# Simian Flu
# Global Var Data Export : 19/09/14 at 13:57 disease GLOBAL v5.2 - master.xlsx


global:
 disease_type_gui:Simian Flu
 global_air_rate:1
 global_sea_rate:1
 global_land_rate:1
 global_infectiousness:0
 global_infectiousness_max:1
 global_severity:0
 global_severity_max:1
 global_lethality:0
 global_lethality_max:0
 wealthy:0
 poverty:1
 urban:1
 rural:1
 hot:0.1
 cold:0.1
 humid:1
 arid:1
 mutation:1.5
 land_transmission:1
 sea_transmission:1
 air_transmission:1
 corpse_transmission:0
 #base_corpse_transmission:0.1
 nexus_min_infect:7
 nexus_bonus_gene:5
 global_infectiousness_top_multipler:0.09
 global_infectiousness_bottom_value:0.9
 global_severity_top_multipler:0.15
 global_severity_bottom_value:1.5
 global_lethality_top_multipler:0.02
 global_lethality_bottom_value:0.2
 cure_requirement_base_multipler:0
 infected_points_pot_change:4
 population_immunity:0


# Simian Flu Tech Data Export : 15/10/14 at 17:06 
disease_tech:
 air_1:
  name:Air 1
  grid_type:transmission
  grid_position:4
  base_graphic:air_transmission
  graphic_overlay:tech_1
  description:Gives pathogen ability to travel on dust particles. Increase infectivity, especially in arid environments and plane transmission
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-9
  change_to_infectiousness:4
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:9
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0.8
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 air_2:
  name:Air 2
  grid_type:transmission
  grid_position:9
  base_graphic:air_transmission
  graphic_overlay:tech_2
  description:Gives organism ability to survive suspended in air for a long time. Increases infectivity, especially in arid environments and plane transmission
  tech_requirement_or:0
  tech_requirement_and:air_1
  start_point:0
  cost:-14
  change_to_infectiousness:7
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:90
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:1.2
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 water_1:
  name:Water 1
  grid_type:transmission
  grid_position:1
  base_graphic:water_transmission
  graphic_overlay:tech_1
  description:Pathogen can survive outside the body in fresh, warm water. Increase infectivity, especially in humid environments and ship transmission
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-9
  change_to_infectiousness:4
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:9
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0.8
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 water_2:
  name:Water 2
  grid_type:transmission
  grid_position:7
  base_graphic:water_transmission
  graphic_overlay:tech_2
  description:Pathogen able to survive in chemically treated water. Increase infectivity, especially in humid environments and ship transmission
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-15
  change_to_infectiousness:8
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:90
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:1.2
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 extreme_bioaerosol:
  name:Extreme Bioaerosol
  grid_type:transmission
  grid_position:8
  base_graphic:air_transmission
  graphic_overlay:dots
  description:Pathogen bypasses air/water filters due to adaptive cellular shell. Increase infectivity, especially in humid & arid climates and plane/ship transmission.
  tech_requirement_or:0
  tech_requirement_and:air_2,water_2
  start_point:0
  cost:-16
  change_to_infectiousness:5
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:20
  change_to_air_transmission:20
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:1.3
  change_to_arid:1.3
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 fomites_1:
  name:Fomites 1
  grid_type:transmission
  grid_position:24
  base_graphic:simian_handshake_transmission
  graphic_overlay:0
  description:Pathogen able to transmit through physical contact. Increases infectivity - especially in wealthy and urban environments.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-8
  change_to_infectiousness:3
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0.1
  change_to_poverty:0
  change_to_urban:0.1
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 fomites_2:
  name:Fomites 2
  grid_type:transmission
  grid_position:19
  base_graphic:simian_handshake_transmission
  graphic_overlay:0
  description:Pathogen able to survive on increased variety of surfaces. Increases infectivity - especially in wealthy and urban environments
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-9
  change_to_infectiousness:5
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0.1
  change_to_poverty:0
  change_to_urban:0.1
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 fomites_3:
  name:Fomites 3
  grid_type:transmission
  grid_position:20
  base_graphic:simian_handshake_transmission
  graphic_overlay:0
  description:Pathogen able to survive on surfaces for long periods of time. Increases infectivity - especially in wealthy and urban environments.
  tech_requirement_or:0
  tech_requirement_and:fomites_2
  start_point:0
  cost:-12
  change_to_infectiousness:7
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0.1
  change_to_poverty:0
  change_to_urban:0.1
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 blood_1:
  name:Blood 1
  grid_type:transmission
  grid_position:11
  base_graphic:blood_transmission
  graphic_overlay:tech_1
  description:Gives organism ability to spread through blood-to-blood contact. Increases infectivity, especially in poor regions and mutation chance
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-6
  change_to_infectiousness:2
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0.8
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 blood_2:
  name:Blood 2
  grid_type:transmission
  grid_position:16
  base_graphic:blood_transmission
  graphic_overlay:tech_2
  description:Infected bodily fluids able to pass through mucous membranes. Increases infectivity, especially in poor regions and mutation chance
  tech_requirement_or:0
  tech_requirement_and:blood_1
  start_point:0
  cost:-10
  change_to_infectiousness:4
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:1.2
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 extreme_haemoaerosol:
  name:Extreme Haemoaerosol
  grid_type:transmission
  grid_position:15
  base_graphic:red_blood_cells
  graphic_overlay:dots
  description:Virus able to survive for a long time in blood expelled from the body. Significantly increases infectivity.
  tech_requirement_or:air_2,fomites_3
  tech_requirement_and:blood_2
  start_point:0
  cost:-11
  change_to_infectiousness:9
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 hominidae_symbiosis:
  name:Hominidae Bridge
  grid_type:transmission
  grid_position:38
  base_graphic:simian_crossspecies_transmission_green
  graphic_overlay:0
  description:Ape and human forms of virus able to efficiently jump between species. Increases mutation chance and enables cross-species transmission.
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:1
  cost:-19
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:1.5
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0.4
  change_to_ape_infectiousness:3
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 bird_1:
  name:Bird 1
  grid_type:transmission
  grid_position:33
  base_graphic:bird_transmission
  graphic_overlay:tech_1
  description:Birds become susceptible to infection. Avian carriers increase infectivity, land transmission and mutation
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-11
  change_to_infectiousness:3
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:9
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.5
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 bird_2:
  name:Bird 2
  grid_type:transmission
  grid_position:28
  base_graphic:bird_transmission
  graphic_overlay:tech_2
  description:Avian brain tissue compromised causing birds to attack other species. Increases mutation, infectivity and land based transmission
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-22
  change_to_infectiousness:6
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:90
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:1
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 insect_1:
  name:Insect 1
  grid_type:transmission
  grid_position:37
  base_graphic:insect_transmission
  graphic_overlay:tech_1
  description:Insects susceptible to infection. Carrier insects increase infectivity, especially in hot climates and chance of mutation
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-10
  change_to_infectiousness:3
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.1
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.5
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 insect_2:
  name:Insect 2
  grid_type:transmission
  grid_position:31
  base_graphic:insect_transmission
  graphic_overlay:tech_2
  description:Increases rate of transfer between insects. Increase infectivity, especially in hot climates and chance of mutation
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-23
  change_to_infectiousness:7
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.3
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:1
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 bat_1:
  name:Bat 1
  grid_type:transmission
  grid_position:44
  base_graphic:bat
  graphic_overlay:tech_1
  description:Pathogen able to spread through bat urine, especially via fruit. Increases infectivity, especially in hot and humid climates, and mutation.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-10
  change_to_infectiousness:3
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.1
  change_to_cold:0
  change_to_humid:0.1
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.5
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 bat_2:
  name:Bat 2
  grid_type:transmission
  grid_position:50
  base_graphic:bat
  graphic_overlay:tech_2
  description:Pathogen causes bats to become restless in current habitats and search for new ones. Increases infectivity, especially in hot and humid climates.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-21
  change_to_infectiousness:6
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:10
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.1
  change_to_cold:0
  change_to_humid:0.1
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:1
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 intergenus_dissemination_2:
  name:Inter-genus dissemination 2
  grid_type:transmission
  grid_position:53
  base_graphic:simian_interape_transmission
  graphic_overlay:tech_2
  description:Virus highly effective at spreading between different types of ape - increasing chance of ape to ape transmission and mutation
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-4
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.7
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:5
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 sebaceous_excretion:
  name:Sebaceous excretion
  grid_type:transmission
  grid_position:34
  base_graphic:simian_uninfectedape_transmission
  graphic_overlay:0
  description:Virus replicates in sebaceous glands and spreads through skin. Prolonged physical contact can trigger ape to ape transmission
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:1
  cost:-3
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:2
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 cutaneous_transfer:
  name:Cutaneous Transfer
  grid_type:transmission
  grid_position:40
  base_graphic:simian_uninfectedape_transmission
  graphic_overlay:dots
  description:Virus able to survive on ape skin particles. Minimal physical contact can trigger ape to ape transmission
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-4
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:4
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 submissive_conception:
  name:Submissive conception
  grid_type:transmission
  grid_position:41
  base_graphic:simian_dominance_transmission
  graphic_overlay:0
  description:Apes can transmit virus rapidly through physical contact. A touch of the hand is all that is required for ape to ape transmission
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-11
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:11
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 intergenus_dissemination_1:
  name:Inter-genus dissemination 1
  grid_type:transmission
  grid_position:54
  base_graphic:simian_interape_transmission
  graphic_overlay:tech_1
  description:Virus more effective at spreading between different types of ape - increasing chance of ape to ape transmission and mutation
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:1
  cost:-2
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.6
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:3
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 blood_gift:
  name:Blood Gift
  grid_type:transmission
  grid_position:45
  base_graphic:simian_intelligentape_transmission
  graphic_overlay:dots
  description:Virus replicates in ape bloodstream, and can be spread if blood is mixed. Increases ape to ape transmission
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:1
  cost:-4
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:3
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 excrement:
  name:Excrement
  grid_type:transmission
  grid_position:47
  base_graphic:simian_poo_transmission
  graphic_overlay:0
  description:Virus able to survive and replicate in ape faeces, increasing chance of unintentional ape to ape transmission
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis,intergenus_dissemination_2,submissive_conception
  start_point:0
  cost:-5
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:5
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 pharyngitis:
  name:Pharyngitis
  grid_type:symptom
  grid_position:12
  base_graphic:mucus
  graphic_overlay:overlay_splatter
  description:Sore throat causes discomfort and increases likelihood that coughing will spread disease
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-1
  change_to_infectiousness:1
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 rash:
  name:Rash
  grid_type:symptom
  grid_position:23
  base_graphic:arid_resistance
  graphic_overlay:0
  description:The skin becomes blistered and painful, slightly increasing infectivity
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-4
  change_to_infectiousness:2
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 sneezing:
  name:Sneezing
  grid_type:symptom
  grid_position:18
  base_graphic:lungs
  graphic_overlay:exclamation_mark
  description:Fluid discharge through sneezing greatly increases infection rates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-7
  change_to_infectiousness:5
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 coughing:
  name:Coughing
  grid_type:symptom
  grid_position:7
  base_graphic:lungs
  graphic_overlay:0
  description:Chance of infection by spreading pathogen into surroundings, especially in high density, urban areas
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-4
  change_to_infectiousness:3
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0.05
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 pneumonia:
  name:Pneumonia
  grid_type:symptom
  grid_position:2
  base_graphic:lungs
  graphic_overlay:dots
  description:Serious fluid build and discharge from the lungs. People in cold climates especially vulnerable
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-3
  change_to_infectiousness:3
  change_to_severity:5
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0.05
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 haemoptysis:
  name:Haemoptysis
  grid_type:symptom
  grid_position:8
  base_graphic:lungs
  graphic_overlay:zigzag
  description:Coughing up blood from inflamed bronchi increases infectivity and is fatal in extreme cases
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-12
  change_to_infectiousness:7
  change_to_severity:8
  change_to_lethality:2
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0.1
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 joint_pain:
  name:Joint Pain
  grid_type:symptom
  grid_position:29
  base_graphic:muscle
  graphic_overlay:zigzag_light
  description:Inflammation in the joints causes pain when moving. Decreases chance of infection due to reduced movement.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-1
  change_to_infectiousness:-5
  change_to_severity:4
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 headache:
  name:Headache
  grid_type:symptom
  grid_position:34
  base_graphic:simian_humansilhouette_symptom
  graphic_overlay:exclamation_mark
  description:Strong headache behind the eyes causes discomfort and reduces ability to work
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-4
  change_to_infectiousness:1
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0.02
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 fever:
  name:Fever
  grid_type:symptom
  grid_position:40
  base_graphic:brain
  graphic_overlay:exclamation_mark
  description:Increase in temperature, contagiousness and severe dehydration, which can be fatal
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-7
  change_to_infectiousness:4
  change_to_severity:6
  change_to_lethality:1
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 coma:
  name:Coma
  grid_type:symptom
  grid_position:41
  base_graphic:brain
  graphic_overlay:cross
  description:Neuropathic effects in the brain stem cause  loss of consciousness and sometimes death. Significantly harder to cure
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-31
  change_to_infectiousness:0
  change_to_severity:18
  change_to_lethality:3
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.24
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 meningitis:
  name:Meningitis
  grid_type:symptom
  grid_position:36
  base_graphic:brain
  graphic_overlay:ring
  description:Acute inflammation of the protective membranes covering the brain and spinal cord. Highly fatal.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-31
  change_to_infectiousness:0
  change_to_severity:16
  change_to_lethality:15
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 hydrocephalus:
  name:Hydrocephalus
  grid_type:symptom
  grid_position:30
  base_graphic:brain
  graphic_overlay:dots
  description:Cerebrospinal fluid accumulates in cavities in the brain, increasing intracranial pressure. Highly lethal without treatment.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-16
  change_to_infectiousness:1
  change_to_severity:11
  change_to_lethality:8
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 hypocoagulability:
  name:Hypocoagulability
  grid_type:symptom
  grid_position:25
  base_graphic:red_blood_cells
  graphic_overlay:overlay_splatter
  description:Significantly reduced blood clotting ability results in heavy external bleeding. Often fatal due to exsanguination.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-23
  change_to_infectiousness:4
  change_to_severity:10
  change_to_lethality:9
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 epistaxis:
  name:Epistaxis
  grid_type:symptom
  grid_position:19
  base_graphic:lungs
  graphic_overlay:overlay_splatter
  description:Haemorrhage of the nasal mucous membranes causes severe nosebleeds, increasing likelihood of infection.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-4
  change_to_infectiousness:5
  change_to_severity:7
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 pulmonary_haemorrhage:
  name:Pulmonary Haemorrhage
  grid_type:symptom
  grid_position:14
  base_graphic:lungs
  graphic_overlay:cross
  description:Severe bleeding in the upper respiratory tract and the trachea. Increasing infectivity and often fatal.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-24
  change_to_infectiousness:5
  change_to_severity:13
  change_to_lethality:9
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 gastric_ulceration:
  name:Gastric Ulceration
  grid_type:symptom
  grid_position:15
  base_graphic:stomach
  graphic_overlay:dots
  description:Multiple sores develop in the lining of the stomach, causing severe pain in the abdominal region. Can be lethal.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-13
  change_to_infectiousness:3
  change_to_severity:7
  change_to_lethality:5
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 diarrhoea:
  name:Diarrhoea
  grid_type:symptom
  grid_position:10
  base_graphic:stomach
  graphic_overlay:zigzag_light
  description:Pathogen active in digestive tract, causing infection through faeces and potentially lethal dehydration. Poor countries v. vulnerable
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-11
  change_to_infectiousness:6
  change_to_severity:6
  change_to_lethality:2
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0.05
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 dysentery:
  name:Dysentery
  grid_type:symptom
  grid_position:4
  base_graphic:stomach
  graphic_overlay:zigzag
  description:A complete breakdown in the digestive system causes infected sewage, dehydration, starvation and death
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-22
  change_to_infectiousness:8
  change_to_severity:13
  change_to_lethality:7
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 vomiting:
  name:Vomiting
  grid_type:symptom
  grid_position:11
  base_graphic:stomach
  graphic_overlay:overlay_splatter
  description:The expulsion of infected material through projectile vomiting increases the risk of infection
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-4
  change_to_infectiousness:3
  change_to_severity:3
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 nausea:
  name:Nausea
  grid_type:symptom
  grid_position:6
  base_graphic:stomach
  graphic_overlay:0
  description:Irritated stomach lining leads to discomfort. Slight chance of infection when kissing
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-2
  change_to_infectiousness:1
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 haemorrhagic_shock:
  name:Haemorrhagic Shock
  grid_type:symptom
  grid_position:20
  base_graphic:brain
  graphic_overlay:zigzag
  description:Severe loss of blood volume causes oxygen deprivation, loss of consciousness and death
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-31
  change_to_infectiousness:0
  change_to_severity:12
  change_to_lethality:15
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 internal_haemorrhaging:
  name:Internal Haemorrhaging
  grid_type:symptom
  grid_position:26
  base_graphic:red_blood_cells
  graphic_overlay:zigzag
  description:Arterial membranes break down, causing rapid internal bleeding and death
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-16
  change_to_infectiousness:0
  change_to_severity:9
  change_to_lethality:8
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 photophobia:
  name:Photophobia
  grid_type:symptom
  grid_position:28
  base_graphic:eye_ball
  graphic_overlay:zigzag_light
  description:Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-2
  change_to_infectiousness:-1
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.02
  change_to_research_inefficiency_multiplier:0.01
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 subconjunctival_bleed:
  name:Subconjunctival Bleed
  grid_type:symptom
  grid_position:33
  base_graphic:simian_bleedingeye_symptom
  graphic_overlay:dots
  description:Blood gathering in the anterior chamber of the eye gives a red appearance to the iris or cornea. Decreases cure speed.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-4
  change_to_infectiousness:2
  change_to_severity:6
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0.025
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 subconjunctival_haemorrhage:
  name:Subconjunctival Haemorrhage
  grid_type:symptom
  grid_position:32
  base_graphic:simian_bleedingeye_symptom
  graphic_overlay:zigzag
  description:Blood vessels between conjunctiva and sclera burst, causing severe red eyes with occasional external bleeding. Decreases research speed.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-6
  change_to_infectiousness:3
  change_to_severity:7
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0.05
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 blindness:
  name:Blindness
  grid_type:symptom
  grid_position:37
  base_graphic:eye_ball
  graphic_overlay:cross
  description:Severe bleeding in the retina causes blindness. Significantly decreases research speed.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-6
  change_to_infectiousness:0
  change_to_severity:18
  change_to_lethality:0.01
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0.15
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 neuroenhancement_1:
  name:Neuro-enhancement 1
  grid_type:symptom
  grid_position:49
  base_graphic:simian_braincrosssection_symptom
  graphic_overlay:0
  description:Virus able to enter brain cells and modify DNA, improving existing neural pathways. Increases intelligence in humans
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-4
  change_to_infectiousness:0
  change_to_severity:1
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.15
  change_to_mutation:0.5
  preload:0
  devolve_cost_multipler:1.8
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 neuroenhancement_2:
  name:Neuro-enhancement 2
  grid_type:symptom
  grid_position:48
  base_graphic:simian_braincrosssection_symptom
  graphic_overlay:0
  description:Virus able to further modify brain cell DNA, triggering development of new neural pathways. Increases human intelligence.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-5
  change_to_infectiousness:0
  change_to_severity:1
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.25
  change_to_mutation:0.5
  preload:0
  devolve_cost_multipler:2.5
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 neuroenhancement_3:
  name:Neuro-enhancement 3
  grid_type:symptom
  grid_position:53
  base_graphic:simian_braincrosssection_symptom
  graphic_overlay:0
  description:Virus aggressively manipulates brain cell DNA, accelerating neural pathway growth. Increases intelligence but with chance of immune response
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-6
  change_to_infectiousness:0
  change_to_severity:1
  change_to_lethality:1
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.45
  change_to_mutation:0.5
  preload:0
  devolve_cost_multipler:3
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 total_brain_death:
  name:Total Brain Death
  grid_type:symptom
  grid_position:52
  base_graphic:biohazard
  graphic_overlay:exclamation_mark
  description:Comprehensive replacement of brain cell DNA triggers massive immune response, leading to complete and irreversible loss of brain function.
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-7
  change_to_infectiousness:0
  change_to_severity:20
  change_to_lethality:30
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:6
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 heat_resistance_1:
  name:Heat Resistance 1
  grid_type:ability
  grid_position:3
  base_graphic:hot_resistance
  graphic_overlay:tech_1
  description:Pathogen evolves to withstand hot temperatures and climates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-11
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.3
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 heat_resistance_2:
  name:Heat Resistance 2
  grid_type:ability
  grid_position:8
  base_graphic:hot_resistance
  graphic_overlay:tech_2
  description:Pathogen avoids cellular breakdown in high temperatures.  Increased effectiveness in hot climates
  tech_requirement_or:0
  tech_requirement_and:heat_resistance_1
  start_point:0
  cost:-29
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.8
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 cold_resistance_1:
  name:Cold Resistance 1
  grid_type:ability
  grid_position:1
  base_graphic:cold_resistance
  graphic_overlay:tech_1
  description:Pathogen evolves to withstand cold temperatures and climates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-8
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0.3
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 cold_resistance_2:
  name:Cold Resistance 2
  grid_type:ability
  grid_position:7
  base_graphic:cold_resistance
  graphic_overlay:tech_2
  description:Lower intracellular water volume prevents freezing. Increased effectiveness in cold climates
  tech_requirement_or:0
  tech_requirement_and:cold_resistance_1
  start_point:0
  cost:-22
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0.9
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 drug_resistance_1:
  name:Drug Resistance 1
  grid_type:ability
  grid_position:6
  base_graphic:drug_resistance
  graphic_overlay:tech_1
  description:Pathogen becomes resistant to class 1 and 2 antivirals. Increase effectiveness in wealthy countries
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-9
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0.3
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 drug_resistance_2:
  name:Drug Resistance 2
  grid_type:ability
  grid_position:5
  base_graphic:drug_resistance
  graphic_overlay:tech_2
  description:Pathogen develops resistance to class 3 and 4 antivirals. Increase effectiveness in wealthy countries
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-20
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0.7
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 genetic_reshuffle_1:
  name:Genetic ReShuffle 1
  grid_type:ability
  grid_position:10
  base_graphic:genetic_re-shuffle
  graphic_overlay:tech_1
  description:Pathogen DNA strands reassembled. More work needed to develop a cure
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-33
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.25
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 genetic_reshuffle_2:
  name:Genetic ReShuffle 2
  grid_type:ability
  grid_position:15
  base_graphic:genetic_re-shuffle
  graphic_overlay:tech_2
  description:A new strain of the pathogen now exists, increasing the work needed to develop a cure
  tech_requirement_or:0
  tech_requirement_and:genetic_reshuffle_1
  start_point:0
  cost:-32
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.25
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 genetic__hardening_1:
  name:Genetic Hardening 1
  grid_type:ability
  grid_position:11
  base_graphic:cure_resistance
  graphic_overlay:tech_1
  description:Pathogen becomes harder to analyse in the lab. Decreases future research speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-12
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0.08
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 genetic__hardening_2:
  name:Genetic Hardening 2
  grid_type:ability
  grid_position:17
  base_graphic:cure_resistance
  graphic_overlay:tech_2
  description:The pathogen does not reproduce in lab conditions. Decreases future research speed
  tech_requirement_or:0
  tech_requirement_and:genetic__hardening_1
  start_point:0
  cost:-27
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0.25
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 hardened_reshuffle:
  name:Hardened Reshuffle
  grid_type:ability
  grid_position:16
  base_graphic:genetic_re-shuffle
  graphic_overlay:ring
  description:Pathogen DNA structure reassembled and highly unstable. Significantly harder to develop cure and also slows research speed
  tech_requirement_or:0
  tech_requirement_and:genetic_reshuffle_1,genetic__hardening_1
  start_point:0
  cost:-50
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.3
  change_to_research_inefficiency_multiplier:0.05
  change_to_mutation:1
  preload:0
  devolve_cost_multipler:0
  tech_hex_type:YELLOW
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:0
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 simian_neurogenesis:
  name:Simian Neuro-genesis
  grid_type:ability
  grid_position:37
  base_graphic:simian_apeface_ability
  graphic_overlay:0
  description:Modifies simian genes to significantly increase ape intelligence. Irises turn green and no immune response triggered. It's time for apes to rise!
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-15
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.5
  preload:0
  devolve_cost_multipler:3
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:2
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:1

 organised_travel:
  name:Organised Travel
  grid_type:ability
  grid_position:26
  base_graphic:simian_apehorde_ability
  graphic_overlay:0
  description:Apes able to plan and co-ordinate travel together - allowing movement of ape groups over long distances
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:1
  cost:-6
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:1
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:move
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 horseback_riding:
  name:Horseback Riding
  grid_type:ability
  grid_position:28
  base_graphic:simian_horseback_ability
  graphic_overlay:0
  description:Apes able to train and ride horses, significantly increasing movement speed over land
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis,logistics
  start_point:0
  cost:-3
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:1
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:1
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:1
  change_to_migration_distance_land_mod:-0.1
  change_to_ape_horde_speed:0.6
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 logistics:
  name:Logistics
  grid_type:ability
  grid_position:27
  base_graphic:simian_apehorde_ability
  graphic_overlay:ring
  description:Understanding of logistics lets large groups of apes travel rapidly and efficiently over large distances
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis,organised_travel
  start_point:0
  cost:-1
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:2
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:1
  change_to_migration_distance_land_mod:-0.1
  change_to_ape_horde_speed:0.4
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 seafaring:
  name:Seafaring
  grid_type:ability
  grid_position:33
  base_graphic:simian_apehorde_ability
  graphic_overlay:dots
  description:Apes able to construct rafts to allow co-ordinated travel and migration over large bodies of water
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-2
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:1
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:2
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:1
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0.4
  change_to_migration_distance_water_mod:-0.6
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 ape_colonies:
  name:Ape Colonies
  grid_type:ability
  grid_position:48
  base_graphic:simian_campfire_ability
  graphic_overlay:0
  description:Intelligent apes can come together to build a colony which increases ape transmission, protects and generate DNA
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:1
  cost:-7
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:1
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:create_colony
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 social_cohesion:
  name:Social Cohesion
  grid_type:ability
  grid_position:54
  base_graphic:simian_interape_transmission
  graphic_overlay:ring
  description:Enhanced communication between apes allows complex social structures to develop. Colonies increase ape transmission
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-1
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:1.8
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 education:
  name:Education
  grid_type:ability
  grid_position:52
  base_graphic:simian_apebrain_ability
  graphic_overlay:exclamation_mark
  description:Writing and knowledge sharing enable apes in a colony to develop skills rapidly. Increases DNA generated from colonies
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis,ape_colonies
  start_point:0
  cost:-8
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:1
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:1
  change_to_ape_intelligence_flag:0

 ape_migration:
  name:Ape Migration
  grid_type:ability
  grid_position:49
  base_graphic:simian_apearrow_ability
  graphic_overlay:0
  description:Groups of apes will automatically migrate to nearby Ape Colonies over time
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis,ape_colonies
  start_point:0
  cost:-1
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:2
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:1
  change_to_recompute_paths_flag:1
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 scouts:
  name:Scouts
  grid_type:ability
  grid_position:44
  base_graphic:simian_apetree_ability
  graphic_overlay:0
  description:Ape scouts communicate the location of Ape Colonies to other intelligent apes. Apes will migrate from further away
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-1
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:3
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:1
  change_to_recompute_paths_flag:1
  change_to_migration_distance_land_mod:-0.1
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 path_finders:
  name:Path Finders
  grid_type:ability
  grid_position:39
  base_graphic:simian_aperunning_ability
  graphic_overlay:0
  description:Ape path finders help intelligent apes locate and travel to Ape Colonies. Apes will migrate from further away
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis,scouts
  start_point:0
  cost:-1
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:4
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:2
  change_to_recompute_paths_flag:1
  change_to_migration_distance_land_mod:-0.1
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 cognitive_shift:
  name:Cognitive Shift
  grid_type:ability
  grid_position:53
  base_graphic:simian_apebrain_ability
  graphic_overlay:0
  description:Community life stimulates maturation of prefrontal cortex. Increases DNA generated from colonies
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-5
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:1
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:1
  change_to_ape_intelligence_flag:0

 ape_stealth:
  name:Covert Expertise
  grid_type:ability
  grid_position:18
  base_graphic:simian_leaf1
  graphic_overlay:0
  description:Apes monitor human incursions into their territory and camouflage their homes. Significantly reduce likelihood of detection
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-12
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0.3
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 primal_awareness:
  name:Primal Awareness
  grid_type:ability
  grid_position:30
  base_graphic:simian_intelligentape_transmission
  graphic_overlay:0
  description:Apes improve their understanding of human behaviours - reducing likelihood of being detected by humans
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:1
  cost:-7
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:1
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0.3
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 war_paint:
  name:War Paint
  grid_type:ability
  grid_position:24
  base_graphic:simian_aperoar_ability
  graphic_overlay:zigzag_light
  description:Apes use natural dyes to paint themselves. Reduces likelihood of detection and increases combat abilities
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-8
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:1
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0.2
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 ape_rampage:
  name:Ape Rampage
  grid_type:ability
  grid_position:41
  base_graphic:simian_apefist_ability
  graphic_overlay:0
  description:Apes gain ability to rampage against humans - targeting labs and rescuing captive apes
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:1
  cost:-4
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:0
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:rampage
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 primal_hunt:
  name:Primal Hunt
  grid_type:ability
  grid_position:40
  base_graphic:simian_aperoar_ability
  graphic_overlay:0
  description:Apes improve understanding of tactics and are able to operate in larger groups - increasing their combat abilities
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis
  start_point:0
  cost:-5
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:0
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:3
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0

 weapon_creation:
  name:Weapon Creation
  grid_type:ability
  grid_position:45
  base_graphic:simian_apespear_ability
  graphic_overlay:0
  description:Apes learn to use tools to create melee and projectile weapons - significantly increasing their combat abilities
  tech_requirement_or:0
  tech_requirement_and:simian_neurogenesis,primal_hunt
  start_point:0
  cost:-5
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  preload:0
  devolve_cost_multipler:-1
  tech_hex_type:GREEN
  change_to_ape_x_species_infectiousness:0
  change_to_ape_infectiousness:1
  change_to_ape_lethality:0
  change_to_ape_rescue_ability:0
  change_to_ape_strength:3
  change_to_ape_intelligence:1
  change_to_ape_speed:0
  change_to_ape_survival:0
  change_to_human_immunity:0
  unlock_aa:0
  change_to_migration_country_distance_max:0
  change_to_recompute_paths_flag:0
  change_to_migration_distance_land_mod:0
  change_to_ape_horde_speed:0
  change_to_horde_water_speed:0
  change_to_migration_distance_water_mod:0
  change_to_colony_infection_boost:0
  change_to_ape_colony_bonus_points:0
  change_to_ape_intelligence_flag:0
