PCs

FOR

DUMmIES‰

12TH EDITION

by Dan Gookin

PCs For Dummies®, 12th Edition

Published by

John Wiley & Sons, Inc.

111 River Street

Hoboken, NJ 07030-5774

www.wiley.com

Copyright © 2013 by John Wiley & Sons, Inc., Hoboken, New Jersey

Published by John Wiley & Sons, Inc., Hoboken, New Jersey

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at

http://www.wiley.com/go/permissions.

Trademarks: Wiley, the Wiley logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates in the United States and other countries, and may not be used without written permission. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO

REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS

OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING

WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY

MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND

STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS

SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE

PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT

THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR

A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE

PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR

RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET

WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS

WORK WAS WRITTEN AND WHEN IT IS READ.

For general information on our other products and services, please contact our Customer Care Department within the U.S. at 877-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002.

For technical support, please visit www.wiley.com/techsupport.

Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand.

If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley

products, visit www.wiley.com.

Library of Congress Control Number: 2012956406

ISBN 978-1-118-19734-9 (pbk); ISBN 978-1-118-23261-3 (ebk); ISBN 978-1-118-26534-5 (ebk); ISBN 978-1-118-22803-6 (ebk)

Manufactured in the United States of America

10 9 8 7 6 5 4 3 2 1

About the Author

Dan Gookin has been writing about technology for over 25 years. He combines his love of writing with his gizmo fascination to create books that are informative, entertaining, and not boring. Having written more than 130

titles with millions of copies in print translated into over 30 languages, Dan can attest that his method of crafting computer tomes seems to work.

Perhaps his most famous title is the original DOS For Dummies, published in 1991. It became the world’s fastest-selling computer book, at one time moving more copies per week than the New York Times #1 bestseller (though as a reference book, it could not be listed on the NYT bestseller list). From that book spawned the entire line of For Dummies books, which remains a publishing phenomenon to this day.

Dan’s most popular titles include Android Phones For Dummies, Word For Dummies, and Laptops For Dummies. He also maintains the vast and helpful

website, www.wambooli.com.

Dan holds a degree in Communications/Visual Arts from the University of

California, San Diego. Presently, he lives in the Pacific Northwest, where he serves as Councilman for the City of Coeur d’Alene. Dan enjoys spending time with his sons playing video games inside while they watch the gentle woods of Idaho.

Publisher’s Acknowledgments

We’re proud of this book; please send us your comments at http://dummies.custhelp.com.

For other comments, please contact our Customer Care Department within the U.S. at 877-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002.

Some of the people who helped bring this book to market include the following:

Acquisitions and Editorial

Composition Services

Project Editor: Susan Pink

Project Coordinator: Patrick Redmond

Acquisitions Editor: Katie Mohr

Layout and Graphics: Carrie A. Cesavice,

Copy Editor: Susan Pink

Melanee Habig, Amy Hassos,

(Previous Edition: Rebecca Whitney)

Joyce Haughey

Technical Editor: James Kelly

Proofreaders: John Greenough,

Nancy Rapoport

Editorial Manager: Jodi Jensen

Indexer: BIM Indexing & Proofreading Services

Editorial Assistant: Annie Sullivan

Sr. Editorial Assistant: Cherie Case

Cover Photo: © Tommy Ingberg/iStockphoto

Cartoons: Rich Tennant (www.the5thwave.com)

Publishing and Editorial for Technology Dummies

Richard Swadley, Vice President and Executive Group Publisher

Andy Cummings, Vice President and Publisher

Mary Bednarek, Executive Acquisitions Director

Mary C. Corder, Editorial Director

Publishing for Consumer Dummies

Kathleen Nebenhaus, Vice President and Executive Publisher

Composition Services

Debbie Stailey, Director of Composition Services

Table of Contents

Introduction ................................................................. 1

What’s New in This Edition? .......................................................................... 1

Where to Start .................................................................................................. 2

Conventions Used in This Book ..................................................................... 3

What You Don’t Need to Read ....................................................................... 4

Foolish Assumptions ....................................................................................... 4

Icons Used in This Book ................................................................................. 4

Getting in Touch with the Author ................................................................. 5

Where to Go from Here ................................................................................... 5

Part I: Hello, PC! ......................................................... 7

Chapter 1: What Is This Thing, This PC? . . . . . . . . . . . . . . . . . . . . . . . . . .9

Some Quick Questions to Get Out of the Way ............................................. 9

“What is a PC?” ..................................................................................... 10

“Why not just use a tablet or smartphone instead of a PC?” ......... 11

“Should I buy a Dell?” .......................................................................... 11

“Will my computer explode?” ............................................................. 11

Basic Computer Concepts in Easily Digestible Chunks ............................ 12

What a computer does ........................................................................ 12

Hardware and software ....................................................................... 13

Buy Yourself a PC! ........................................................................................ 14

Step 1. What do you want the PC to do? ........................................... 14

Step 2. Find software ........................................................................... 14

Step 3. Match hardware to the software ........................................... 15

Step 4. Locate your service and support .......................................... 15

Step 5. Buy it! ........................................................................................ 15

A Final Thing to Remember .......................................................................... 16

Chapter 2: The PC Knobs, Buttons, and Doodads Tour . . . . . . . . . . . . .17

The Big Picture .............................................................................................. 17

All Around the Console ................................................................................. 19

There is no typical console ................................................................ 19

Major points of interest on the console, front ................................. 21

Stuff found on the console’s rump..................................................... 23

The I/O panel ........................................................................................ 25

Helpful hints, hieroglyphics, and hues ............................................. 27

vi PCs For Dummies, 12th Edition

Chapter 3: PC Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29

Computer Assembly ...................................................................................... 29

Unpacking the boxes ........................................................................... 29

Setting up the console ......................................................................... 30

Plugging in and connecting................................................................. 31

The Plugging-Things-In Guide ...................................................................... 31

Attaching the keyboard and mouse .................................................. 31

Setting up the monitor ........................................................................ 33

Connecting to the network ................................................................. 33

Adding a printer ................................................................................... 34

Hooking up other random peripherals ............................................. 34

It Must Have Power ....................................................................................... 35

Plugging everything into a power strip ............................................. 35

Taking advantage of a UPS .................................................................. 38

Using the UPS (a short play) .............................................................. 39

Chapter 4: On and Off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .41

Turn On Your PC ........................................................................................... 41

Windows, Ahoy! ............................................................................................. 43

Turn Off the Computer ................................................................................. 44

Finding the shutdown options ........................................................... 44

Turning the darn thing off .................................................................. 46

Reviewing other shutdown options................................................... 47

Should You Leave the Computer On All the Time? ................................... 50

“I want to leave my computer off all the time” ................................ 50

“I want to leave my computer on all the time”................................. 50

Part II: The Nerd’s-Eye View ........................................ 51

Chapter 5: Deep Inside the Console . . . . . . . . . . . . . . . . . . . . . . . . . . . . .53

Console Guts .................................................................................................. 53

Looking under the hood ...................................................................... 54

Going inside the console (not recommended) ................................ 55

The Mother of All Boards ............................................................................. 57

The Processor Rules ..................................................................................... 57

Understanding the processor’s role .................................................. 58

Naming PC processors ........................................................................ 58

Measuring processor speed ............................................................... 58

Discovering your PC’s processor ...................................................... 59

Your Computer Is Also a Timepiece ........................................................... 60

Viewing the date and time .................................................................. 60

Setting the clock ................................................................................... 60

Using the Internet to set the clock .................................................... 61

About the PC’s Battery ................................................................................. 62

The Chipset .................................................................................................... 62

The Source of PC Power ............................................................................... 63

Table of Contents

vii

Chapter 6: PC Memory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65

What Is Computer Memory? ........................................................................ 65

Tasty Chocolate Memory Chips .................................................................. 66

Memory One Byte at a Time ......................................................................... 68

Memory Q&A .................................................................................................. 70

“How much memory is in my PC right now?” .........................................70

“Do I have enough memory?” ............................................................. 70

“Does my PC have enough memory?” ............................................... 70

“Can I test whether my PC has enough memory?” .......................... 71

“Can I add memory to my PC?” .......................................................... 71

“Will the computer ever run out of memory?” ................................. 72

“What is virtual memory?” .................................................................. 72

“What is video memory?” ................................................................... 72

“What about shared video memory?” ............................................... 73

Chapter 7: Mass Storage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .75

What Is Mass Storage? .................................................................................. 75

Surveying the storage media landscape ........................................... 76

Reviewing mass storage technical terms.......................................... 77

Your PCs Primary Storage Media ................................................................ 78

Understanding the Hard Drive ........................................................... 78

Introducing the SSD ............................................................................. 79

Removable Storage ........................................................................................ 79

Exploring removable storage ............................................................. 79

Identifying removable storage drives ............................................... 81

Inserting removable media ................................................................. 83

Ejecting removable media .................................................................. 84

External Storage ............................................................................................. 84

Adding external storage ...................................................................... 85

Exploring the cloud (Internet storage) ............................................. 85

Permanent Storage ABCs .............................................................................. 86

Identifying mass storage devices ....................................................... 87

Assigning drive letters ........................................................................ 87

Chapter 8: Merry Monitor Mayhem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .89

The PC’s Graphics System ............................................................................ 89

Understanding PC graphics ................................................................ 90

Minding the monitor ............................................................................ 91

Discovering the display adapter ........................................................ 92

Descriptive Display Data .............................................................................. 93

Measuring a monitor ........................................................................... 93

Connecting to the PC ........................................................................... 95

Reading monitor messages ................................................................. 95

Adjusting the display ........................................................................... 96

Windows Controls What You See ................................................................ 96

Adding a second monitor.................................................................... 97

Setting display size (resolution) ........................................................ 99

Saving the screen ............................................................................... 100

viii PCs For Dummies, 12th Edition

Chapter 9: Input This! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101

Meet Mr. Keyboard ...................................................................................... 101

Attaching a keyboard ........................................................................ 102

Examining the typical PC keyboard ................................................. 102

Using modifier keys ........................................................................... 103

Changing keyboard behavior keys .................................................. 105

Touring the most useful keys ........................................................... 106

Understanding strange keys ............................................................. 107

Understanding keys for math .......................................................... 107

Controlling the keyboard in Windows ............................................ 108

Say “Eeek!” to the Mouse ............................................................................ 109

Connecting the mouse....................................................................... 109

Reviewing basic mouse parts ........................................................... 110

Exploring mouse species .................................................................. 111

Moving the mouse ............................................................................. 112

Controlling the mouse in Windows ................................................. 113

Touchscreen Input ...................................................................................... 114

Chapter 10: System Expansion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .117

It’s a Port ....................................................................................................... 117

USB, a Most Versatile Port ......................................................................... 118

Understanding USB cables................................................................ 118

Connecting a USB device .................................................................. 120

Using USB-powered gizmos .............................................................. 120

Removing a USB device ..................................................................... 121

Expanding the USB universe with hubs .......................................... 121

Legacy Ports ................................................................................................. 123

Expansion Slots ............................................................................................ 124

Chapter 11: P Is for Printer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .125

The Printer, the Paper,the Document Maker ........................................... 125

Surveying the printer landscape ...................................................... 125

Touring the typical printer ............................................................... 126

Using the printer’s control panel ..................................................... 128

Drinking ink......................................................................................... 128

Eating paper........................................................................................ 129

Choosing the proper paper .............................................................. 130

Where the Printer Meets the PC ................................................................ 131

Connecting the printer ...................................................................... 131

Finding the printer in Windows ....................................................... 132

Setting the default printer................................................................. 133

Basic Printer Operation .............................................................................. 134

Printing something ............................................................................ 134

Printing in reverse order................................................................... 135

Stopping a printer run amok ............................................................ 136

Table of Contents

ix

Chapter 12: PC Audio Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .137

The Noisy PC ................................................................................................ 137

Speakers hither and thither .............................................................. 138

In your own world with headphones .............................................. 140

Microphone options .......................................................................... 140

Sound Control in Windows ......................................................................... 141

Configuring the speakers .................................................................. 142

Configuring the microphone ............................................................ 142

Adjusting the volume ........................................................................ 142

Windows Goes Bleep ................................................................................... 143

It Listens ....................................................................................................... 145

Recording your own sounds............................................................. 145

Dictating to the PC ............................................................................. 146

Chapter 13: Delicious Hardware Leftovers . . . . . . . . . . . . . . . . . . . . . .149

Manage the PC’s Power .............................................................................. 149

Choosing a power management plan .............................................. 150

Adding a hibernation option ............................................................ 151

Setting options for battery-powered PCs........................................ 152

Merry Modems ............................................................................................. 153

Adding a dial-up modem ................................................................... 153

Measuring modem speed .................................................................. 154

Configuring a dial-up Internet connection ...................................... 154

Part III: Basic Computing ......................................... 157

Chapter 14: The Windows Tour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .159

What’s an Operating System? .................................................................... 160

Windows and Its Gooey, Glorious Graphical Interface ........................... 160

Exploring the Start screen ................................................................ 161

Summoning the charms bar ............................................................. 162

Working at the desktop ..................................................................... 163

Using the taskbar ............................................................................... 164

Accessing the Start menu ................................................................. 165

Looking at the notification area ....................................................... 166

The Control Panel ........................................................................................ 167

Chapter 15: It’s the Software Chapter . . . . . . . . . . . . . . . . . . . . . . . . . . .169

Software Cavalcade ..................................................................................... 169

Programs on Your PC .................................................................................. 170

Hunting down programs in Windows .............................................. 170

Running a program from the desktop ............................................. 171

Running a program manually ........................................................... 172

x PCs For Dummies, 12th Edition

More Software, Less Software .................................................................... 172

Installing a program from an optical disc ....................................... 173

Finding programs on the Internet .................................................... 174

Uninstalling a program ...................................................................... 175

The Latest Version ...................................................................................... 176

Updating and upgrading ................................................................... 176

Updating Windows ............................................................................. 177

Upgrading to the latest version of Windows .................................. 178

Chapter 16: Fun with Files and Folders . . . . . . . . . . . . . . . . . . . . . . . . .179

Behold the File! ............................................................................................ 179

Describing a file .................................................................................. 180

Creating a new file.............................................................................. 181

Naming files ........................................................................................ 183

Understanding the filename extension ........................................... 184

Folder Folderol ............................................................................................. 185

Understanding subfolders and parent folders ............................... 185

Reviewing famous folders ................................................................. 186

Finding a place for your stuff ........................................................... 187

Making a new folder........................................................................... 189

Working with libraries ....................................................................... 190

Using folders in the Open dialog box .............................................. 191

Chapter 17: The Grim Topic of File Management . . . . . . . . . . . . . . . . .193

Organized File Torture ................................................................................ 193

Managing files because they can’t manage themselves ................ 194

Selecting files for torment ................................................................. 194

Releasing files from selection ........................................................... 197

The Actual File Torture Itself ..................................................................... 197

Copying a file ...................................................................................... 197

Moving a file........................................................................................ 198

Creating a shortcut ............................................................................ 198

Renaming files .................................................................................... 199

Deleting files ....................................................................................... 200

Bringing dead files back to life ......................................................... 200

Find Escaped Files ....................................................................................... 201

Chapter 18: Save Your Butt When You Really Screw Up . . . . . . . . . .203

The File You Had Yesterday ....................................................................... 203

Recovering with File History ............................................................ 204

Restoring previous versions............................................................. 206

The OMG Safety Copy ................................................................................. 207

Zip-a-dee-do Folders .................................................................................... 208

Compressing files ............................................................................... 208

Examining a compressed folder archive ......................................... 209

Installing software from a compressed folder ............................... 211

Table of Contents

xi

Chapter 19: The Optical Disc Factory . . . . . . . . . . . . . . . . . . . . . . . . . . .213

Disc Creation Overview .............................................................................. 213

Birth of a Disc ............................................................................................... 215

Burning a disc ..................................................................................... 215

Working with a USB flash drive or live file format disc ................. 217

Working with a CD/DVD player or mastered disc ......................... 218

Using the Burn button ....................................................................... 219

Erasing an RW disc ............................................................................ 219

Labeling the disc ................................................................................ 220

Disposing of a disc ............................................................................. 221

Part IV: Networking Nonsense ................................... 223

Chapter 20: The Non-TV Kind of Network . . . . . . . . . . . . . . . . . . . . . . .225

The Whole Network Enchilada .................................................................. 225

Understanding the network .............................................................. 225

Going wired or wireless ................................................................... 226

The Wired Network ..................................................................................... 227

Connecting to Saint NIC .................................................................... 229

Wiring the network hoses ................................................................. 229

Putting the gateway, which isn’t really a router, at

the center of your network ........................................................... 230

The Wireless Life ......................................................................................... 230

Getting used to the 802.11 thing ...................................................... 232

Hooking up the wireless NIC ............................................................ 232

Obtaining a wireless gateway ........................................................... 233

The Broadband Modem .............................................................................. 233

Chapter 21: Network Abuse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .235

“Am I On the Network?” .............................................................................. 235

Connecting to a wired network ........................................................ 235

Connecting to a wireless network ................................................... 236

Connecting to an unknown wireless network ................................ 238

Confirming the network connection ................................................ 239

Disconnecting from a network ......................................................... 239

Windows Network Central .......................................................................... 239

Network Sharing .......................................................................................... 241

Demanding that Windows share resources.................................... 241

Sharing your PC’s mass storage ....................................................... 243

Accessing a network folder .............................................................. 244

Adding a network printer .................................................................. 245

Sharing your PC’s printer ................................................................. 245

Chapter 22: Why Does This Book Have a Bluetooth Chapter? . . . . . .247

That Bluetooth Thing .................................................................................. 247

Understanding Bluetooth.................................................................. 248

Checking for Bluetooth ..................................................................... 248

xii PCs For Dummies, 12th Edition

Adding a Bluetooth adapter ............................................................. 249

Controlling Bluetooth in Windows .................................................. 249

Bluetooth Pairing ......................................................................................... 250

Walking through the pairing operation ........................................... 250

Pairing with a device ......................................................................... 251

Reviewing paired devices ................................................................. 252

Un-pairing a Bluetooth device .......................................................... 253

Chapter 23: As Little of the Internet as Possible . . . . . . . . . . . . . . . . . .255

What Is the Internet? ................................................................................... 255

How to Access the Internet ........................................................................ 256

Choosing an ISP .................................................................................. 256

Configuring Windows for the Internet ............................................. 257

Connecting to the Internet ................................................................ 257

It’s a World Wide Web We Weave ............................................................. 258

Browsing tips ...................................................................................... 258

Printing web pages ............................................................................ 259

Searching-the-web tips ...................................................................... 259

Get Stuff from a Web Page .......................................................................... 260

Saving an image from a web page .................................................... 260

Grabbing text from a web page ........................................................ 261

Sharing a web page ............................................................................ 261

Chapter 24: PC Nightmares . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .263

Fight the Bad Guys ...................................................................................... 263

The Action Center ....................................................................................... 265

Setting up the Windows Firewall ..................................................... 266

Protecting the PC with Windows Defender .................................... 268

Using antivirus protection ................................................................ 268

Paying attention to the UAC warnings ............................................ 269

Part V: Your Digital Life ........................................... 271

Chapter 25: The Whole Digital Photography Thing . . . . . . . . . . . . . . .273

The Digital Camera ...................................................................................... 274

Connecting a digital camera ............................................................. 274

Importing images ............................................................................... 275

The Scanner .................................................................................................. 276

Introducing the scanner .................................................................... 276

Scanning an image ............................................................................. 277

Picture Files .................................................................................................. 279

Storing pictures in Windows ............................................................ 280

Viewing pictures in Windows ........................................................... 282

Changing picture file formats ........................................................... 282

Image Resolution ......................................................................................... 283

Setting resolution ............................................................................... 283

Choosing the best resolution ........................................................... 284

Table of Contents

xiii

Chapter 26: Electronic Entertainment . . . . . . . . . . . . . . . . . . . . . . . . . . .285

PC Movies ..................................................................................................... 285

Getting video into your PC ............................................................... 286

Storing video in Windows ................................................................. 287

Viewing a video .................................................................................. 288

Editing video ....................................................................................... 288

Your PC Is a TV ............................................................................................ 289

Getting a TV tuner.............................................................................. 290

Watching Internet TV ........................................................................ 290

Your TV Is a PC ............................................................................................ 291

Your PC Is Your Stereo ............................................................................... 292

Running Windows Media Player ...................................................... 293

Ripping music from a CD .................................................................. 293

Copying music to a portable gizmo ................................................. 294

Listening to Internet radio ................................................................ 295

Chapter 27: Sharing Your Life Online . . . . . . . . . . . . . . . . . . . . . . . . . . .297

The Scourge of Social Networking ............................................................. 297

Sharing your life on Facebook .......................................................... 298

Tweeting your thoughts .................................................................... 299

Share Your Photos Online .......................................................................... 300

Signing up for the site........................................................................ 300

Uploading images ............................................................................... 301

Sharing your images .......................................................................... 303

Your Video Life ............................................................................................ 304

Creating a YouTube account ............................................................ 304

Uploading a video to YouTube......................................................... 304

Sharing your videos ........................................................................... 305

Network Media Sharing ............................................................................... 305

Setting up for media sharing ............................................................ 306

Rifling through a device’s shared media......................................... 306

Chapter 28: Kid-Safe Computing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .309

An Account for Junior ................................................................................. 309

Setting up your own account ........................................................... 310

Limiting Junior’s account ................................................................. 311

Parental Controls ......................................................................................... 312

Filtering websites ............................................................................... 313

Setting time limits .............................................................................. 313

Controlling access to games ............................................................. 313

Blocking programs ............................................................................. 314

Reviewing the activity log ................................................................. 314

PC Parenting ................................................................................................. 315

Spying on your kids ........................................................................... 315

Dealing with a cyberbully ................................................................. 316

xiv PCs For Dummies, 12th Edition

Part VI: The Part of Tens ........................................... 317

Chapter 29: Ten PC Commandments . . . . . . . . . . . . . . . . . . . . . . . . . . . .319

I. Thou Shalt Not Fear Thy PC .................................................................... 319

II. Thou Shalt Save Thy Work ..................................................................... 320

III. Thou Shalt Back Up Thy Files ............................................................... 320

IV. That Shalt Not Open or Delete Things Unknownst ............................ 320

V. Thou Shalt Not Be a Sucker ................................................................... 321

VI. Thou Shalt Use Antivirus Software, Yea Verily,

and Keepeth It Up-to-Date ....................................................................... 321

VII. Thou Shalt Upgrade Wisely ................................................................. 321

VIII. Thou Shalt Compute at a Proper Posture ......................................... 322

IX. Thou Shalt Keepeth Windows Up-to-Date ........................................... 322

X. Thou Shalt Properly Shut Down Windows ........................................... 322

Chapter 30: Ten Tips from a PC Guru . . . . . . . . . . . . . . . . . . . . . . . . . . .323

Remember That You’re in Charge ............................................................. 323

Mind Who “Helps” You ............................................................................... 324

Give Yourself Time to Learn ...................................................................... 324

Create Separate Accounts .......................................................................... 324

Use a UPS ...................................................................................................... 325

Consider Some Hardware Upgrades ......................................................... 325

Don’t Reinstall Windows ............................................................................. 326

Shun the Hype .............................................................................................. 326

Keep on Going! ............................................................................................. 327

Remember Not to Take This Computer Stuff Too Seriously .................. 327

Index ....................................................................... 329

Introduction

I t’s been ten years and 60 lbs. since I wrote the original PCs For Dummies.

My, how the time and fat has flown. In all those years, the prospect of

owning and using a PC just hasn’t gotten simpler. It’s a conspiracy, of course.

The marketing wizards tell you that the PC is easy to use, but the engineers —

most of whom are evil robots from the planet Neptune — design the com-

puter to frustrate you endlessly.

This book’s job is to convince you that you’re not a dummy. You may feel

that way, but your feelings are misplaced. Computers are intimidating only when you believe them to be. Peel back that sleek case and you find a timid, scared beast that wants only to help you. This book takes you on a journey that makes that task easy, fun, and enjoyable.

Oh, and don’t peel back the skin on your computer. It doesn’t hurt the computer if you do so, but you can get in touch with your PC’s emotional core in better ways than resorting to a surgical procedure.

What’s New in This Edition?

Hey! Thanks for continuing to read this Introduction. Most people don’t

bother, so you’re special! I mean, why read all this blather when you could jump to Chapter 1, or open the book at a random spot, stroke your chin, and say, “Wow! This is really appealing.” Anyone watching would be impressed.

But no, you’re reading the very front of the book. The best you can hope for is that any onlooker believes you can’t find the price or are trying to look up a relative on the details page. Sorry about that.

This is the 12th edition of PCs For Dummies, freshly updated and approved for the latest assault of computer technology in the 21st century. This book was written just weeks before the end of the Maya calendar, on December 21, 2012. Consider yourself lucky that humanity has survived.

Beyond updating many of this book’s less-important parts to reflect the

Windows 8 operating system, I’ve invigorated the text with all the new whiz-bang technology introduced since the last edition did basically the same

thing. When technology sits still, this book won’t have a new edition. Well, either that or the whole Mayan thing turned out to be true.

2 PCs For Dummies, 12th Edition

Here are some topics new to the 12th edition:

Information on how to buy the best computer to meet your needs today

Updates on the USB 3.0 standard, the latest in PC processors, mass stor-

age choices, and computer monitors

Updates covering some of the new things Windows 8 does

Ridicule for some of the new things Windows 8 does poorly

Details on keeping your data safe, including Internet backups

The latest on computer networking and cloud storage

A whole chapter on the Bluetooth wireless peripheral standard

Information on Internet-ready HDTV and how to share media on a

local network

✓ Refreshing and honest information about Facebook and online sharing

Lots of other things that add incredible value to the book but that I

cannot remember well enough to include in this list

A new, sassy attitude that didn’t involve heavy drinking

As in years past, I present all the information in this book in a sane, soothing, and gentle tone that calms even the most panicked computerphobe.

Where to Start

This book is a reference. You can start reading at any point. Use the index or table of contents to see what interests you. After you read the information, feel free to close the book and perform whatever task you need; there’s no need to read any further. Well, unless you just enjoy my pithy writing style.

Each of this book’s 30 chapters covers a specific aspect of the computer —

turning it on, using a printer, using software, or heaving the computer out a window without incurring back injury, for example. Each chapter is divided into self-contained nuggets of knowledge — sections — all relating to the major theme of the chapter. Sample sections you may find include

Turning the darn computer off

Using the Internet to set the clock

Ejecting removable media

Stopping a printer run amok

Finding programs on the Internet

Connecting to a wireless network

Uploading a video to YouTube

Introduction

3

You don’t have to memorize anything in this book. Nothing about a computer is memorable. Each section is designed so that you can read the information quickly, digest what you have read, and then put down the book and get on with using the computer. If anything technical crops up, you’re alerted to its presence so that you can cleanly avoid it.

Conventions Used in This Book

Menu items, links, and other controls on the screen are written using initial cap text. So if the option is named “Turn off the computer,” you see Turn Off the Computer (without quotes or commas) shown in this book, whether it

appears that way onscreen or not.

Whenever I describe a message or information on the screen, it looks like this: This is a message onscreen.

If you have to type something, it looks like this:

Type me

You type the text Type me as shown. You’re told when and whether to press the Enter key. You’re also told whether to type a period; periods end sentences written in English, but not always when you type text on a computer.

Windows menu commands are shown like this:

Choose File➪Exit.

This line directs you to choose the File menu and then choose the Exit command.

Key combinations you may have to press are shown like this:

Ctrl+S

This line says to press and hold down the Ctrl (Control) key, type an S, and then release the Ctrl key. It works the same as pressing Shift+S on the keyboard to produce an uppercase S. Same deal, different shift key.

4 PCs For Dummies, 12th Edition

What You Don’t Need to Read

It’s a given that computers are technical, but you can avoid reading the technical stuff. To assist you, I’ve put some of the more obnoxious technical stuff into sidebars clearly marked as technical information. Read that information at your own peril. Often, it’s just a complex explanation of stuff already discussed in the chapter. Reading that information only tells you something substantial about your computer, which is not my goal here.

Foolish Assumptions

I make some admittedly foolish assumptions about you: You have a com-

puter, and you use it somehow to do something. You use Windows as that

computer’s operating system. That last point brings up a vital issue:

This book was updated to coincide with the release of Windows 8, but it’s not specifically a book about Windows 8. Up front, I’ll confess that I despise Windows 8. I shower you with pity if you’ve been subjected to it against your will. Like Microsoft, my publisher assumes that Planet Earth will upgrade to Windows 8 en masse. Humanoid robots from the future have told me otherwise, so I approach Windows 8 with cautious derision throughout the text.

Despite the Windows 8 update, this book amply covers previous Windows

releases, specifically Windows 7 and Windows Vista. I even tossed in a modicum of material friendly to good ol’ Windows XP. I don’t want anyone to feel left out. Well, except for those people who think Windows 8 is like 24 hours of sunshine.

When this book refers to Windows without a specific edition or version, the information applies generically to all releases of Windows.

Icons Used in This Book

This icon alerts you to needless technical information — drivel I added

because even though I can’t help but unleash the nerd in me, I can successfully flag that type of material. Feel free to skip over anything tagged with this little picture.

Introduction

5

This icon usually indicates helpful advice or an insight that makes using the computer interesting. For example, when you’re dunking the computer into

liquid nitrogen, be sure to wear protective goggles.

This icon indicates something to remember, like turning off the iron before you leave the house or not trimming your nose hairs with a butane lighter.

This icon indicates that you need to be careful with the information that’s presented; usually, it’s a reminder for you not to do something, like trying to balance a cup of coffee atop the computer monitor.

Getting in Touch with the Author

My e-mail address is listed here in case you want to send me a note:

dgookin@wambooli.com.

Yes, that’s my address, and I respond to every e-mail message. Note that I reply to short, to-the-point messages quickly. Long messages may take more time for me to reply to. Plus, I cannot troubleshoot or fix your PC. Remember that you paid others for their technical support, and you should use their services.

You can also visit my website, which is chock-full of helpful support pages, bonus information, games, and fun. Go to www.wambooli.com/.

The specific PCs For Dummies support page is found at www.wambooli.com/

help/pc/.

Where to Go from Here

With this book in hand, you’re now ready to go out and conquer your PC.

Start by looking through the table of contents or the index. Find a topic and turn to the page indicated, and you’re ready to go. Also, feel free to write in this book, fill in the blanks, dog-ear the pages, and do anything that would make a librarian blanch. Enjoy.

6 PCs For Dummies, 12th Edition

Part I

Hello, PC!

In this part . . .

I t’s been called a fast idiot, the ultimate solution for

which there was no problem, a toy, Satan’s spawn, a

godsend, Time magazine’s Machine of the Year 1982, and

perhaps the most miraculous gadget ever invented. I’m

speaking, of course, about the personal computer, the PC.

Loathe it or love it, the PC is now a part of everyday life,

as common as a desk lamp and with more uses than a

Swiss Army knife. Whether you’re looking to get a PC or

find yourself already saddled with one, use this part of the

book to bone up on basic, good-to-know computer stuff.

Chapter 1

What Is This Thing, This PC?

In This Chapter

▶ Answering some common PC questions

▶ Understanding basic computer concepts

▶ Knowing about hardware and software

▶ Buying a computer

▶ Realizing that your PC is quite dumb

I wish that computers were evil. It would be easier to understand the computer if it were evil and out to get you. Instead, you end up operating the thing under a constant suspicion. But because the cold, calculating collection of capacitors isn’t malevolently disposed against you, your better course of action is to get to know more about the computer.

So relax! The key to building a productive, long-term relationship with your high-tech electronics investment is to understand this thing, this PC. You don’t need to have Einstein’s IQ to do that. You just need to read and enjoy the easy, helpful information in this chapter.

Some Quick Questions to

Get Out of the Way

Doubtless, your mind is abuzz with various questions about computers. I

ask myself computer questions often, so don’t think that your curiosity is unusual. Trust me, few people are comfortable when first encountering anything high-tech.

10 Part I: Hello, PC!

“What is a PC?”

A PC is a computer, specifically an acronym for personal computer.

Historically, the beast was known as a microcomputer. That’s because back in the 1970s computers were huge, room-sized things that required legions of bespectacled scientists to operate. Individuals didn’t own such computers —

well, unless you were eccentric or enjoyed printing your own phone bill. So mere mortals were sold a smaller version, which the Computer Professionals Union insisted be called a micro computer.

Micro means teensy. The term is preferred by computer scientists because

you can’t wear a white lab coat and be taken seriously when you use the

word “teensy.”

Actually, the term micro came from microprocessor, the main computer chip inside the device.

When IBM unveiled its first business microcomputer back in 1982, they called it the IBM Personal Computer, or PC for short. All of today’s computers

are descended from that original model, so they’ve inherited the term PC.

Figure 1-1 displays a timeline of the PC’s history, in case you’re curious.

Figure 1-1:

Timeline of

the personal

computer.

The only PC that’s not called “PC” is Apple’s Macintosh computer. Mac users refer to their computers as Macs. That’s based on an old IBM–Apple rivalry that no one cares about anymore. Still, many Mac users get all verklempt

when you call their computers PCs. So it’s fine by me to tease those crybabies by referring to their expensive toys as “PCs.”

The term PC now generally refers to any computer that can run the Windows operating system.

Although your car, sewing machine, or the machine that goes boop

at the hospital may contain computer electronics, those devices are

not PCs.

Chapter 1: What Is This Thing, This PC?

11

Curiously, IBM got out of the PC manufacturing business in the early

2000s.

✓ The success of the PC is based on its use of off-the-shelf parts that are easily replaced. The PC can also be configured and upgraded with ease,

which is another reason it’s so popular.

“Why not just use a tablet or smartphone

instead of a PC?”

Sure, you can get by in today’s well-connected, digital world by getting yourself a tablet or smartphone. To hell with computers!

Smartphones and tablets can send and receive e-mail, browse the web, play games, and do all sorts of interesting things. But they lack the expandability of a PC. They also lack the capability to easily create things. The PC is used to create; it’s a productivity tool. As such, it has power and potential far beyond a cheesy-ass tablet or smartphone.

Now if you’ve changed your mind about getting a PC, remember that you

cannot return this book once you’ve started reading this material.

“Should I buy a Dell?”

I get this question all the time, though “Dell” might be replaced by some other brand name. See the later section, “Buy Yourself a PC!”

“Will my computer explode?”

This question is important, so please skip all the other questions I put before this question and read this question first!

If you’re a fan of science fiction television or film, you’re probably familiar with the concept of the exploding computer. Sparks, smoke, flying debris —

it all appears to be a common function of computers in the future. Sure, they could just beep and display error messages when they die, but where’s the fun in that?

The answer is: No, your computer will not explode. At least, not spontaneously. If you pour fruit punch into the computer, or lightning strikes, or the power supply unexplainably fails, the most you may see is a puff of blue

smoke. But no explosions.

12 Part I: Hello, PC!

Basic Computer Concepts in

Easily Digestible Chunks

You either use or are about to purchase one of the most advanced pieces of technology ever made available to humans. Why not be a sport about it and take a few moments to not avoid some of the more technical mumbo jumbo

surrounding that technology? Don’t fret: I’ll be gentle.

What a computer does

Computers can do anything and try to do just about everything. At their core, however, computers are simple gizmos with oodles of potential.

A computer takes input, processes it, and then generates output. That’s kind of how a baby works, though to keep you from being utterly befuddled, you can refer to Figure 1-2, which completely illustrates that basic computer concept.

Figure 1-2:

What a

computer

does at its

simplest

level.

The “input goes into the computer and produces output” equation is the

foundation of these three primary computer concepts:

I/O

Processing

Storage

I/O: IO stands for input and output. It’s pronounced “I owe,” like Io, the third-largest moon of Jupiter. I/O is pretty much the only thing a computer does: It receives input from devices — the keyboard, mouse, Internet. It generates output, displayed on the screen, printed, or sent back to the Internet.

That’s I/O.

Processing: What the computer does between input and output is processing.

It’s what happens to the input to make the output significant. Otherwise, the Chapter 1: What Is This Thing, This PC?

13

computer would simply be a tube and computer science would be the same

as plumbing.

Processing is handled inside the computer by a gizmo known as (logically

enough) a processor. See Chapter 5 for more information on the processor.

Storage: The final part of the basic computer equation is storage, which is where the processing takes place. Two types of storage are used, temporary and long-term. Temporary storage is the computer memory, or RAM. Long-term storage is provided by the computer’s storage media.

RAM is covered in Chapter 6. Long-term storage is covered in Chapter 7.

Hardware and software

The computer universe is divided into two parts. There is hardware. There is software.

Hardware is the physical part of a computer: anything you can touch and anything you can see — or anything that smells like burning plastic. The computer console, the monitor, the keyboard, the mouse — that physical stuff is hardware.

Software is the brain of the computer. Software tells the hardware what to do.

In a way, it helps to think of hardware and software as a symphony orchestra.

For hardware, you have the musicians and their instruments. Their software is the music. As with a computer, the music (software) tells the musicians and their instruments (hardware) what to do.

Without software, hardware just sits around and looks pretty. It can’t do anything because it has no instructions and nothing telling it what to do next.

And, like a symphony orchestra without music, that can be an expensive

waste of time, especially at union scale.

To make the computer system work, software must be in charge. In fact, software determines your computer’s personality and potential.

If you can throw it out a window, it’s hardware.

If you can throw it out a window and it comes back, it’s a cat.

Computer software includes all the programs you use on the PC.

The most important piece of software is the computer’s operating

system. That’s the main program in charge of everything. Chapter 14

covers Windows, which is the PC’s least popular yet most common oper-

ating system.

14 Part I: Hello, PC!

Buy Yourself a PC!

If you don’t yet have a PC, you can rush out and buy one. My advice is not to rush, despite having just directed you do to so.

A computer is a complex piece of electronics. Buying one isn’t like purchas-ing a riding lawnmower or nose-hair trimmer. To make your purchase a suc-

cessful one, consider my friendly, five-step method for buying a PC.

1. Know what it is you want the computer to do.

2. Find software to accomplish that task.

3. Find hardware to match the software.

4. Locate service and support.

5. Buy the computer!

Yes, it’s really that easy. If you obey these steps and pay attention, you’ll be a lot more satisfied with your computer purchase.

Step 1. What do you want the PC to do?

Believe it or not, most people don’t know why they want a computer. If that’s you, consider what you’re getting into. Computers aren’t for everyone, especially with advanced cell phones and tablets available at far less cost.

If you do really need a computer, figure out what you want to do. Do you just want to do some word processing, e-mail, and social networking? Perhaps

you want a machine that plays the latest games? Or maybe you need some

graphics horsepower to create illustrations or animation? Limitless possibilities exist with a computer, but the more you know about what you want, the better you can get the PC perfect for your needs.

Step 2. Find software

Software makes the computer go, so before you discuss brand names or

stores, you need to look at the programs you plan on buying. That’s because some software — games, video production, graphics — requires specific

computer hardware. Knowing about that hardware ahead of time means

you’ll be happier with your purchase.

By recognizing which software you need first, you can easily move on to the next step.

Chapter 1: What Is This Thing, This PC?

15

Step 3. Match hardware to the software

How can you match hardware to the software you need? Simple: Read the

side of the software box. It tells you exactly what kind of hardware you need: specifically, what kind of processor is required, how much memory is preferred, and how much storage the software demands. You might also learn

of other requirements, such as a high-end graphics card or a specialized

interface.

For general computer uses, any PC that can run the Windows operating

system will probably work just fine for you. But when you have specific

software you plan on running, you should make sure that the computer

you get has the hardware you need.

✓ All that hardware nonsense is covered later in this book. Don’t worry

about trying to understand everything on the side of the software box

when you’re just starting out. Use this book’s index to help you learn

about different PC hardware thingies.

Step 4. Locate your service and support

Most people assume that Step 4 would have to do with brand names or big-

box stores. Nope! What’s more important is ensuring that you get proper service and support for your new computer purchase — especially when you’re

just starting out and you blanch at the thought of fixing your own computer.

Service means one thing: Who fixes the computer? That’s one reason I rec-

ommend buying a PC at a local, “Mom-and-Pop” type of store. You develop a personal relationship with the people who service your computer. Otherwise, discover who really fixes your computer and where it gets fixed by asking.

Support is about getting help for your computer system. Some people need

lots of help. If that’s you, buy from a place that offers free classes or has a toll-free support number. That support may add to the purchase price, but it’s worth every penny if it saves you aggravation in the future.

Step 5. Buy it!

The final step to getting a new computer — or your first computer — is to buy it. Do it!

The hesitation many people have about buying a new computer is that some

newer, better, faster model is coming down the pike. That’s always true! So rather than wait forever, just get up and buy the computer! ‘Nuff said.

16 Part I: Hello, PC!

A Final Thing to Remember

Computers aren’t evil. They harbor no sinister intelligence. In fact, when you get to know them, you see that they’re rather dumb.

Chapter 2

The PC Knobs, Buttons, and

Doodads Tour

In This Chapter

▶ Looking at the basic PC hardware

▶ Recognizing different types of PCs

▶ Perusing items on the console

▶ Locating PC connectors, holes, and jacks

▶ Using helpful symbols and colors

I f I were to use one word to describe the typical PC design, that word

would be uninspired. Face it: The PC is a box. It’s not aerodynamic or sleek or award-winning. No one will confuse a PC sitting on your desk with modern art. People in the year 2045 won’t hang posters of early 21st-century PCs on their walls. Sad, but true.

This chapter explores perhaps the dullest aspect of a PC: The PC itself.

Forgiving its utilitarian look, it’s important to identify some of the basic parts of a computer system, as well as know the purpose behind the many buttons, holes, nooks, and crannies that festoon the plain, dull, tin can known as a PC.

The Big Picture

Figure 2-1 shows a typical personal computer system. Try to avoid the urge to barf.

18 Part I: Hello, PC!

Figure 2-1:

A typical

computer

system.

The big, important pieces have been labeled in Figure 2-1 for your enjoyment.

You should know which piece is which and what the proper terms are:

Console: The main computer box, and centerpiece of the computer system, is the console. It is not the CPU, though plenty of dorks out there refer to it as such. The console contains the computer’s electronic guts. It’s also home to various buttons, lights, and holes into which you plug the rest of the computer system.

Monitor: The monitor is the device where the computer displays information —

its output. A common mistake made by new computer users is to assume

that the monitor is the computer. Nope. The console is the computer. The

monitor merely displays stuff.

Keyboard: The keyboard is the thing you type on and is the primary way you communicate with the computer.

Mouse: No rodent or pest, the computer mouse is a helpful device that lets you work with graphical objects displayed on the monitor.

Speakers: PCs bleep and squawk through a set of stereo speakers, which can be external jobbies you set up (refer to Figure 2-1), speakers built into the console or monitor, or perhaps even headphones. Pay more money and

you can even get a subwoofer to sit under your desk. Now, that will rattle the neighborhood’s windows.

External hard drive: You may or may not have one (yet), but an external hard drive is used to back up, or create a safety copy of, the important stuff you store on your computer.

Printer: The printer is where you get the computer’s printed output, also called hard copy.

Chapter 2: The PC Knobs, Buttons, and Doodads Tour

19

You may find, in addition to these basic items, other gizmos clustered around your computer, such as a scanner, a digital camera, a gamepad, a high-speed modem, or many, many other toys — er, vital computer components.

One thing definitely not shown in Figure 2-1 is the ganglion of cable that dwells behind each and every computer. What a mess! These cables are

required to plug things into the wall and into each other. No shampoo or conditioner on Earth can clean up those tangles.

✓ Ensure that you know where the console, keyboard, mouse, speakers,

monitor, and printer are in your own system. If the printer isn’t present, it’s probably a network printer lurking elsewhere.

Chapters in Part II go into more detail on the computer components just

introduced and illustrated in Figure 2-1.

Some computer types combine the console and monitor. Refer to the

later section, “There is no typical console.”

✓ CPU stands for central processing unit. It’s another term for the computer’s processor. See Chapter 5.

All Around the Console

The pride and joy of any computer system is the console, the main box into which all the other pieces plug. Because of the console’s importance, and its surplus of interesting buttons and such, consider reviewing this section to better familiarize yourself with the typical computer console.

There is no typical console

Thanks to major conspiracies and a wicked sense of humor in the computer

industry, not all PC consoles look the same. To keep you confused, manufacturers like to shake it up a bit when it comes to PC design. So while all the consoles do feature the same basic components and connections, no single

prototype or base model exists for me to show you. Instead, I offer Figure 2-2, which illustrates six common PC console configurations.

20 Part I: Hello, PC!

Figure 2-2:

The gamut

of PC

console

configura-

tions.

Mini-tower: The mini-tower is the most popular console type. It can sit on top of a desk, right next to the monitor (refer to Figure 2-1). It can also be tucked away out of sight, below the desk.

Desktop: Once the most popular type of console, the desktop sits flat on the desk. The monitor usually squats on top of the console in the traditional PC

configuration.

Mini-desktop: The mini-desktop console is just too cute and tiny, about the size of a college dictionary. That makes it ideal for places where space — and money — is tight. The downside is that these consoles lack internal expansion options.

All-in-one desktop: A popular and trendy computer design combines the console and monitor into a single unit. From the front, the console looks like a monitor, though it’s thicker. On the sides, you find an optical drive plus the myriad of connectors and other computer doodads.

Tower: The tower console is essentially a taller version of the mini-tower.

The bonus with the tower is internal expansion options, making this type of console ideal for power-mad users. A tower typically sits on the floor, often propping up one end of the table.

Chapter 2: The PC Knobs, Buttons, and Doodads Tour

21

Laptop: A specialty type of computer that folds into a handy, lightweight package, ideal for slowing down the security checkpoints in airports. Laptop PCs work just like their desktop brethren; any exceptions are noted throughout this book.

Choosing the proper PC configuration depends on your needs. Power users

love the expandability of the tower. Those on a budget may go for a mini-

desktop. Folks on the go love laptops.

✓ Gookin’s axiom: No matter how big your computer, the amount of clut-

ter you have always expands to fill the available desk space.

Another type of laptop is the tablet PC, which lets you enter information by writing on the screen using a special tool called a stylus.

More laptop (and tablet) information is in my book Laptops For

Dummies, 5th Edition (Wiley), available at fine bookstores wherever fine bookstores still exist.

✓ The amount of space a PC console occupies is often referred to as its

footprint. Smaller consoles are small footprint PCs.

Major points of interest

on the console, front

After many years, PC manufacturers discovered that it works best to put

those items designed for you, the human, on the front part of the console. I’m not joking: Nearly everything you needed on an early PC was located on the console’s back side. So consider yourself blessed and use Figure 2-3 as your reference as you go hunting for the following items:

Optical drive: The computer’s primary removable storage media is the optical disc. The optical drive reads optical discs, CDs, and DVDs. Read more about this topic in Chapter 7.

Future expansion: Most consoles feature blank spots. They may look interesting or useful, but they’re not! They simply cover holes used for adding new features to your PC.

Media card slots: These slots are used for reading common media cards, such as those used by digital cameras and other portable electronics. See Chapter 7 for more information about media cards.

Air vents: Air vents aren’t impressive, but they’re necessary. They keep the console cool by helping air circulate inside.

22 Part I: Hello, PC!

I/O panel: Your PC most likely features a clutch of various connectors somewhere on its front, covered by a door or not. Nestled in that area, you find places to connect joysticks, microphones, headphones, digital video, or

other handy gizmos you may need to plug and unplug from time to time.

Figure 2-3:

Items of

note on the

front of the

console.

Chapter 2: The PC Knobs, Buttons, and Doodads Tour

23

Buttons and lights: Most computer buttons are on the keyboard. A few of the more important buttons are on the console. And on fancier PCs, the buttons are accompanied by many impressive, tiny lights. These buttons and lights include

Power button: No longer a plain on–off button, the power button can do more than just turn the computer on or off. See Chapter 4 for the details.

Reset button: Rare but still found on some consoles is a button that forces the computer into a restart during times of woe.

Hard drive light: This wee light flashes when the PC’s primary storage media, the hard drive, is being accessed. A light that’s sometimes on the optical drive does the same thing.

You might be lucky and find other fun and unusual items living on the front of your PC’s console. They’re probably particular to a certain computer brand or model. Consider them a bonus.

The front of the console may also boast a brand label or manufacturer’s

tattoo.

Some newer computers have stickers that show the secret Windows

installation number or proclaim such nonsense as “I was built to run

Windows Optimus Prime” or “An Intel Hoohah lurks inside this box.”

For more specific information on the connectors lurking behind a secret

panel, see the section “The I/O panel,” later in this chapter.

✓ Don’t block the air vents on the front of the console. If you do, the computer may suffocate. (It gets too hot.)

The all-in-one type of PC features all its holes, switches, and slots on its sides or back.

✓ A hard drive light can be red or green or yellow, and it flickers when the hard drive is in use. The flickering is not an alarm, so don’t let it freak you out! The hard drive is just doing its job.

Stuff found on the console’s rump

Just like an exotic dancer, the console’s backside is its busy side. That’s where you find various connectors for the many devices in your computer

system: a place to plug in the monitor, keyboard, mouse, speakers, and just about anything else that you want to have in your computer system.

Use Figure 2-4 as a guide for finding important items on the back of the PC’s console. Note that some things may look different and some may be missing; not every console is the same.

Power: The console needs power, and the power connector is where you plug in the power cord. The other end of the power cord plugs into the wall.

24 Part I: Hello, PC!

Figure 2-4:

Important

doodads on

the back of

the console.

Fan: Air gets sucked in here. Or it might be blown out. I forget which.

Voltage switch: Use this switch to change power frequencies to match the specifications for your country, region, or planet.

Expansion slots: These slots are available for adding new components on expansion cards to the console and expanding your PC’s hardware. Any connectors on the expansion cards appear in this area, such as the video connectors on a graphics adapter (refer to Figure 2-4).

Vents: The breathing thing again.

Chapter 2: The PC Knobs, Buttons, and Doodads Tour

25

I/O panel: Aside from the power cord, and anything attached to an expansion card, the rest of your PC’s expansion options and plug-in-type things are located in a central area that I call the I/O panel. Details of what you can find there are covered in the next section.

The I/O panel

To either help keep all connectors in one spot or just create an intensely cable-crammed location, your PC’s console features an I/O panel on its rear.

That location is where you add various expansion options to the PC as well as plug in the standard devices shown way back in Figure 2-1.

Use Figure 2-5 as your guide for what’s what. The items you find on your PC’s I/O panel may be labeled with text or may include the symbols listed later, in Table 2-1. Also keep in mind that Figure 2-5 is only a guide; your PC console may have a different layout and sport more or fewer items on the I/O panel.

Figure 2-5:

Stuff to find

on the I/O

panel.

Here are some of the things you may find on the I/O panel:

Center/subwoofer: For a surround sound audio system, you plug the center speaker, or subwoofer, or both into this jack.

Headphones/speakers: Into this hole, you plug in your PC’s external speakers or headphones or hook up the PC to a sound system. (Also check the

“secret panel” on the front of the console for a headphone connector.)

IEEE 1394 (FireWire): This type of versatile connector is similar to USB, although not as common.

Keyboard: Older keyboards plug into this little hole.

26 Part I: Hello, PC!

Line in: You use this jack to plug a traditional audio-producing device (stereo, phonograph, or VCR, for example) into the PC for capturing sound.

Microphone: The computer’s microphone plugs into this jack. A similar jack might also appear on the front side of the console.

Mini 1394: This special version of the IEEE 1394 connector is designed specifically for digital video.

Mouse: Older mice plug into this hole.

Network: Plug in a local area network (LAN) connector or attach a broadband modem to the PC.

SPDIF in, SPDIF out: These connectors are used for digital audio. Special fiber-optic cable is required: Audio coming into the computer plugs into the in hole; the sound the computer generates goes out the out hole.

Surround left/right: Also for surround sound, this jack is the one into which you plug the rear left and right speakers.

USB: Plug snazzy devices into these Certs-size Universal Serial Bus (USB) slots. See Chapter 10 for more information about USB.

Video: Your PC’s monitor can plug into one of the video adapters on the I/O

panel. You may find a traditional VGA adapter, a digital video adapter, an HDMI adapter, or a combination of all three. See Chapter 8 for more information on computer video.

The good news? You connect all this stuff only once. Then your PC’s butt

faces the wall for the rest of its life and you never have to look at it again —

well, unless you add something in the future or you just enjoy looking at PC butts.

✓ The old keyboard and mouse connectors are different! Be certain that you plug the proper device into the proper hole, lest the keyboard and

mouse don’t work!

For those of you who must use a dial-up modem, see Chapter 13 for

information on connecting it to yet another hole on your PC’s rump.

✓ Older PCs may sport ports not shown in Figure 2-5. These ports include

the serial or COM port, the printer port, and the joystick port. The

functions of these ports have been replaced with USB ports, which are

plentiful on modern PCs.

Chapter 2: The PC Knobs, Buttons, and Doodads Tour

27

Helpful hints, hieroglyphics, and hues

Even though most PC connectors are different, manufacturers have relented and agreed upon a set of common colors and symbols used to label the various holes, connectors, and ports on the console’s hindquarters. They’re

listed in Table 2-1 to help you find things, in case the need arises.

Table 2-1

Shapes, Connections, Symbols, and Colors

Name

Connector

Symbol

Color

Center/subwoofer

Brown

Digital video

White

eSATA

eSATA

Raspberry

HDMI

HDMI

Black

IEEE 1394

None

IEEE 1394 mini

None

Infrared

None

Joystick

Mustard

Keyboard

Purple

Line in (audio)

Gray

Microphone

Pink

Modem

None

(continued)

28 Part I: Hello, PC!

Table 2-1 (continued)

Name

Connector

Symbol

Color

Mouse

Green

Network

None

Power

Yellow

Speakers/

Lime

headphones

S-video

Yellow

Surround left/right

Black

USB

Black/

Blue

VGA video

Blue

Chapter 3

PC Setup

In This Chapter

▶ Putting together your PC

▶ Understanding computer cables

▶ Plugging things into the console

▶ Using a power strip

▶ Managing with a UPS

I could lie to you and say that setting up a PC is so simple that a child could do it. A Vulcan child, perhaps. Even so, setting up a computer isn’t as difficult as assembling backyard play equipment or programming 1980s

VCRs. The process does, however, involve a lot of cable plugging, which must be done properly if you want the computer system to work. Therefore, I present to you this chapter, which should help you get your PC assembled.

Computer Assembly

Consider yourself lucky if your new PC pops right out of the box, ready to run. Many all-in-one PCs work that way — or close to it. Laptops come out of the box ready to go (well, perhaps needing a battery charge). For the

rest of the lot, peruse this section on how to get your PC out of the box and assembled.

Unpacking the boxes

Your computer runs faster when you take it out of the box.

I don’t need to describe how to open a box, but often the question looms: Which box to open first? If you’re lucky, one of the boxes says Open Me First.

Open that one first. Otherwise, attempt to locate the box containing the console. Open that one first.

30 Part I: Hello, PC!

As you open boxes, check to ensure that you have all the pieces necessary for your computer system. Look through all the packing materials inside the box. Sometimes, manufacturers stick important items inside boxes inside

boxes, or nestled in the Styrofoam. Refer to the packing slip or invoice for the list of pieces. If you’re missing anything, call someone!

✓ Keep the packing slip, warranty, sales receipt, and other important

pieces of paper together.

Don’t fill out the warranty card until after the computer is set up and

running fine. If you have to return the computer, the store prefers that

the warranty card not be filled in.

✓ Keep all boxes and packing materials. You need them if you have to

return the computer. Also, the boxes are the best way to ship the com-

puter if you ever have to move. Some movers don’t insure a computer

unless it’s packed in its original box.

Setting up the console

The console is the main computer box, the locus of all PC activities, so you should set it up first. Put the console in the location where you’ve always dreamed it would be. If you plan to put the console beneath your desk, put it there now.

Don’t back the console up against the wall just yet because you need to plug things into the console’s back. Not until everything is connected to the console do you want to push it up against the wall. (Even then, leave some room so that you don’t crimp the cables.)

✓ The console needs to breathe. Don’t set up the computer in a confined

space or inside a cabinet where there’s no air circulation.

Avoid setting the console by a window where the sun will heat it up.

Computers don’t like to operate in extreme heat — or extreme cold, for

that matter. A PC is happiest when it operates at temperatures between

40 and 80 degrees Fahrenheit or, for the world outside the United States, between 4 and 27 degrees Celsius.

Also avoid humidity, which can gum up a computer. Readers in

tropical climes have reported mold growing inside their PCs — the

humidity was that bad! If you compute where it’s humid, do so in an

air-conditioned room.

Don’t put the console in a cabinet unless the cabinet is well-ventilated.

Shoot some bullet holes in the cabinet if it requires more ventilation.

A computer by a window makes a tempting target for a smash-and-

grab thief.

Chapter 3: PC Setup

31

Plugging in and connecting

After setting up the console, your next job is to obtain the various other devices — the peripherals — and attach them to the console. You’ll also need to plug things in to a power supply.

I recommend setting up a peripheral, connecting it to the console, and

moving on to the next peripheral. So you set up the monitor, and then plug it into the console. Set up the keyboard, and then plug it into the console. For specific directions on connecting individual items, refer to the next section.

Some computer peripherals get their power directly from the wall socket. I recommend that you plug in their power cords last. Helpful tips on connecting your PC and its components to a power source are covered in the later section, “It Must Have Power.”

The Plugging-Things-In Guide

This section covers the basics of connecting many popular items to a standard computer console. Use this information instead of glue and adhesive

tape when you first set up the computer, as well as later when you expand or add to your computer system.

All major parts of a computer system plug directly into the console,

which is why I recommend unpacking and setting up the console first.

If this is the first time you’re setting up the computer, don’t plug in the console yet. You can turn on the console after connecting all the pieces.

Plug things into the console before you plug them into the wall. Review

the information in the section “It Must Have Power” for details.

✓ It’s generally okay to plug something into the console while the com-

puter is on. Exceptions exist to this rule, so read this section carefully!

Also see Chapter 22 for information on wirelessly connecting peripher-

als to your PC.

Attaching the keyboard and mouse

Set up the keyboard right in front of where you sit when you use the com-

puter, between you and the monitor. The mouse lives to the right or left of the keyboard, depending on whether you’re right- or left-handed.

32 Part I: Hello, PC!

Know your computer cables

A computer cable is known by which hole, or tiny thumbscrews on the side, which help cinch port, it plugs into. For example, USB cables plug the cable to the connector.

into USB ports.

Some cables are permanently attached to their

The ends of a computer cable are configured so devices: The mouse and keyboard have this that you cannot plug the cable in backward: The type of cable, for example. Other cables are connector for the console is one shape, and separate; remember to plug in both ends.

the connector for the gizmo is another shape.

When the connectors are the same shape, it Extra cables, if you need them, can be purchased doesn’t matter which end plugs in where.

at any computer or office supply store. As a sug-

gestion, measure the distance for which you

All cables fasten snugly. Network cables have need a cable and then double it to get a cable little tabs on them that snap when the cable is of the proper length. For example, if it’s 2 feet properly inserted. You must squeeze the tab to between your console and where you want a remove the cable. Some video connectors have microphone, get a 4-foot microphone cable.

The PC keyboard plugs into a USB port. The mouse plugs into a USB port.

Older model keyboards and mice plug into specific keyboard and mouse

ports. How can you tell which is which? Look at the end of the cable.

The older mouse and keyboard ports look identical, but they’re not. Yes,

they’re different colors, but more importantly, they’re different electronics. Don’t plug the keyboard or mouse into the wrong port or else neither device works.

✓ You can attach or remove a USB keyboard or mouse at any time, but

don’t plug a keyboard or mouse into the keyboard or mouse port unless

the PC is turned off.

Chapter 3: PC Setup

33

Setting up the monitor

Set the monitor atop your desk, generally away from where you sit, to accom-modate room for the keyboard. For best results, the monitor should face you.

The monitor’s cable may be attached or separate. If separate, attach the

cable to the monitor. Plug the monitor’s cable into the console’s graph-

ics adapter jack. Several jack types are available, so choose the cable that matches the jack.

The monitor also requires power. See the later section “It Must Have Power.”

If the monitor comes with several cable options, use the digital or HDMI

connector. Shun the older VGA (blue) connector unless it’s the only jack

available on the console.

✓ If the console has two sets of connectors, use the one on an expansion

card rather than the one found on the console’s I/O panel. That expan-

sion card jack indicates a high-end graphics adapter, which offers

better features.

You can use digital-to-VGA adapters when you have a VGA monitor

and a digital graphics adapter. Such an adapter should have come with

the monitor.

It’s possible to use a large-screen TV as your computer monitor.

What’s better is showing that setup to your computer friends to make

them jealous.

✓ HDMI stands for High-Definition Multimedia Interface.

See Chapter 8 for more information about PC monitors and graphics.

Connecting to the network

Plug the network cable into the network jack on the back of the console. This is how you connect your PC to a network, a router, a broadband modem, or

any of a number of oddly named networking things. Well, unless you have a Wi-Fi (wireless) connection.

For more info, refer to Part IV, which covers computer networking.

34 Part I: Hello, PC!

Adding a printer

You can add a printer to the computer system at any time. Try to position the printer where it’s within arm’s reach of the console so you can reach over and pluck out whatever it is you’re printing.

The printer connects directly to the PC with a USB cable. However, you might need to install the printer’s software before you make the connection. See Chapter 11.

You can also access printers on the network, in which case connecting the network also connects the printers. Job finished! See Chapter 21 for networking printing info.

The printer requires power, so you need to plug it into a wall socket. See the section “It Must Have Power,” later in this chapter.

Hooking up other random peripherals

With the advent of the USB port, adding things to a PC console is easy. (See Chapter 10 for more details on the USB connection.) However, two common

items that might not have a USB connector are audio devices and a dial-up modem.

The audio connection

Computer audio involves both output and input — the famous I/O you prob-

ably sang songs about when you went to computer camp as a teen.

All computer audio uses the standard mini-DIN connector, which looks like a tiny pointy thing. Audio input is supplied by a microphone that connects to the computer’s microphone jack. Audio output is supplied by headphones,

left–right speakers, or full-on, wake- the-neighbors surround sound, also using the mini-DIN connector and the appropriate jacks on the console.

Refer to Chapter 12 for more information on PC audio, including some

speaker layout instructions.

Both headphones and speakers use the line out, headphone, or speak-

ers jack. Furthermore, speakers may need to be plugged into the wall for

more power; see the section “It Must Have Power,” later in this chapter.

✓ Be sure to check the front of the console for another spot to plug in the headphones or microphone. This location is much handier than using

the connector on the back.

The line in connector is used to connect any nonamplified sound source,

such as your stereo, TV, Victrola, or other antique audio devices.

Chapter 3: PC Setup

35

✓ The difference between the line in and microphone jacks is that line in devices aren’t amplified.

If your audio equipment lacks a mini-DIN connector, you can buy an

adapter at any audio store or Radio Shack.

✓ Some PCs have special audio hardware, which you can determine by

looking at the console’s rear for audio connectors on an expansion slot

cover. If your PC is configured this way, be sure to plug the speakers

into the audio card’s output jacks, not into the standard audio output

jacks on the I/O panel.

The dial-up modem

Many people out there — several in fact — still use dial-up modems. If you’re one of them, you connect the modem as follows. First, the modem connects

to the phone company’s wall jack by using a standard telephone cord. You

plug in the modem just like you plug in a telephone, and you leave the cord connected all the time, just like a telephone.

Second, use the modem’s second phone jack, if available, to connect a real telephone so that you can use the phone when the computer isn’t on the line.

The second phone jack is labeled Phone and may have a telephone symbol by it. (The first jack is labeled Line. )

Broadband modems — either cable, DSL, or satellite — don’t plug

directly into a PC. See Chapter 20.

✓ Be careful not to confuse the modem’s jack with the network jack. They

look similar, but the network jack is slightly wider.

It Must Have Power

Computer devices crave power like an armband-wearing, short-haired, high

school hall monitor. The last thing you need to do, after plugging your computer components into the console, is to plug all those gizmos into the wall.

Plugging everything into a power strip

You may have noticed that the computer system has far more devices that

need to be plugged in than the number of available wall sockets. No problem!

That’s why Thomas Edison invented power strips. The idea is to plug everything into a power strip and then plug that single power strip into the wall, as illustrated in Figure 3-1.

36 Part I: Hello, PC!

Figure 3-1:

Plug in your

stuff like

this.

Follow these steps:

1. Ensure that all your gizmos with on–off switches are in the Off

position.

2. Ensure that the power strip is in the Off position.

3. Plug everything into the power strip.

4. Turn your gizmos to the On position.

Now you’re ready to turn on the computer system, by turning on the power

strip. But not yet! The official on–off information is in Chapter 4. See that chapter for more information.

Yes, sometimes it’s difficult to tell whether an electronic gizmo’s power button is “in the Off position.” Just plug it into the power strip anyway.

✓ Try to find a power strip with line noise filtering. Even better, pay more to buy a power strip that has line conditioning! That’s super nice for

your electronic goodies.

Chapter 3: PC Setup

37

I recommend the Kensington SmartSockets-brand power strips. Unlike

cheaper power strips, the SmartSockets brand lines up its sockets in an

arrangement that makes it easier to plug in bulky transformers.

Most power strips have six sockets, which is plenty for a typical com-

puter system. If not, buy a second power strip, plug it into its own wall socket, and use it for the rest of your computer devices. But:

✓ Don’t plug one power strip into another power strip; it’s electrically

unsafe!

Don’t plug a laser printer into a power strip. The laser printer draws too much juice. Instead, you must plug the laser printer directly into the

wall socket. (It says so in your laser printer’s manual — if you ever get around to reading it.)

Surges, spikes, and lightning strikes

The power that comes from the wall socket Power outage: An absence of power coming into your computer isn’t as pure as the wind-through the line. People in the 1960s called it

driven snow. Occasionally, it may be corrupted a blackout.

by some of the various electrical nasties that,

every now and then, come uninvited into your A power strip with surge protection helps keep home or office. Here’s the lowdown:

your electronics happy during a surge. If the

power strip has noise filtering or line condition-

Line noise: Electrical interference on the power ing, it works even better.

line, most commonly caused by some electric

motor on the same circuit. For example, the TV The most expensive form of protection is spike image turns fuzzy when you use the blender. protection, in which the power strip lays down That’s line noise.

its life by taking the full brunt of the spike and

saving your computer equipment.

Surge: A gradual increase in power.

Spikes, because they’re particularly nasty,

Serge: Some guy from Europe.

come through not only the power lines but also

Spike: A sudden increase in the power, such the phone and cable TV lines. So, if lightning as what happens when lightning strikes nearby.

strikes are a common occurrence in your area,

use a power strip with phone line, cable, and

Dip: The opposite of a surge; a decrease in maybe even network protection.

power. Some electrical motors don’t work, and

room lights are dimmer than normal. A dip is

also known as a brownout.

38 Part I: Hello, PC!

Taking advantage of a UPS

UPS stands for uninterruptible power supply, and it’s the best thing to have for hooking up your computer system to the wall socket. Basically, a UPS is a power strip combined with a battery to keep your computer running when

the power goes out.

Figure 3-2 illustrates the proper way to set up your computer system with a UPS and power strip. Not shown is a USB cable, which is used on some UPS