserve="all" />
    <type fullname="DL.Timeline.Video.VideoTrack" preserve="all" />
    <type fullname="DL.UI.GameUIVideoPlayer" preserve="all" />
    <type fullname="DL.UI.TouchFix" preserve="all" />
    <type fullname="DL.UI.UIBattleMenuButtonOnPointerEnter" preserve="all" />
    <type fullname="DL.UI.UIChooseDifficultyButtonOnPointerEnter" preserve="all" />
    <type fullname="DL.UI.UIDialogOptionButtonOnPointerEnter" preserve="all" />
    <type fullname="DL.UI.UIGameButton" preserve="all" />
    <type fullname="DL.UI.UIGameButtonOnPointerEnter" preserve="all" />
    <type fullname="DL.UI.UILoadMenuButtonOnPointerEnter" preserve="all" />
    <type fullname="DL.UI.UIMainMenuButtonOnPointerEnter" preserve="all" />
    <type fullname="DL.UI.UIMiniMapSignAndTransportButton" preserve="all" />
    <type fullname="DL.UI.UIMiniMapZoomButton" preserve="all" />
    <type fullname="DL.UI.UISaveMenuButtonOnPointerEnter" preserve="all" />
    <type fullname="DL.UI.UISecConfirmButtonOnPointerEnter" preserve="all" />
    <type fullname="DL.UI.UIShowInformationOnPointerEnter" preserve="all" />
    <type fullname="DL.UI.UISubtitle" preserve="all" />
    <type fullname="ExtraSystem.Catapult.CatapultJump" preserve="all" />
    <type fullname="ExtraSystem.Catapult.CatapultParam" preserve="all" />
    <type fullname="ExtraSystem.Portal.ConnectRoom.RoomConnectPoint" preserve="all" />
    <type fullname="FireData_Yog_Scriptable" preserve="all" />
    <type fullname="FMODUnity.FMODEventPlayableFixed" preserve="all" />
    <type fullname="FMODUnity.FMODEventTrackFixed" preserve="all" />
    <type fullname="FollowSpecificObject" preserve="all" />
    <type fullname="GameCameraRefreshAndroid" preserve="all" />
    <type fullname="GameEnvironment.EnvironmentEffectParam" preserve="all" />
    <type fullname="GameScript.Scripts.LST.TimeLine.Playables.ActionEffect.ActionEffectTempCollection" preserve="all" />
    <type fullname="GameShopPanelCommodityOBJ" preserve="all" />
    <type fullname="InactiveAllChild" preserve="all" />
    <type fullname="InformentListObject" preserve="all" />
    <type fullname="Interactive.BaseInteractiveObject" preserve="all" />
    <type fullname="Interactive.InteractiveEnergyChargeNode" preserve="all" />
    <type fullname="Interactive.InteractiveSavePoint" preserve="all" />
    <type fullname="Interactive.Npc.InteractiveDialog" preserve="all" />
    <type fullname="Interactive.TreasureBall.TreasureBall" preserve="all" />
    <type fullname="Interactive.TreasureBall.TreasureBallItemId" preserve="all" />
    <type fullname="Interactive.WindSystem.BlackHole" preserve="all" />
    <type fullname="Interactive.WindSystem.Conveyor" preserve="all" />
    <type fullname="Interactive.WindSystem.Wind" preserve="all" />
    <type fullname="Interactive.WindSystem.WindParam" preserve="all" />
    <type fullname="InteractiveData" preserve="all" />
    <type fullname="InteractiveObject.RopeTilling" preserve="all" />
    <type fullname="InteractiveObject.RopeTillingControl" preserve="all" />
    <type fullname="IO_WishingWell" preserve="all" />
    <type fullname="ItemPacksactiveObject" preserve="all" />
    <type fullname="Launcher" preserve="all" />
    <type fullname="LauncherMainScenePC" preserve="all" />
    <type fullname="LST.Area.CheckPoint" preserve="all" />
    <type fullname="LST.Area.MonsterDataNode" preserve="all" />
    <type fullname="LST.Area.SavePointer" preserve="all" />
    <type fullname="LST.Battle.MonsterWave" preserve="all" />
    <type fullname="LST.BlackWall" preserve="all" />
    <type fullname="LST.Buffer.GlobalTimeScaleManager" preserve="all" />
    <type fullname="LST.Buffer.MultiplyScaleRule" preserve="all" />
    <type fullname="LST.Character.CharacterInTimeline" preserve="all" />
    <type fullname="LST.Character.CharacterInTimelineSkinEffect" preserve="all" />
    <type fullname="LST.Character.Dead.DeadTimeSlow" preserve="all" />
    <type fullname="LST.Character.TimeslaveInTimeline" preserve="all" />
    <type fullname="LST.Character.TransportPoint" preserve="all" />
    <type fullname="LST.CharacterNS.Attack.PlayerActionManager" preserve="all" />
    <type fullname="LST.CharacterNS.Attack.PlayerAttackCommandManager" preserve="all" />
    <type fullname="LST.CharacterNS.BeAttackCombat" preserve="all" />
    <type fullname="LST.CharacterNS.BehaviourSwitch" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.AimInfo" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.Bullet_ExtraLogic" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.Bullet_TimeLineControl" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.Bullet_Yog_Seed" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletBeAttackedModel" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletCreateNewBullet" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletDamage_Damage" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletLife_Time" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletMove_BulletTrack" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletMove_DeadSoul" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletMove_Forward" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletMove_ForwardBoomerang" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletMove_ForwardLikeDandelion" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletMove_RigidBody" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletMoveComplexTrack" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletMoveExplode" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletMoveParabola" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletTarget" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletTrigger_AttackCom" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletTrigger_LaserRaycast" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletTrigger_Raycast" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletView_Complex" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.BulletView_Laser" preserve="all" />
    <type fullname="LST.CharacterNS.Bullet.NewBullet" preserve="all" />
    <type fullname="LST.CharacterNS.CatchBox" preserve="all" />
    <type fullname="LST.CharacterNS.CharacterAction" preserve="all" />
    <type fullname="LST.CharacterNS.CharacterBullet" preserve="all" />
    <type fullname="LST.CharacterNS.CharacterLightControl" preserve="all" />
    <type fullname="LST.CharacterNS.CharacterMonster" preserve="all" />
    <type fullname="LST.CharacterNS.CharacterMonsterCommander" preserve="all" />
    <type fullname="LST.CharacterNS.CharacterMonsterWithWayPoint" preserve="all" />
    <type fullname="LST.CharacterNS.CharacterPlayer" preserve="all" />
    <type fullname="LST.CharacterNS.CharacterTrap" preserve="all" />
    <type fullname="LST.CharacterNS.CharacterUtility" preserve="all" />
    <type fullname="LST.CharacterNS.Customize.PlayerCustomizeCommandManager" preserve="all" />
    <type fullname="LST.CharacterNS.Effect.CharacterAssiociateEffect" preserve="all" />
    <type fullname="LST.CharacterNS.Ejector" preserve="all" />
    <type fullname="LST.CharacterNS.FreezePlayerByDeBuff" preserve="all" />
    <type fullname="LST.CharacterNS.FreezePlayerInfo" preserve="all" />
    <type fullname="LST.CharacterNS.PlayerKinematicCharacterMotor" preserve="all" />
    <type fullname="LST.CharacterNS.PlayerUtility" preserve="all" />
    <type fullname="LST.CharacterNS.SoulTree" preserve="all" />
    <type fullname="LST.CharacterNS.SpineJointBoneFixZPosition" preserve="all" />
    <type fullname="LST.CharacterNS.SpineJointBoneHit" preserve="all" />
    <type fullname="LST.CharacterNS.SpineJointBoneHitAttack" preserve="all" />
    <type fullname="LST.CharacterNS.VelocityBox" preserve="all" />
    <type fullname="LST.CheatingDevice.DebugBasicFunction" preserve="all" />
    <type fullname="LST.CinemachineExtra.Behaviours.CinemachineCameraRotationControl" preserve="all" />
    <type fullname="LST.CinemachineExtra.Behaviours.CinemachineCameraSyncOtherCamera" preserve="all" />
    <type fullname="LST.CinemachineExtra.Target.TargetGroupInfo" preserve="all" />
    <type fullname="LST.Common.ColorPalette" preserve="all" />
    <type fullname="LST.Common.FrameTimingState" preserve="all" />
    <type fullname="LST.DeCodeInteractive.InteractiveDeCodeObject" preserve="all" />
    <type fullname="LST.DialogueConfiguration" preserve="all" />
    <type fullname="LST.FlowCanvasExtra.BlackboardPreserve" preserve="all" />
    <type fullname="LST.FlowCanvasExtra.FlowControllerWorker" preserve="all" />
    <type fullname="LST.GameClips.GameClip" preserve="all" />
    <type fullname="LST.GameClips.GameClipManager" preserve="all" />
    <type fullname="LST.GameClips.GameClipMapZone" preserve="all" />
    <type fullname="LST.GameClips.GameClipZoneGlobal" preserve="all" />
    <type fullname="LST.GameConfig" preserve="all" />
    <type fullname="LST.GameInput.Vibration.VibrationAsset" preserve="all" />
    <type fullname="LST.GameMap.GameMapConnect" preserve="all" />
    <type fullname="LST.GameMap.GameMapManager" preserve="all" />
    <type fullname="LST.GameMap.GameMapSceneCell" preserve="all" />
    <type fullname="LST.GameMap.GameMapZoneCell" preserve="all" />
    <type fullname="LST.GamePhysic.EdgeController" preserve="all" />
    <type fullname="LST.GamePhysic.EdgeController2" preserve="all" />
    <type fullname="LST.HitSystem.AttackableComponent" preserve="all" />
    <type fullname="LST.HitSystem.AttackableComponent_CreateBullet" preserve="all" />
    <type fullname="LST.HitSystem.AttackableComponentData" preserve="all" />
    <type fullname="LST.HitSystem.BeHitableCollider" preserve="all" />
    <type fullname="LST.HitSystem.BeHitableComponent" preserve="all" />
    <type fullname="LST.HitSystem.BeHitableComponent_CreateBullet" preserve="all" />
    <type fullname="LST.HitSystem.BeHitableComponent_IsWeakness" preserve="all" />
    <type fullname="LST.HitSystem.BeHitableComponent_ReflectBullet" preserve="all" />
    <type fullname="LST.HitSystem.BeHitableComponentBySpecificAttack" preserve="all" />
    <type fullname="LST.HitSystem.CameraShakeFeedback" preserve="all" />
    <type fullname="LST.HitSystem.ElementEffectConfiguration" preserve="all" />
    <type fullname="LST.HitSystem.HurtAnimationConfiguration" preserve="all" />
    <type fullname="LST.HitSystem.HurtBoxHandler" preserve="all" />
    <type fullname="LST.HitSystem.HurtEffectConfiguration" preserve="all" />
    <type fullname="LST.HitSystem.OnHitTimescaleFeedback" preserve="all" />
    <type fullname="LST.HitSystem.OnHurtTimescaletConfiguration" preserve="all" />
    <type fullname="LST.InteractiveCounterObject.InteractiveCounterObject" preserve="all" />
    <type fullname="LST.ItemSystem.CollectionSoul" preserve="all" />
    <type fullname="LST.MainPlayer.PlayerHurtAndReset" preserve="all" />
    <type fullname="LST.MoveData.DirectionMove" preserve="all" />
    <type fullname="LST.PlayableDirectorMoverController" preserve="all" />
    <type fullname="LST.Playables.CharacterAction.CharacterActionEventTrack" preserve="all" />
    <type fullname="LST.Playables.CharacterAction.CharacterActionStateClip" preserve="all" />
    <type fullname="LST.PlayerSafeZone" preserve="all" />
    <type fullname="LST.PostProcessing.Controller.Entity.PostProcessingAnimator" preserve="all" />
    <type fullname="LST.PostProcessing.Controller.PostProcessingSettingsConsumer" preserve="all" />
    <type fullname="LST.PushBox.InteractivePressureTransducer" preserve="all" />
    <type fullname="LST.Skin.CharacterSkinManager" preserve="all" />
    <type fullname="LST.Skin.PlayerSkinManager" preserve="all" />
    <type fullname="LST.spine.GhostEffectTrail" preserve="all" />
    <type fullname="LST.spine.SpineEffectManager" preserve="all" />
    <type fullname="LST.spine.SpineGhost" preserve="all" />
    <type fullname="LST.SuperTextMeshExtensions.SuperTextMeshControl" preserve="all" />
    <type fullname="LST.SyncMoverController" preserve="all" />
    <type fullname="LST.TimeLine.DialogueClip" preserve="all" />
    <type fullname="LST.TimeLine.DialogueClipV1" preserve="all" />
    <type fullname="LST.TimeLine.DialogueTracker" preserve="all" />
    <type fullname="LST.TimeLine.DialogueTrackerV1" preserve="all" />
    <type fullname="LST.TimeLine.EventBusClip" preserve="all" />
    <type fullname="LST.TimeLine.EventBusTracker" preserve="all" />
    <type fullname="LST.Timeline.Playables.Activation.ActivationPlayable" preserve="all" />
    <type fullname="LST.Timeline.Playables.Activation.GameObjectActivationTrack" preserve="all" />
    <type fullname="LST.Timeline.Playables.Block.BlockClip" preserve="all" />
    <type fullname="LST.Timeline.Playables.Block.BlockTrack" preserve="all" />
    <type fullname="LST.Timeline.Playables.MaterialColor.MaterialColorClip" preserve="all" />
    <type fullname="LST.Timeline.Playables.MaterialColor.MaterialColorTrack" preserve="all" />
    <type fullname="LST.Timeline.Playables.MonsterControl.LookAtPlayer" preserve="all" />
    <type fullname="LST.Timeline.Playables.MotionTimeline.MotionTimelineAsset" preserve="all" />
    <type fullname="LST.Timeline.Playables.MotionTimeline.MotionTimelineTrack" preserve="all" />
    <type fullname="LST.Timeline.Playables.OnHurtTimeScale.OnHurtTimeScaleClip" preserve="all" />
    <type fullname="LST.Timeline.Playables.OnHurtTimeScale.OnHurtTimeScaleTrack" preserve="all" />
    <type fullname="LST.Timeline.Playables.ResizeCapsule.ResizeCapsuleClip" preserve="all" />
    <type fullname="LST.Timeline.Playables.ResizeCapsule.ResizeCapsuleTrack" preserve="all" />
    <type fullname="LST.Timeline.Playables.TimeScale.TimeScaleClip" preserve="all" />
    <type fullname="LST.Timeline.Playables.TimeScale.TimeScaleTracker" preserve="all" />
    <type fullname="LST.TimeLine.SpineEffectClip" preserve="all" />
    <type fullname="LST.TimeLine.SpineEffectTracker" preserve="all" />
    <type fullname="LST.TimeLine.SpineGhostEffectClip" preserve="all" />
    <type fullname="LST.TimeLine.SpineGhostEffectTrack" preserve="all" />
    <type fullname="LST.TimeLine.SpineGhostEffectTrailClip" preserve="all" />
    <type fullname="LST.TimeLine.SpineGhostEffectTrailTrack" preserve="all" />
    <type fullname="LST.TimelineEffect.ActionEffect" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.ActionEffectTL.ActionEffectClip" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.ActionEffectTL.ActionEffectHandler" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.ActionEffectTL.ActionEffectHandler_Environment" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.ActionEffectTL.ActionEffectTrack" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.ActionEffectTL.SpineEffectHandler" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.CreateObject.CreateObjectClip" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.CreateObject.CreateObjectNode" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.CreateObject.CreateObjectTrack" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireBulletClip" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireBulletGroupClip" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireBulletGroupTrack" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireBulletLineClip" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireBulletTrack" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireData" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireDataGroup" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireDataGroupCopyScale" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireDataGroupFireExtend" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireDataGroupYog_Seed" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.Loop.LoopClip" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.Loop.LoopTrack" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.MaterialEffect.MaterialEffectClip" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.MaterialEffect.MaterialEffectHandler" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.MaterialEffect.MaterialEffectTrack" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.Vibration.VibrationClip" preserve="all" />
    <type fullname="LST.TimelineExtra.Playables.Vibration.VibrationTracker" preserve="all" />
    <type fullname="LST.TrapHurtCollider" preserve="all" />
    <type fullname="LST.UIFramework.ComboPage" preserve="all" />
    <type fullname="LST.UIFramework.Component.RewiredActionIconListener" preserve="all" />
    <type fullname="LST.UIFramework.GameComboVideoTips" preserve="all" />
    <type fullname="LST.UIFramework.GameVideoTips" preserve="all" />
    <type fullname="LST.UIFramework.IdleMovie" preserve="all" />
    <type fullname="LST.UIFramework.Information" preserve="all" />
    <type fullname="LST.UIFramework.SkillTreeCell" preserve="all" />
    <type fullname="LST.UIFramework.SkillTreeControl" preserve="all" />
    <type fullname="LST.UIFramework.UI_Race_End" preserve="all" />
    <type fullname="LST.UIFramework.UI_Race_Start" preserve="all" />
    <type fullname="LST.UIFramework.UI_Race_Timer" preserve="all" />
    <type fullname="LST.UIFramework.UI_SelectSign_Valley_Four" preserve="all" />
    <type fullname="LST.UIFramework.UI_SelectSign_Valley_One" preserve="all" />
    <type fullname="LST.UIFramework.UI_SingleGuidepost" preserve="all" />
    <type fullname="LST.UIFramework.UIAssistantMainMenuPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIAssistantPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIAttackDamagePanel" preserve="all" />
    <type fullname="LST.UIFramework.UIBattleMenuPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIBrainDomainBar" preserve="all" />
    <type fullname="LST.UIFramework.UIBrightness" preserve="all" />
    <type fullname="LST.UIFramework.UIChangeZoneBlackScreen" preserve="all" />
    <type fullname="LST.UIFramework.UICheatMenu" preserve="all" />
    <type fullname="LST.UIFramework.UICommonResources" preserve="all" />
    <type fullname="LST.UIFramework.UIConfiguration" preserve="all" />
    <type fullname="LST.UIFramework.UICustomJoystickKeyItem" preserve="all" />
    <type fullname="LST.UIFramework.UICustomKeyItem" preserve="all" />
    <type fullname="LST.UIFramework.UIDeadInterfacePanel" preserve="all" />
    <type fullname="LST.UIFramework.UIDevelopStatementText" preserve="all" />
    <type fullname="LST.UIFramework.UIEncounter" preserve="all" />
    <type fullname="LST.UIFramework.UIEncounterFinish" preserve="all" />
    <type fullname="LST.UIFramework.UIEnemyBossPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIEnemyBossYogsoPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIEnemyElitePanel" preserve="all" />
    <type fullname="LST.UIFramework.UIFamilyBossPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIGameMinLoad" preserve="all" />
    <type fullname="LST.UIFramework.UIGameOver" preserve="all" />
    <type fullname="LST.UIFramework.UIGameOverStaffList" preserve="all" />
    <type fullname="LST.UIFramework.UIGetAbilityes" preserve="all" />
    <type fullname="LST.UIFramework.UIGetSoulCoin" preserve="all" />
    <type fullname="LST.UIFramework.UIGuidepost" preserve="all" />
    <type fullname="LST.UIFramework.UIHandleTipsPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIHitCombo" preserve="all" />
    <type fullname="LST.UIFramework.UIHPComponent" preserve="all" />
    <type fullname="LST.UIFramework.UIHPComponentOnHead" preserve="all" />
    <type fullname="LST.UIFramework.UIHPComponentSetHp" preserve="all" />
    <type fullname="LST.UIFramework.UIInGameShopPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIInteractivePanel" preserve="all" />
    <type fullname="LST.UIFramework.UIJieMiPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIJoystickCustomSetting" preserve="all" />
    <type fullname="LST.UIFramework.UIKeyboardSetting" preserve="all" />
    <type fullname="LST.UIFramework.UIKeyboardSettingGenerateDefault" preserve="all" />
    <type fullname="LST.UIFramework.UILoadingCanvasPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIMainMenu" preserve="all" />
    <type fullname="LST.UIFramework.UIMenuKeyTips" preserve="all" />
    <type fullname="LST.UIFramework.UINpcDialogBubble" preserve="all" />
    <type fullname="LST.UIFramework.UINpcDialogPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIPausePanel" preserve="all" />
    <type fullname="LST.UIFramework.UIPracticeinTips" preserve="all" />
    <type fullname="LST.UIFramework.UIPracticeSkill" preserve="all" />
    <type fullname="LST.UIFramework.UIRoot" preserve="all" />
    <type fullname="LST.UIFramework.UIShopPanel" preserve="all" />
    <type fullname="LST.UIFramework.UIShowInfoMassage" preserve="all" />
    <type fullname="LST.UIFramework.UIShowInformation" preserve="all" />
    <type fullname="LST.UIFramework.UIShowMural" preserve="all" />
    <type fullname="LST.UIFramework.UISkillTree" preserve="all" />
    <type fullname="LST.UIFramework.UISkillTreeCellInfo" preserve="all" />
    <type fullname="LST.UIFramework.UIStatusManager" preserve="all" />
    <type fullname="LST.UIFramework.UIStoryinfoButton" preserve="all" />
    <type fullname="LST.UIFramework.UIStoryInfoPlate" preserve="all" />
    <type fullname="LST.UIFramework.UIStorySubtitle" preserve="all" />
    <type fullname="LST.UIFramework.UISubtitleManager" preserve="all" />
    <type fullname="LST.UIFramework.UISubtitlePanel" preserve="all" />
    <type fullname="LST.UIFramework.UISubtitleTimelineManager" preserve="all" />
    <type fullname="LST.UIFramework.UITaskFinish" preserve="all" />
    <type fullname="LST.UIFramework.UITaskMenuPanel" preserve="all" />
    <type fullname="LST.UIFramework.UITimelineCurtain" preserve="all" />
    <type fullname="LST.UIFramework.UITimelineProcessTip" preserve="all" />
    <type fullname="LST.UIFramework.UITimelineStartBlackScreen" preserve="all" />
    <type fullname="LST.UIFramework.UIWarnTips" preserve="all" />
    <type fullname="LST.UIFramework.UIWeaponSkillTree" preserve="all" />
    <type fullname="LST.UIFramework.UIWhiteCut" preserve="all" />
    <type fullname="LST.WayPoint.SimpleWaypointSpeedExtend" preserve="all" />
    <type fullname="MapZoneLogic.LightObject" preserve="all" />
    <type fullname="MapZoneLogic.LightObjectManager" preserve="all" />
    <type fullname="MapZoneLogic.MapZone" preserve="all" />
    <type fullname="MapZoneLogic.SceneVisableObject" preserve="all" />
    <type fullname="MapZoneLogic.SceneVisableObjectManager" preserve="all" />
    <type fullname="MovePlatform" preserve="all" />
    <type fullname="MsgCollider" preserve="all" />
    <type fullname="PlayerCameraFOVrefresh" preserve="all" />
    <type fullname="PostRefreshAndroid" preserve="all" />
    <type fullname="RainController" preserve="all" />
    <type fullname="RefreshBuffUIManager" preserve="all" />
    <type fullname="RefreshUIAndroid" preserve="all" />
    <type fullname="RefreshVFX_Fashion" preserve="all" />
    <type fullname="SceneEditor" preserve="all" />
    <type fullname="SceneInitFinished" preserve="all" />
    <type fullname="ScenePlant.WindManager" preserve="all" />
    <type fullname="ScreenFaderClip" preserve="all" />
    <type fullname="ScreenFaderTrack" preserve="all" />
    <type fullname="Set2DColliderOnGround" preserve="all" />
    <type fullname="SimpleWaypointExtend" preserve="all" />
    <type fullname="SkillCell" preserve="all" />
    <type fullname="SkillTreeNode" preserve="all" />
    <type fullname="SlicedFilledImage" preserve="all" />
    <type fullname="SortingRenderer" preserve="all" />
    <type fullname="Sound.SoundRes" preserve="all" />
    <type fullname="SoundEffect.Fmod.AudioManagerFmod" preserve="all" />
    <type fullname="SpineJointExtra" preserve="all" />
    <type fullname="TaksFinishItem" preserve="all" />
    <type fullname="TalentTree" preserve="all" />
    <type fullname="TaskOBJ" preserve="all" />
    <type fullname="TextSwitcherClip" preserve="all" />
    <type fullname="TextSwitcherClipBtf" preserve="all" />
    <type fullname="TextSwitcherTrack" preserve="all" />
    <type fullname="TextSwitcherTrackBtf" preserve="all" />
    <type fullname="TimeLine.TimeLineControl" preserve="all" />
    <type fullname="TimeLine.TimeLinesManager" preserve="all" />
    <type fullname="TimelineGroup" preserve="all" />
    <type fullname="TimeLinePause" preserve="all" />
    <type fullname="TouchButonAddRaycaster" preserve="all" />
    <type fullname="TrailNode" preserve="all" />
    <type fullname="TrailView" preserve="all" />
    <type fullname="UI.Credit.Credit" preserve="all" />
    <type fullname="UI.GameMenu.MiniMap.MenuMap" preserve="all" />
    <type fullname="UI.GameMenu.MiniMap.UIMinMapBackGround" preserve="all" />
    <type fullname="UI.GameMenu.MiniMap.UIMinMapConnectLine" preserve="all" />
    <type fullname="UI.GameMenu.MiniMap.UIMinMapLinkPoint" preserve="all" />
    <type fullname="UI.GameMenu.MiniMap.UIMinMapZone" preserve="all" />
    <type fullname="UI.UIBubbling" preserve="all" />
    <type fullname="UI.UIGameMenu.MiniMap.UIMiniMap" preserve="all" />
    <type fullname="UI_AssistantMethod" preserve="all" />
    <type fullname="UI_CatAltar" preserve="all" />
    <type fullname="UI_CatBar" preserve="all" />
    <type fullname="UI_HPEnhance" preserve="all" />
    <type fullname="UIBattle" preserve="all" />
    <type fullname="UIBattleWeapon" preserve="all" />
    <type fullname="UIBattleWeapon_WeaponIcon" preserve="all" />
    <type fullname="UIBossDeadTips" preserve="all" />
    <type fullname="UIChallengeFinish" preserve="all" />
    <type fullname="UIChallengeINTips" preserve="all" />
    <type fullname="UIChallengePause" preserve="all" />
    <type fullname="UIChallengeTips" preserve="all" />
    <type fullname="UIChooseDifficulty" preserve="all" />
    <type fullname="UIColorManager" preserve="all" />
    <type fullname="UIConfirm" preserve="all" />
    <type fullname="UIDamageCell" preserve="all" />
    <type fullname="UIDeathTips" preserve="all" />
    <type fullname="UIDialogHeadControl" preserve="all" />
    <type fullname="UIEquip" preserve="all" />
    <type fullname="UIEquipObject" preserve="all" />
    <type fullname="UIFashion" preserve="all" />
    <type fullname="UIFashionObject" preserve="all" />
    <type fullname="UIFetters" preserve="all" />
    <type fullname="UIFramework.Component.LanguageChangedListener" preserve="all" />
    <type fullname="UIGameMenu" preserve="all" />
    <type fullname="UIGameSetMenu" preserve="all" />
    <type fullname="UIGameShowTimer" preserve="all" />
    <type fullname="UIGameTips" preserve="all" />
    <type fullname="UIGetBloodSource" preserve="all" />
    <type fullname="UIGetBloodSourceRoot" preserve="all" />
    <type fullname="UIInfoMenu" preserve="all" />
    <type fullname="UIItemMenu" preserve="all" />
    <type fullname="UIItemPanel" preserve="all" />
    <type fullname="UIKeyItem" preserve="all" />
    <type fullname="UILibrary" preserve="all" />
    <type fullname="UILoadMenu" preserve="all" />
    <type fullname="UIMainTaskTips" preserve="all" />
    <type fullname="UIMapZoneChangeTips" preserve="all" />
    <type fullname="UIMenuTips" preserve="all" />
    <type fullname="UIOpenAndClose" preserve="all" />
    <type fullname="UIOperateTips" preserve="all" />
    <type fullname="UIPracticeAllKeyTips" preserve="all" />
    <type fullname="UIPracticeEnd" preserve="all" />
    <type fullname="UIPracticeFinish" preserve="all" />
    <type fullname="UIPracticeKeyTips" preserve="all" />
    <type fullname="UIPracticeTips" preserve="all" />
    <type fullname="UIPracticeTips_Dart" preserve="all" />
    <type fullname="UIPracticeTips_Scythe" preserve="all" />
    <type fullname="UIPropertyComponent" preserve="all" />
    <type fullname="UIQTEConfirm" preserve="all" />
    <type fullname="UIQTESpine" preserve="all" />
    <type fullname="UIRecordMenu" preserve="all" />
    <type fullname="UISaveGameTips" preserve="all" />
    <type fullname="UISaveMenu" preserve="all" />
    <type fullname="UISecConfirm" preserve="all" />
    <type fullname="UISenseSetMenu" preserve="all" />
    <type fullname="UISetMenu" preserve="all" />
    <type fullname="UIShowIconTips" preserve="all" />
    <type fullname="UIShowItem" preserve="all" />
    <type fullname="UISkip" preserve="all" />
    <type fullname="UITaskFinishTips" preserve="all" />
    <type fullname="UITaskTips" preserve="all" />
    <type fullname="UItest" preserve="all" />
    <type fullname="UITips" preserve="all" />
    <type fullname="UITipsConfirm" preserve="all" />
    <type fullname="UITransfenTips" preserve="all" />
    <type fullname="UIVideoTips" preserve="all" />
    <type fullname="UIVoiceSetMenu" preserve="all" />
    <type fullname="UIWeaponEnhancement" preserve="all" />
    <type fullname="UIWishingWell" preserve="all" />
    <type fullname="UIWorldPointToScreen" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.FullScreenByMaterialPostEffect" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.RadiaBlurEffect" preserve="all" />
    <type fullname="UnityEngine.Timeline.VideoScriptPlayableTrack" preserve="all" />
    <type fullname="UnityStandardAssets.ImageEffects.BlurCull" preserve="all" />
    <type fullname="VideoTipsListObject" preserve="all" />
    <type fullname="WeaponCell" preserve="all" />
    <type fullname="FMODUnity.FMODEventMixerBehaviourFixed" preserve="nothing" serialized="true" />
    <type fullname="FMODUnity.FMODEventPlayableBehaviorFixed" preserve="nothing" serialized="true" />
    <type fullname="FMODUnity.VoiceType" preserve="nothing" serialized="true" />
    <type fullname="LST.Character.SkinBindDataInTimeline" preserve="nothing" serialized="true" />
    <type fullname="LST.HitSystem.AttackMovement" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.FontGroup" preserve="nothing" serialized="true" />
    <type fullname="ScreenFaderBehaviour" preserve="nothing" serialized="true" />
    <type fullname="UIColorManager/ColorGroup" preserve="nothing" serialized="true" />
    <type fullname="LST.CharacterNS.CharacterFlagBean" preserve="nothing" serialized="true" />
    <type fullname="LST.CharacterNS.CharacterPlayer/MoveDate" preserve="nothing" serialized="true" />
    <type fullname="LST.CharacterNS.SkillConfiguration" preserve="nothing" serialized="true" />
    <type fullname="LST.CharacterNS.SkillType" preserve="nothing" serialized="true" />
    <type fullname="LST.CharacterNS.SkinBindData" preserve="nothing" serialized="true" />
    <type fullname="LST.HitSystem.HurtEffectInformation" preserve="nothing" serialized="true" />
    <type fullname="LST.Playables.CharacterAction.CharacterActionBehaviour" preserve="nothing" serialized="true" />
    <type fullname="LST.TimeLine.SpineEffectClip/DrawInfo" preserve="nothing" serialized="true" />
    <type fullname="LST.TimelineExtra.Playables.ActionEffectTL.ActionEffectBehaviour" preserve="nothing" serialized="true" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireBulletBehaviour" preserve="nothing" serialized="true" />
    <type fullname="LST.TimelineExtra.Playables.MaterialEffect.MaterialEffectBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Model.CharacterData" preserve="nothing" serialized="true" />
    <type fullname="Model.ExcelModelEnum/InterruptLv" preserve="nothing" serialized="true" />
    <type fullname="Model.ExcelModelEnum/WeaponType" preserve="nothing" serialized="true" />
    <type fullname="LST.Battle.MonsterGenerateData" preserve="nothing" serialized="true" />
    <type fullname="LST.CharacterNS.CharacterMonster/MonsterData" preserve="nothing" serialized="true" />
    <type fullname="LST.Skin.CharacterSkinManager/SkinPreSet" preserve="nothing" serialized="true" />
    <type fullname="LST.Skin.CharacterSkinManager/SlotPreset" preserve="nothing" serialized="true" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireBulletGroupBehaviour" preserve="nothing" serialized="true" />
    <type fullname="LST.TimelineExtra.Playables.EmitBullet.FireBulletLineBehaviour" preserve="nothing" serialized="true" />
    <type fullname="Model.ExcelModelEnum/SkinAttachmentSelectName" preserve="nothing" serialized="true" />
    <type fullname="Model.ExcelModelEnum/SkinClothSkinName" preserve="nothing" serialized="true" />
    <type fullname="DL.Timeline.FMOD.GameFMODEventPlayableBehavior" preserve="nothing" serialized="true" />
    <type fullname="DL.Timeline.FMOD.GameFmodEventMixerBehaviour" preserve="nothing" serialized="true" />
    <type fullname="DL.Timeline.Text.GameTextPlayableBehaviour" preserve="nothing" serialized="true" />
    <type fullname="InformentListObject/InforRoot" preserve="nothing" serialized="true" />
    <type fullname="InformentListObject/InforTitleRoot" preserve="nothing" serialized="true" />
    <type fullname="LST.Common.NamedColor" preserve="nothing" serialized="true" />
    <type fullname="LST.Persistence.Model.JoystickCustomKeyData" preserve="nothing" serialized="true" />
    <type fullname="LST.Persistence.Model.KeyboardCustomKeyData" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.GameComboVideoTips/GameComboPageList" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UIBrainDomainBar/dialoghead" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UIBrightness/BrightnessOption" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UIConfiguration/UIConfigurationData" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UICustomJoystickKeyItemGroup" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UICustomKeyItemGroup" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UIDeadInterfacePanel/ReduceDiff" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UIDeadInterfacePanel/SoulofRookie" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UIKeyIconData" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UIMainMenu/MainMenuOptions" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UINpcDialogPanel/Options" preserve="nothing" serialized="true" />
    <type fullname="LST.UIFramework.UISkillTree/SkillTreePageList" preserve="nothing" serialized="true" />
    <type fullname="Model.AutoDialogInfo" preserve="nothing" serialized="true" />
    <type fullname="Model.BranchTaskData" preserve="nothing" serialized="true" />
    <type fullname="Model.ExcelModelEnum/AbilityName" preserve="nothing" serialized="true" />
    <type fullname="Model.ExcelModelEnum/AutoDialogType" preserve="nothing" serialized="true" />
    <type fullname="Model.ExcelModelEnum/CharacterType" preserve="nothing" serialized="true" />
    <type fullname="Model.ExcelModelEnum/GameDifficultyLevel" preserve="nothing" serialized="true" />
    <type fullname="Model.ExcelModelEnum/TalentType" preserve="nothing" serialized="true" />
    <type fullname="Model.MainTaskData" preserve="nothing" serialized="true" />
    <type fullname="Model.WeaponEnhancement" preserve="nothing" serialized="true" />
    <type fullname="UIChallengeINTips/Condition" preserve="nothing" serialized="true" />
    <type fullname="UIChallengePause/ChallengePause" preserve="nothing" serialized="true" />
    <type fullname="UIChooseDifficulty/secconfirmbutton" preserve="nothing" serialized="true" />
    <type fullname="UIEquip/Ornament" preserve="nothing" serialized="true" />
    <type fullname="UIEquip/OrnamentRoot" preserve="nothing" serialized="true" />
    <type fullname="UIGameMenu/GameMenu" preserve="nothing" serialized="true" />
    <type fullname="UIGameSetMenu/GameSetMenuOptions" preserve="nothing" serialized="true" />
    <type fullname="UIInfoMenu/InformationPageList" preserve="nothing" serialized="true" />
    <type fullname="UILibrary/LibraryPageList" preserve="nothing" serialized="true" />
    <type fullname="UILoadMenu/SaveList" preserve="nothing" serialized="true" />
    <type fullname="UIOperateTips/InformationPageList" preserve="nothing" serialized="true" />
    <type fullname="UIPracticeAllKeyTips/KeyTips" preserve="nothing" serialized="true" />
    <type fullname="UIPracticeTips/KeyTips" preserve="nothing" serialized="true" />
    <type fullname="UIPracticeTips_Dart/KeyTips" preserve="nothing" serialized="true" />
    <type fullname="UIPracticeTips_Scythe/KeyTips" preserve="nothing" serialized="true" />
    <type fullname="UIRecordMenu/PageList" preserve="nothing" serialized="true" />
    <type fullname="UISaveMenu/SaveMenuOptions" preserve="nothing" serialized="true" />
    <type fullname="UISecConfirm/secconfirmbutton" preserve="nothing" serialized="true" />
    <type fullname="UISenseSetMenu/GraphicOption" preserve="nothing" serialized="true" />
    <type fullname="UISetMenu/SetMenu" preserve="nothing" serialized="true" />
    <type fullname="UIVideoTips/VideoTipsPageList" preserve="nothing" serialized="true" />
    <type fullname="UIVoiceSetMenu/VoiceSetMenuOption" preserve="nothing" serialized="true" />
    <type fullname="UIWeaponEnhancement/WeaponEnhancementList" preserve="nothing" serialized="true" />
    <type fullname="LST.CharacterNS.Bullet.BulletMoveComplexTrack/MoveStage" preserve="nothing" serialized="true" />
    <type fullname="LST.CharacterNS.Bullet.BulletMove_DeadSoul/MoveStage" preserve="nothing" serialized="true" />
    <type fullname="LST.Event.KeyAndExplain" preserve="nothing" serialized="true" />
    <type fullname="TextSwitcherBehaviourBtf" preserve="nothing" serialized="true" />
    <type fullname="TextSwitcherBehaviour" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.AmbientOcclusion/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.AutoExposure/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.Bloom/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.ChromaticAberration/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.ColorGrading/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.DepthOfField/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.FullScreenByMaterialPostEffect/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.Grain/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.LensDistortion/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.MotionBlur/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.RadiaBlurEffect/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.RainDropPost/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.ScannerPostEffect/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.ScreenMaskEffect/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.ScreenSpaceReflections/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.ScreenTearingEffect/Settings" preserve="nothing" serialized="true" />
    <type fullname="LST.PostProcessing.Controller.Model.Vignette/Settings" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.MatParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.StringParameter" preserve="nothing" serialized="true" />
    <type fullname="LST.Area.MonsterData" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachinePathBezier/Waypoint" preserve="nothing" serialized="true" />
    <type fullname="GameEnvironment.EvEffect" preserve="nothing" serialized="true" />
    <type fullname="LST.CharacterNS.SpineJointBoneHitAttackData" preserve="nothing" serialized="true" />
    <type fullname="LST.HitSystem.HurtAnimationByAttackType" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="AnimatedFog" preserve="all" />
    <type fullname="HighlightPlus.HighlightEffect" preserve="all" />
    <type fullname="HighlightPlus.HighlightProfile" preserve="all" />
    <type fullname="KinematicCharacterController.KinematicCharacterMotor" preserve="all" />
    <type fullname="KinematicCharacterController.PhysicsMover" preserve="all" />
    <type fullname="Plugins.AnimationBaker.Scripts.TextureAnimation" preserve="all" />
    <type fullname="STMDrawAnimData" preserve="all" />
    <type fullname="STMGradientData" preserve="all" />
    <type fullname="STMJitterData" preserve="all" />
    <type fullname="STMWaveData" preserve="all" />
    <type fullname="SuperTextMesh" preserve="all" />
    <type fullname="SWS.PathManager" preserve="all" />
    <type fullname="SWS.WaypointManager" preserve="all" />
    <type fullname="tazo_UVScroller" preserve="all" />
    <type fullname="VLB.VolumetricDustParticles" preserve="all" />
    <type fullname="VLB.VolumetricLightBeam" preserve="all" />
    <type fullname="STMTextInfo" preserve="nothing" serialized="true" />
    <type fullname="STMWaveControl" preserve="nothing" serialized="true" />
    <type fullname="STMWaveRotationControl" preserve="nothing" serialized="true" />
    <type fullname="STMWaveScaleControl" preserve="nothing" serialized="true" />
    <type fullname="SuperTextMesh/BestFitMode" preserve="nothing" serialized="true" />
    <type fullname="SuperTextMesh/CustomEvent" preserve="nothing" serialized="true" />
    <type fullname="SuperTextMesh/PreParse" preserve="nothing" serialized="true" />
    <type fullname="SuperTextMesh/VertexMod" preserve="nothing" serialized="true" />
    <type fullname="HighlightPlus.GlowPassData" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Cinemachine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Cinemachine.CinemachineBasicMultiChannelPerlin" preserve="all" />
    <type fullname="Cinemachine.CinemachineBlenderSettings" preserve="all" />
    <type fullname="Cinemachine.CinemachineBrain" preserve="all" />
    <type fullname="Cinemachine.CinemachineComposer" preserve="all" />
    <type fullname="Cinemachine.CinemachineConfiner" preserve="all" />
    <type fullname="Cinemachine.CinemachineConfiner2D" preserve="all" />
    <type fullname="Cinemachine.CinemachineFramingTransposer" preserve="all" />
    <type fullname="Cinemachine.CinemachinePipeline" preserve="all" />
    <type fullname="Cinemachine.CinemachineTargetGroup" preserve="all" />
    <type fullname="Cinemachine.CinemachineTransposer" preserve="all" />
    <type fullname="Cinemachine.CinemachineVirtualCamera" preserve="all" />
    <type fullname="Cinemachine.NoiseSettings" preserve="all" />
    <type fullname="CinemachineShot" preserve="all" />
    <type fullname="CinemachineTrack" preserve="all" />
    <type fullname="Cinemachine.CinemachineBrain/VcamActivatedEvent" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineVirtualCameraBase/TransitionParams" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.LensSettings" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.NoiseSettings/NoiseParams" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.NoiseSettings/TransformNoiseParams" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineBlendDefinition" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineBrain/BrainEvent" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachinePathBase/Appearance" preserve="nothing" serialized="true" />
    <type fullname="Cinemachine.CinemachineBlenderSettings/CustomBlend" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="FlowCanvas, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="FlowCanvas.FlowScript" preserve="all" />
    <type fullname="FlowCanvas.FlowScriptController" preserve="all" />
  </assembly>
  <assembly fullname="FMODUnity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="FMODUnity.FMODEventPlayable" preserve="all" />
    <type fullname="FMODUnity.FMODEventTrack" preserve="all" />
    <type fullname="FMODUnity.StudioEventEmitter" preserve="all" />
    <type fullname="FMODUnity.StudioListener" preserve="all" />
    <type fullname="FMODUnity.AutomatableSlots" preserve="nothing" serialized="true" />
    <type fullname="FMODUnity.FMODEventMixerBehaviour" preserve="nothing" serialized="true" />
    <type fullname="FMODUnity.FMODEventPlayableBehavior" preserve="nothing" serialized="true" />
    <type fullname="FMODUnity.ParamRef" preserve="nothing" serialized="true" />
    <type fullname="FMODUnity.ParameterAutomationLink" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="IngameDebugConsole.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="IngameDebugConsole.DebugLogItem" preserve="all" />
    <type fullname="IngameDebugConsole.DebugLogManager" preserve="all" />
    <type fullname="IngameDebugConsole.DebugLogPopup" preserve="all" />
    <type fullname="IngameDebugConsole.DebugLogRecycledListView" preserve="all" />
    <type fullname="IngameDebugConsole.DebugLogResizeListener" preserve="all" />
    <type fullname="IngameDebugConsole.DebugsOnScrollListener" preserve="all" />
  </assembly>
  <assembly fullname="MyBox, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="MyBox.ColliderGizmo" preserve="all" />
  </assembly>
  <assembly fullname="NodeCanvas, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="NodeCanvas.BehaviourTrees.BehaviourTree" preserve="all" />
    <type fullname="NodeCanvas.BehaviourTrees.BehaviourTreeOwner" preserve="all" />
    <type fullname="NodeCanvas.DialogueTrees.DialogueTreeController" preserve="all" />
  </assembly>
  <assembly fullname="ParadoxNotion, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="NodeCanvas.Framework.Blackboard" preserve="all" />
    <type fullname="NodeCanvas.Framework.GlobalBlackboard" preserve="all" />
    <type fullname="ParadoxNotion.Services.EventRouter" preserve="all" />
    <type fullname="NodeCanvas.Framework.Internal.GraphSource" preserve="nothing" serialized="true" />
    <type fullname="ParadoxNotion.Serialization.SerializationPair" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="spine-timeline, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Spine.Unity.Playables.SpineAnimationStateClip" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineAnimationStateGraphicTrack" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineAnimationStateTrack" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineSkeletonFlipTrack" preserve="all" />
    <type fullname="Spine.Unity.Playables.SpineAnimationStateBehaviour" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="spine-unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Spine.Unity.AnimationReferenceAsset" preserve="all" />
    <type fullname="Spine.Unity.BoneFollower" preserve="all" />
    <type fullname="Spine.Unity.BoneFollowerGraphic" preserve="all" />
    <type fullname="Spine.Unity.FollowLocationRigidbody" preserve="all" />
    <type fullname="Spine.Unity.FollowSkeletonUtilityRootRotation" preserve="all" />
    <type fullname="Spine.Unity.PointFollower" preserve="all" />
    <type fullname="Spine.Unity.SkeletonAnimation" preserve="all" />
    <type fullname="Spine.Unity.SkeletonDataAsset" preserve="all" />
    <type fullname="Spine.Unity.SkeletonGraphic" preserve="all" />
    <type fullname="Spine.Unity.SkeletonRendererCustomMaterials" preserve="all" />
    <type fullname="Spine.Unity.SkeletonUtility" preserve="all" />
    <type fullname="Spine.Unity.SkeletonUtilityBone" preserve="all" />
    <type fullname="Spine.Unity.SpineAtlasAsset" preserve="all" />
    <type fullname="Spine.Unity.SkeletonRenderer/SpriteMaskInteractionMaterials" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.SkeletonRendererCustomMaterials/AtlasMaterialOverride" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.BlendModeMaterials" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.BlendModeMaterials/ReplacementMaterial" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.MeshGenerator" preserve="nothing" serialized="true" />
    <type fullname="Spine.Unity.MeshGenerator/Settings" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="spine-unity-examples, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="Spine.Unity.Examples.SkeletonGhost" preserve="all" />
    <type fullname="Spine.Unity.Prototyping.SkeletonColorInitialize" preserve="all" />
    <type fullname="Spine.Unity.Prototyping.SkeletonColorInitialize/SlotSettings" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UniRx, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UniRx.Triggers.ObservableCollisionTrigger" preserve="all" />
    <type fullname="UniRx.Triggers.ObservableDestroyTrigger" preserve="all" />
  </assembly>
  <assembly fullname="Unity.Addressables, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.AddressableAssets.Addressables" preserve="all" />
  </assembly>
  <assembly fullname="Unity.Postprocessing.Runtime, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Rendering.PostProcessing.Bloom" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.ChromaticAberration" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.ColorGrading" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.DepthOfField" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.Grain" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.LensDistortion" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessLayer" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessProfile" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessResources" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessVolume" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.Vignette" preserve="all" />
    <type fullname="UnityEngine.Rendering.PostProcessing.BoolParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.ColorParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.FastApproximateAntialiasing" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.FloatParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.Fog" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.GradingModeParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.HistogramMonitor" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.LightMeterMonitor" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessDebugLayer/OverlaySettings" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessLayer/SerializedBundleRef" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.Spline" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.SplineParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.SubpixelMorphologicalAntialiasing" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.TemporalAntialiasing" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.TextureParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.TonemapperParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.Vector4Parameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.VectorscopeMonitor" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.WaveformMonitor" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.KernelSizeParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.Vector2Parameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.VignetteModeParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.AmbientOcclusionModeParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.AmbientOcclusionQualityParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.EyeAdaptationParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.IntParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionPresetParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.ScreenSpaceReflectionResolutionParameter" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessResources/ComputeShaders" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessResources/SMAALuts" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Rendering.PostProcessing.PostProcessResources/Shaders" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.ProBuilder, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.ProBuilder.PolyShape" preserve="all" />
    <type fullname="UnityEngine.ProBuilder.ProBuilderMesh" preserve="all" />
    <type fullname="UnityEngine.ProBuilder.AutoUnwrapSettings" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.Face" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.SharedVertex" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ProBuilder.UnwrapParameters" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null" preserve="all">
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.InstanceProvider" preserve="all" />
    <type fullname="UnityEngine.ResourceManagement.ResourceProviders.SceneProvider" preserve="all" />
  </assembly>
  <assembly fullname="Unity.TextMeshPro, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="TMPro.TextMeshPro" preserve="all" />
    <type fullname="TMPro.TextMeshProUGUI" preserve="all" />
    <type fullname="TMPro.TMP_ColorGradient" preserve="all" />
    <type fullname="TMPro.TMP_FontAsset" preserve="all" />
    <type fullname="TMPro.TMP_SpriteAsset" preserve="all" />
    <type fullname="TMPro.TMP_SubMeshUI" preserve="all" />
    <type fullname="TMPro.VertexGradient" preserve="nothing" serialized="true" />
    <type fullname="TMPro.FaceInfo_Legacy" preserve="nothing" serialized="true" />
    <type fullname="TMPro.FontAssetCreationSettings" preserve="nothing" serialized="true" />
    <type fullname="TMPro.KerningTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_Character" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontFeatureTable" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_FontWeightPair" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_GlyphAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_GlyphPairAdjustmentRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_GlyphValueRecord" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_SpriteCharacter" preserve="nothing" serialized="true" />
    <type fullname="TMPro.TMP_SpriteGlyph" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="Unity.Timeline, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Timeline.ActivationPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.ActivationTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.AnimationPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.AnimationTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.ControlPlayableAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.ControlTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.GroupTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.MarkerTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalEmitter" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalReceiver" preserve="all" />
    <type fullname="UnityEngine.Timeline.SignalTrack" preserve="all" />
    <type fullname="UnityEngine.Timeline.TimelineAsset" preserve="all" />
    <type fullname="UnityEngine.Timeline.MarkerList" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.TimelineAsset/EditorSettings" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.TimelineClip" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Timeline.SignalReceiver/EventKeyValue" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Animation" preserve="all" />
    <type fullname="UnityEngine.AnimationClip" preserve="all" />
    <type fullname="UnityEngine.Animator" preserve="all" />
    <type fullname="UnityEngine.Avatar" preserve="all" />
    <type fullname="UnityEngine.RuntimeAnimatorController" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.AudioListener" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Camera" preserve="all" />
    <type fullname="UnityEngine.ComputeShader" preserve="all" />
    <type fullname="UnityEngine.Cubemap" preserve="all" />
    <type fullname="UnityEngine.Flare" preserve="all" />
    <type fullname="UnityEngine.FlareLayer" preserve="all" />
    <type fullname="UnityEngine.GameObject" preserve="all" />
    <type fullname="UnityEngine.LensFlare" preserve="all" />
    <type fullname="UnityEngine.Light" preserve="all" />
    <type fullname="UnityEngine.LightingSettings" preserve="all" />
    <type fullname="UnityEngine.LightmapSettings" preserve="all" />
    <type fullname="UnityEngine.LightProbeGroup" preserve="all" />
    <type fullname="UnityEngine.LightProbes" preserve="all" />
    <type fullname="UnityEngine.LineRenderer" preserve="all" />
    <type fullname="UnityEngine.Material" preserve="all" />
    <type fullname="UnityEngine.Mesh" preserve="all" />
    <type fullname="UnityEngine.MeshFilter" preserve="all" />
    <type fullname="UnityEngine.MeshRenderer" preserve="all" />
    <type fullname="UnityEngine.MonoBehaviour" preserve="all" />
    <type fullname="UnityEngine.Object" preserve="all" />
    <type fullname="UnityEngine.Projector" preserve="all" />
    <type fullname="UnityEngine.RectTransform" preserve="all" />
    <type fullname="UnityEngine.ReflectionProbe" preserve="all" />
    <type fullname="UnityEngine.RenderSettings" preserve="all" />
    <type fullname="UnityEngine.RenderTexture" preserve="all" />
    <type fullname="UnityEngine.Shader" preserve="all" />
    <type fullname="UnityEngine.SkinnedMeshRenderer" preserve="all" />
    <type fullname="UnityEngine.Sprite" preserve="all" />
    <type fullname="UnityEngine.SpriteRenderer" preserve="all" />
    <type fullname="UnityEngine.TextAsset" preserve="all" />
    <type fullname="UnityEngine.Texture2D" preserve="all" />
    <type fullname="UnityEngine.TrailRenderer" preserve="all" />
    <type fullname="UnityEngine.Transform" preserve="all" />
    <type fullname="UnityEngine.Events.ArgumentCache" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.PersistentCallGroup" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.PersistentListenerMode" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ExposedReference`1[UnityEngine.GameObject]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.RectOffset" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.Events.UnityEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ExposedReference`1[UnityEngine.AudioSource]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ExposedReference`1[UnityEngine.Camera]" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.ExposedReference`1[Cinemachine.CinemachineVirtualCameraBase]" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.DirectorModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Playables.PlayableDirector" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.ParticleSystemModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.ParticleSystem" preserve="all" />
    <type fullname="UnityEngine.ParticleSystemRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.Physics2DModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.BoxCollider2D" preserve="all" />
    <type fullname="UnityEngine.CapsuleCollider2D" preserve="all" />
    <type fullname="UnityEngine.CircleCollider2D" preserve="all" />
    <type fullname="UnityEngine.PolygonCollider2D" preserve="all" />
    <type fullname="UnityEngine.Rigidbody2D" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.BoxCollider" preserve="all" />
    <type fullname="UnityEngine.CapsuleCollider" preserve="all" />
    <type fullname="UnityEngine.HingeJoint" preserve="all" />
    <type fullname="UnityEngine.MeshCollider" preserve="all" />
    <type fullname="UnityEngine.Rigidbody" preserve="all" />
    <type fullname="UnityEngine.SphereCollider" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.TextRenderingModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Font" preserve="all" />
    <type fullname="UnityEngine.TextMesh" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.EventSystems.BaseInput" preserve="all" />
    <type fullname="UnityEngine.EventSystems.EventSystem" preserve="all" />
    <type fullname="UnityEngine.EventSystems.EventTrigger" preserve="all" />
    <type fullname="UnityEngine.EventSystems.PhysicsRaycaster" preserve="all" />
    <type fullname="UnityEngine.EventSystems.StandaloneInputModule" preserve="all" />
    <type fullname="UnityEngine.UI.AspectRatioFitter" preserve="all" />
    <type fullname="UnityEngine.UI.Button" preserve="all" />
    <type fullname="UnityEngine.UI.CanvasScaler" preserve="all" />
    <type fullname="UnityEngine.UI.ContentSizeFitter" preserve="all" />
    <type fullname="UnityEngine.UI.GraphicRaycaster" preserve="all" />
    <type fullname="UnityEngine.UI.GridLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.HorizontalLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.UI.Image" preserve="all" />
    <type fullname="UnityEngine.UI.InputField" preserve="all" />
    <type fullname="UnityEngine.UI.LayoutElement" preserve="all" />
    <type fullname="UnityEngine.UI.Mask" preserve="all" />
    <type fullname="UnityEngine.UI.Outline" preserve="all" />
    <type fullname="UnityEngine.UI.RawImage" preserve="all" />
    <type fullname="UnityEngine.UI.RectMask2D" preserve="all" />
    <type fullname="UnityEngine.UI.Scrollbar" preserve="all" />
    <type fullname="UnityEngine.UI.ScrollRect" preserve="all" />
    <type fullname="UnityEngine.UI.Slider" preserve="all" />
    <type fullname="UnityEngine.UI.Text" preserve="all" />
    <type fullname="UnityEngine.UI.Toggle" preserve="all" />
    <type fullname="UnityEngine.UI.VerticalLayoutGroup" preserve="all" />
    <type fullname="UnityEngine.EventSystems.EventTrigger/Entry" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.EventSystems.EventTrigger/TriggerEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.AnimationTriggers" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Button/ButtonClickedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.ColorBlock" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.FontData" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.InputField/EndEditEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.InputField/OnChangeEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.InputField/SubmitEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.MaskableGraphic/CullStateChangedEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Navigation" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.ScrollRect/ScrollRectEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Scrollbar/ScrollEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.SpriteState" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Slider/SliderEvent" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.UI.Toggle/ToggleEvent" preserve="nothing" serialized="true" />
  </assembly>
  <assembly fullname="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Canvas" preserve="all" />
    <type fullname="UnityEngine.CanvasGroup" preserve="all" />
    <type fullname="UnityEngine.CanvasRenderer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.VideoModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null">
    <type fullname="UnityEngine.Video.VideoClip" preserve="all" />
    <type fullname="UnityEngine.Video.VideoPlayer" preserve="all" />
  </assembly>
  <assembly fullname="UnityEngine.TextCoreFontEngineModule">
    <type fullname="UnityEngine.TextCore.FaceInfo" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.Glyph" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphMetrics" preserve="nothing" serialized="true" />
    <type fullname="UnityEngine.TextCore.GlyphRect" preserve="nothing" serialized="true" />
  </assembly>
</linker>