# Zombie
# Global Var Data Export : 19/09/14 at 13:57 disease GLOBAL v5.2 - master.xlsx
global:
 disease_type_gui:Necroa Virus
 global_air_rate:1
 global_sea_rate:1
 global_land_rate:1
 global_infectiousness:0
 global_infectiousness_max:1
 global_severity:0
 global_severity_max:1
 global_lethality:0
 global_lethality_max:0 
 wealthy:0
 poverty:1
 urban:1
 rural:1
 hot:0.1
 cold:0.1
 humid:1
 arid:1
 mutation:0.01
 land_transmission:1
 sea_transmission:1
 air_transmission:1
 corpse_transmission:0
 #base_corpse_transmission:0.1
 nexus_min_infect:5
 nexus_bonus_gene:2
 global_infectiousness_top_multipler:.1
 global_infectiousness_bottom_value:1
 global_severity_top_multipler:.1
 global_severity_bottom_value:1
 global_lethality_top_multipler:.05
 global_lethality_bottom_value:.4
 cure_requirement_base_multipler:-0.5
 infected_points_pot_change:0
 population_immunity:0
# Zombie Tech Data Export : 15/10/14 at 17:06 
disease_tech:
 insect:
  name:Insect
  grid_type:transmission
  grid_position:3
  base_graphic:insect_transmission
  graphic_overlay:0
  description:Insects susceptible to infection. Carriers increase infectivity, especially in hot climates and chance of mutation
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-8
  change_to_infectiousness:5
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.1
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.03
  change_to_mutation:0.5
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 zoonotic_shift:
  name:Zoonotic Shift
  grid_type:transmission
  grid_position:9
  base_graphic:disease_type virus
  graphic_overlay:ring
  description:Genetic shift in virus increases infectivity, mutation chance and makes cross species infection possible. Increases future research speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-3
  change_to_infectiousness:3
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.02
  change_to_mutation:0.2
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 bird_1:
  name:Bird 1
  grid_type:transmission
  grid_position:10
  base_graphic:bird_transmission
  graphic_overlay:tech_1
  description:Host range broadens to include birds. Increases infectivity, land transmission and mutation chance
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-13
  change_to_infectiousness:4
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:9
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.03
  change_to_mutation:1
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 bat_1:
  name:Bat 1
  grid_type:transmission
  grid_position:14
  base_graphic:bat
  graphic_overlay:tech_1
  description:Host range broadens to include bats which are hard to detect. Increases infectivity and mutation chance
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-9
  change_to_infectiousness:7
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.02
  change_to_mutation:0.5
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 rodent_1:
  name:Rodent 1
  grid_type:transmission
  grid_position:15
  base_graphic:rodent_transmission
  graphic_overlay:tech_1
  description:Host range broadens to include rats. Increases infectivity, especially in urban regions and mutation chance
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-7
  change_to_infectiousness:4
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0.8
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.04
  change_to_mutation:0.5
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 bird_2:
  name:Bird 2
  grid_type:transmission
  grid_position:5
  base_graphic:bird_transmission
  graphic_overlay:tech_2
  description:Partial genetic activation triggers random bird attacks on humans. Significantly increases infectivity and land transmission
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-18
  change_to_infectiousness:6
  change_to_severity:3
  change_to_lethality:0
  change_to_land_transmission:70
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.05
  change_to_mutation:0.2
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 bat_2:
  name:Bat 2
  grid_type:transmission
  grid_position:19
  base_graphic:bat
  graphic_overlay:tech_2
  description:Partial genetic activation causes bats to mob and attack humans at night. Significantly increases infectivity and attacks can be lethal
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-15
  change_to_infectiousness:8
  change_to_severity:5
  change_to_lethality:1
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.04
  change_to_mutation:0.2
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 rodent_2:
  name:Rodent 2
  grid_type:transmission
  grid_position:21
  base_graphic:rodent_transmission
  graphic_overlay:tech_2
  description:Partial genetic activation causes rat packs to attack humans. Significantly increases infectivity, especially in urban regions
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-15
  change_to_infectiousness:7
  change_to_severity:4
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:1.2
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:-0.05
  change_to_mutation:0.2
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 saliva_1:
  name:Saliva 1
  grid_type:transmission
  grid_position:38
  base_graphic:mucus
  graphic_overlay:tech_1
  description:Virus replicates faster in salivary glands - increasing chance of infection through contact with saliva
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-6
  change_to_infectiousness:3
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.1
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 saliva_2:
  name:Saliva 2
  grid_type:transmission
  grid_position:44
  base_graphic:mucus
  graphic_overlay:tech_2
  description:Virus replicates directly in nasal cavity - significantly increasing chance of infection through contact with mucus
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-5
  change_to_infectiousness:3
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.1
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 gastrointestinal_expansion:
  name:Gastrointestinal Expansion
  grid_type:transmission
  grid_position:39
  base_graphic:stomach
  graphic_overlay:0
  description:Virus can replicate in stomach and intestine, increasing infectiousness through faeces and vomit
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-8
  change_to_infectiousness:6
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 urogenital_expansion:
  name:Urogenital Expansion
  grid_type:transmission
  grid_position:32
  base_graphic:kidney
  graphic_overlay:0
  description:Virus can replicate in kidneys and urinary tract, increasing infectiousness through urine and other bodily fluids
  tech_requirement_or:0
  tech_requirement_and:blood_1,saliva_1
  start_point:0
  cost:-7
  change_to_infectiousness:7
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 water_1:
  name:Water 1
  grid_type:transmission
  grid_position:49
  base_graphic:water_transmission
  graphic_overlay:tech_1
  description:Virus can survive outside the body in fresh, warm water. Increase infectivity, especially in humid environments and ship transmission
  tech_requirement_or:0
  tech_requirement_and:saliva_2
  start_point:0
  cost:-5
  change_to_infectiousness:2
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:9
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0.8
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 water_2:
  name:Water 2
  grid_type:transmission
  grid_position:55
  base_graphic:water_transmission
  graphic_overlay:tech_2
  description:Virus able to survive in chemically treated water. Increase infectivity, especially in humid environments and ship transmission
  tech_requirement_or:0
  tech_requirement_and:water_1
  start_point:0
  cost:-11
  change_to_infectiousness:7
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:90
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:1.2
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 blood_1:
  name:Blood 1
  grid_type:transmission
  grid_position:31
  base_graphic:blood_transmission
  graphic_overlay:tech_1
  description:Virus enters the circulatory system, blood is now a transmission vector. Poor countries particularly vulnerable
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-9
  change_to_infectiousness:3
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0.8
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.1
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 blood_2:
  name:Blood 2
  grid_type:transmission
  grid_position:30
  base_graphic:blood_transmission
  graphic_overlay:tech_2
  description:Virus can replicate directly in the blood stream, significantly increasing infectivity. Poor countries particularly vulnerable
  tech_requirement_or:0
  tech_requirement_and:blood_1
  start_point:0
  cost:-11
  change_to_infectiousness:4
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:1.2
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0.1
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 air_1:
  name:Air 1
  grid_type:transmission
  grid_position:36
  base_graphic:air_transmission
  graphic_overlay:tech_1
  description:Virus bypasses alveolar macrophages in lungs to enter bloodstream. Increase infectivity, especially in arid environments and plane transmission
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-6
  change_to_infectiousness:3
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:9
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0.8
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 air_2:
  name:Air 2
  grid_type:transmission
  grid_position:35
  base_graphic:air_transmission
  graphic_overlay:tech_2
  description:Virus can travel on dust particles. Increases infectivity, especially in arid environments and plane transmission
  tech_requirement_or:0
  tech_requirement_and:air_1
  start_point:0
  cost:-10
  change_to_infectiousness:6
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:90
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:1.2
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 air_3:
  name:Air 3
  grid_type:transmission
  grid_position:29
  base_graphic:air_transmission
  graphic_overlay:ring
  description:Virus replicates rapidly in aerosoled brain matter. Significantly increases risk of infection if interacting with zombie brains
  tech_requirement_or:0
  tech_requirement_and:air_2,blood_2,cytopathic_reanimation
  start_point:0
  cost:-8
  change_to_infectiousness:3
  change_to_severity:8
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.05
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 autolytic_delay:
  name:Autolytic Delay
  grid_type:ability
  grid_position:22
  base_graphic:zz_decay
  graphic_overlay:tech_1
  description:Virus slows release of digestive enzymes from cells' lysosomes - slowing decomposition of corpse
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:1
  cost:-5
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0.15
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 putrefactive_resistance:
  name:Putrefactive Resistance
  grid_type:ability
  grid_position:28
  base_graphic:zz_decay
  graphic_overlay:tech_2
  description:Virus prevents anaerobic microorganisms from digesting proteins - slowing decomposition of corpse
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-6
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0.2
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 liquefactive_resistance:
  name:Liquefactive Resistance
  grid_type:ability
  grid_position:33
  base_graphic:zz_decay
  graphic_overlay:tech_3
  description:Virus denatures hydrolytic enzymes, slowing liquefactive necrosis and decomposition of the corpse
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-7
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0.25
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 segmented_genome:
  name:Segmented Genome
  grid_type:transmission
  grid_position:46
  base_graphic:genetic_re-shuffle
  graphic_overlay:zigzag_light
  description:Virus splits its genome into smaller molecules - increasing the likelihood of a viable mutation during transmission
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-19
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:2.5
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 insomnia:
  name:Insomnia
  grid_type:symptom
  grid_position:1
  base_graphic:eye_ball
  graphic_overlay:0
  description:Inability to sleep causes irritation and tiredness. Slows future research speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-5
  change_to_infectiousness:1
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0.01
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 photophobia:
  name:Photophobia
  grid_type:symptom
  grid_position:13
  base_graphic:sun
  graphic_overlay:cross
  description:Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-1
  change_to_infectiousness:-2
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0.02
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 fever:
  name:Fever
  grid_type:symptom
  grid_position:7
  base_graphic:brain
  graphic_overlay:zigzag_light
  description:Increase in temperature causes general feeling of sickness and reduces concentration. Slows future research speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-5
  change_to_infectiousness:2
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0.01
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 coma:
  name:Coma
  grid_type:symptom
  grid_position:18
  base_graphic:brain
  graphic_overlay:cross
  description:Pressure buildup in the brain stem can cause loss of consciousness. Significantly slows future research speed but reduces infection rates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-8
  change_to_infectiousness:-5
  change_to_severity:4
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.1
  change_to_research_inefficiency_multiplier:0.07
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 hyper_salivation:
  name:Hyper Salivation
  grid_type:symptom
  grid_position:45
  base_graphic:zz_hmouth_saliva
  graphic_overlay:0
  description:Inflammation of the submandibular gland increases saliva production and infection rates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-7
  change_to_infectiousness:3
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 gastroenteritis:
  name:Gastroenteritis
  grid_type:symptom
  grid_position:35
  base_graphic:stomach
  graphic_overlay:zigzag
  description:Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-8
  change_to_infectiousness:6
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 polyphagia:
  name:Polyphagia
  grid_type:symptom
  grid_position:40
  base_graphic:zz_zmouth_saliva
  graphic_overlay:0
  description:Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-7
  change_to_infectiousness:4
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 autophagia:
  name:Autophagia
  grid_type:symptom
  grid_position:29
  base_graphic:zz_zmouth_bite
  graphic_overlay:0
  description:Compulsion to bite or partially devour own body - typically fingers or skin. Increases infection rates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-8
  change_to_infectiousness:7
  change_to_severity:2
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.01
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 cannibalism:
  name:Cannibalism
  grid_type:symptom
  grid_position:30
  base_graphic:cannibal
  graphic_overlay:0
  description:Extreme compulsion to bite and eat other humans - significantly increasing infectivity as well as lethality
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-20
  change_to_infectiousness:8
  change_to_severity:6
  change_to_lethality:1.8
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.05
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 psychosis:
  name:Psychosis
  grid_type:symptom
  grid_position:24
  base_graphic:masks
  graphic_overlay:exclamation_mark
  description:Psychotic episodes lead to occasional bursts of extreme violence which can be lethal. Increases infectivity and slows future research speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-13
  change_to_infectiousness:6
  change_to_severity:3
  change_to_lethality:1.5
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.05
  change_to_research_inefficiency_multiplier:0.01
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 delirium:
  name:Delirium
  grid_type:symptom
  grid_position:19
  base_graphic:eye_ball
  graphic_overlay:exclamation_mark
  description:Reduction in cognitive function causes irrationality and paranoia. Can be fatal and significantly slows future research speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-12
  change_to_infectiousness:1
  change_to_severity:3
  change_to_lethality:1
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.1
  change_to_research_inefficiency_multiplier:0.03
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 acute_encephalitis_:
  name:Acute Encephalitis 
  grid_type:symptom
  grid_position:23
  base_graphic:bumps
  graphic_overlay:dots
  description:Multiple inflammatory lesions in the brain cause severe neurological damage resulting in death
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-21
  change_to_infectiousness:1
  change_to_severity:1
  change_to_lethality:13
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 cytopathic_reanimation:
  name:Cytopathic Reanimation
  grid_type:symptom
  grid_position:25
  base_graphic:zz_zombie_icon
  graphic_overlay:0
  description:Formation of complex neural structures enables re-animation of damaged cells and restoration of low level vitals. Turns dead into zombies
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-11
  change_to_infectiousness:0
  change_to_severity:3
  change_to_lethality:1
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0.1
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:1
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 anaerobic_resuscitation:
  name:Anaerobic Resuscitation
  grid_type:symptom
  grid_position:26
  base_graphic:brain
  graphic_overlay:ring
  description:Infected braincells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-9
  change_to_infectiousness:0
  change_to_severity:2
  change_to_lethality:7
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0.1
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 lumbrical_hypertrophy:
  name:Lumbrical Hypertrophy
  grid_type:symptom
  grid_position:28
  base_graphic:zz_claw
  graphic_overlay:0
  description:Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-10
  change_to_infectiousness:0
  change_to_severity:9
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 peptide_surge:
  name:Peptide Surge
  grid_type:symptom
  grid_position:37
  base_graphic:muscle
  graphic_overlay:0
  description:Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-6
  change_to_infectiousness:0
  change_to_severity:6
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 anabolic_boost:
  name:Anabolic Boost
  grid_type:symptom
  grid_position:39
  base_graphic:muscle
  graphic_overlay:exclamation_mark
  description:Surges of testosterone significantly increase muscle mass and weight of some zombies. Severity significantly increased
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-18
  change_to_infectiousness:0
  change_to_severity:15
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 masticatory_tension:
  name:Masticatory Tension
  grid_type:symptom
  grid_position:33
  base_graphic:zz_zmouth_bite
  graphic_overlay:0
  description:Masticatory muscles become engorged, allowing zombie to bite through thick clothing. Severity increased
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-9
  change_to_infectiousness:0
  change_to_severity:8
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 acidic_reflux:
  name:Acidic Reflux
  grid_type:symptom
  grid_position:43
  base_graphic:mucus
  graphic_overlay:dots
  description:Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies a combat advantage
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-9
  change_to_infectiousness:0
  change_to_severity:4
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0.07
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 naja_mortis:
  name:Naja Mortis
  grid_type:symptom
  grid_position:49
  base_graphic:mucus
  graphic_overlay:zigzag_light
  description:Muscle growth around submandibular duct lets some zombies projectile spit at prey. Increases severity and zombie combat advantage
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-16
  change_to_infectiousness:0
  change_to_severity:8
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0.12
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 autothysis:
  name:Autothysis
  grid_type:symptom
  grid_position:50
  base_graphic:zz_boomer
  graphic_overlay:0
  description:Explosive mix of hydrogen sulphide and methane collects inside zombie. Significantly increases severity and zombie combat advantage
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-22
  change_to_infectiousness:0
  change_to_severity:10
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0.22
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 cranial_elephantitis:
  name:Cranial Elephantitis
  grid_type:symptom
  grid_position:47
  base_graphic:zz_skull
  graphic_overlay:0
  description:Adenoma triggers mutated growth hormones which encourage bone growth in the skull. Gives zombie combat advantage
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-9
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0.17
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 dermal_calcification:
  name:Dermal Calcification
  grid_type:symptom
  grid_position:42
  base_graphic:zz_walker
  graphic_overlay:ring
  description:Mutations in the endocrine system cause parts of skin to harden and calcify. Gives zombies a combat advantage
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-12
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0.24
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 bone_dysplasia:
  name:Bone Dysplasia
  grid_type:symptom
  grid_position:53
  base_graphic:zz_skull
  graphic_overlay:ring
  description:Increased bone density provides enhanced protection against trauma. Gives zombies a significant combat advantage
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-15
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0.3
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 adrenal_surge:
  name:Adrenal Surge
  grid_type:symptom
  grid_position:22
  base_graphic:zz_zombie_icon
  graphic_overlay:exclamation_mark
  description:Mutation of the adrenal cortex causes adrenaline over-production, increasing alertness and aggression of zombies
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-9
  change_to_infectiousness:0
  change_to_severity:8
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 enhanced_motor_control:
  name:Enhanced Motor Control
  grid_type:symptom
  grid_position:32
  base_graphic:zz_walker
  graphic_overlay:0
  description:Nutrient flow to the parietal lobe increased, improving movement and co-ordination. Increases severity, particularly in urban environments
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-3
  change_to_infectiousness:0
  change_to_severity:3
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 enhanced_sensory_integration:
  name:Enhanced Sensory Integration
  grid_type:symptom
  grid_position:21
  base_graphic:eye_ball
  graphic_overlay:dots
  description:Nutrient flow to the occipital and temporal lobes increased. Enhanced sight and hearing increases severity
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-5
  change_to_infectiousness:0
  change_to_severity:4
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 hyperosmia:
  name:Hyperosmia
  grid_type:symptom
  grid_position:16
  base_graphic:zz_zombie_icon
  graphic_overlay:dots
  description:Thinning of the nasal epithelium significantly heightens zombie sense of smell. Increases severity
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-8
  change_to_infectiousness:0
  change_to_severity:7
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 temporal_lobe_manipulation:
  name:Temporal Lobe Manipulation
  grid_type:symptom
  grid_position:15
  base_graphic:eye_ball
  graphic_overlay:zigzag
  description:Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-11
  change_to_infectiousness:0
  change_to_severity:1
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0.1
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 vampiric_hunger:
  name:Vampiric Hunger
  grid_type:symptom
  grid_position:4
  base_graphic:zz_zmouth_saliva
  graphic_overlay:0
  description:Zombie prefers to suck the blood from its prey rather than eat the flesh. Prey more likely to remain intact and become a zombie
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-15
  change_to_infectiousness:0
  change_to_severity:1
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0.1
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 cathemeral_shift:
  name:Cathemeral Shift
  grid_type:symptom
  grid_position:9
  base_graphic:sun
  graphic_overlay:0
  description:Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:0
  cost:-8
  change_to_infectiousness:0
  change_to_severity:8
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 heat_resistance_1:
  name:Heat Resistance 1
  grid_type:ability
  grid_position:1
  base_graphic:hot_resistance
  graphic_overlay:tech_1
  description:Pathogen evolves to withstand hot temperatures and climates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-7
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.2
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 heat_resistance_2:
  name:Heat Resistance 2
  grid_type:ability
  grid_position:2
  base_graphic:hot_resistance
  graphic_overlay:tech_2
  description:Pathogen avoids cellular breakdown in high temperatures.  Increased effectiveness in hot climates
  tech_requirement_or:0
  tech_requirement_and:heat_resistance_1
  start_point:0
  cost:-17
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.5
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 cold_resistance_1:
  name:Cold Resistance 1
  grid_type:ability
  grid_position:12
  base_graphic:cold_resistance
  graphic_overlay:tech_1
  description:Pathogen evolves to withstand cold temperatures and climates
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-5
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0.3
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 cold_resistance_2:
  name:Cold Resistance 2
  grid_type:ability
  grid_position:13
  base_graphic:cold_resistance
  graphic_overlay:tech_2
  description:Lower intracellular water volume prevents freezing. Increased effectiveness in cold climates
  tech_requirement_or:0
  tech_requirement_and:cold_resistance_1
  start_point:0
  cost:-7
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0.5
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 mummification:
  name:Mummification
  grid_type:ability
  grid_position:7
  base_graphic:zz_mummy
  graphic_overlay:0
  description:A severely decayed zombie is able to enter a state of hibernation. Reduces rate of zombie decay, especially in hot countries
  tech_requirement_or:0
  tech_requirement_and:heat_resistance_1,cold_resistance_1,cytopathic_reanimation
  start_point:0
  cost:-14
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0.4
  change_to_cold:0.6
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0.2
  change_to_tech_mummy:1
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 drug_resistance_1:
  name:Drug Resistance 1
  grid_type:ability
  grid_position:6
  base_graphic:drug_resistance
  graphic_overlay:tech_1
  description:Pathogen becomes resistant to class 1 and 2 antivirals. Increase effectiveness in wealthy countries
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:1
  cost:-9
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0.3
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 drug_resistance_2:
  name:Drug Resistance 2
  grid_type:ability
  grid_position:11
  base_graphic:drug_resistance
  graphic_overlay:tech_2
  description:Pathogen develops resistance to class 3 and 4 antivirals. Increase effectiveness in wealthy countries
  tech_requirement_or:0
  tech_requirement_and:drug_resistance_1
  start_point:0
  cost:-20
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0.7
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 horde_instinct:
  name:Horde Instinct
  grid_type:ability
  grid_position:24
  base_graphic:zz_horde
  graphic_overlay:0
  description:Active ability lets Zombies form hordes to travel across land and water and attack new lands
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:1
  cost:-3
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:zombie_horde
  cant_devolve:1
  tech_hex_type:NECROA

 horde_mentality:
  name:Horde Mentality
  grid_type:ability
  grid_position:30
  base_graphic:zz_walker
  graphic_overlay:tech_1
  description:Zombies more likely to follow others. Zombie horde size increases into the thousands
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-5
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:993
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 horde_vocalisation:
  name:Horde Vocalisation
  grid_type:ability
  grid_position:31
  base_graphic:zz_walker
  graphic_overlay:tech_2
  description:Horde leaders attract nearby zombies with distinctive moans. Hordes can have hundreds of thousands of zombies
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-10
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:99000
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 horde_pheromones:
  name:Horde Pheromones
  grid_type:ability
  grid_position:26
  base_graphic:zz_walker
  graphic_overlay:tech_3
  description:Horde leaders produce pheromones to attract zombies to them. Zombie hordes can be millions strong
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-15
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:9900000
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 structured_travel:
  name:Structured Travel
  grid_type:ability
  grid_position:29
  base_graphic:zz_horde
  graphic_overlay:exclamation_mark
  description:Zombies focus on horde leaders - focusing the horde on the direction of travel and increasing travel speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:0
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0.25
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 dyskinetic_movement:
  name:Dyskinetic Movement
  grid_type:ability
  grid_position:35
  base_graphic:zz_horde
  graphic_overlay:dots
  description:Involuntary movements keep zombie coordinated with the horde - improving movement speed
  tech_requirement_or:0
  tech_requirement_and:structured_travel
  start_point:0
  cost:1
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0.3
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 echopraxia:
  name:Echopraxia
  grid_type:ability
  grid_position:40
  base_graphic:zz_horde
  graphic_overlay:zigzag_light
  description:Frontal lobe damage causes infected to mimic each others' movement patterns, improving navigation of obstacles and overall speed of the horde
  tech_requirement_or:0
  tech_requirement_and:dyskinetic_movement
  start_point:0
  cost:3
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0.35
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 engorged_quadriceps:
  name:Engorged Quadriceps
  grid_type:ability
  grid_position:46
  base_graphic:muscle
  graphic_overlay:dots
  description:Nutrients stripped from other parts of the corpse and used to repair leg muscles in order to improve horde speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:4
  change_to_infectiousness:0
  change_to_severity:1
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0.4
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 drifting_fermentation:
  name:Drifting Fermentation
  grid_type:ability
  grid_position:34
  base_graphic:zz_boomer
  graphic_overlay:ring
  description:Controlled decomposition causes zombies to bloat. Horde can drift in sea currents - significantly increasing ocean travel speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:0
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0.5
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 regenerative_activation:
  name:Regenerative Activation
  grid_type:ability
  grid_position:50
  base_graphic:zz_reanimate
  graphic_overlay:0
  description:Active ability enables neurological regeneration in the brains of infected corpses - effectively re-animating some of the dead
  tech_requirement_or:0
  tech_requirement_and:cytopathic_reanimation
  start_point:1
  cost:-3
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:reanimate
  cant_devolve:1
  tech_hex_type:NECROA

 regenerative_bio_synthesis:
  name:Regenerative Bio-synthesis
  grid_type:ability
  grid_position:44
  base_graphic:zz_zombie_icon
  graphic_overlay:zigzag_light
  description:Enhanced neurological regenerative proteins allow corpses with severe head wounds to be re-animated
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-3
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0.4
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 epidermal_digestion:
  name:Epidermal Digestion
  grid_type:ability
  grid_position:43
  base_graphic:cell_swirl
  graphic_overlay:zigzag
  description:Digestive enzymes break down the skin of the corpse to provide nutrients. Enables re-animation of severely mutilated corpses
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-3
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0.65
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 cranial_metastasis:
  name:Cranial Metastasis
  grid_type:ability
  grid_position:42
  base_graphic:lungs
  graphic_overlay:dots
  description:Partial neuron development triggered in lungs - allowing some decapitated corpses to re-animate
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-4
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0.85
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 ambush_predatation:
  name:Ambush Predation
  grid_type:ability
  grid_position:55
  base_graphic:zz_mummy
  graphic_overlay:exclamation_mark
  description:Reanimated zombies often remain still - waiting for humans to approach them. Reanimated zombies get combat advantage
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-2
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0.1
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 liquefactive_necrosis:
  name:Liquefactive Necrosis
  grid_type:ability
  grid_position:54
  base_graphic:zz_boomer
  graphic_overlay:exclamation_mark
  description:Reanimated zombies have partially liquefied internal organs which rupture easily. Reanimated zombies get combat advantage
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-2
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0.1
  unlock_aa:0
  cant_devolve:1
  tech_hex_type:NECROA

 genetic_reshuffle_1:
  name:Genetic ReShuffle 1
  grid_type:ability
  grid_position:10
  base_graphic:genetic_re-shuffle
  graphic_overlay:tech_1
  description:Pathogen DNA strands reassembled. More work needed to develop a cure
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-6
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.1
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 genetic_reshuffle_2:
  name:Genetic ReShuffle 2
  grid_type:ability
  grid_position:4
  base_graphic:genetic_re-shuffle
  graphic_overlay:tech_2
  description:A new strain of the pathogen now exists, increasing the work needed to develop a cure
  tech_requirement_or:0
  tech_requirement_and:genetic_reshuffle_1
  start_point:0
  cost:-11
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0.2
  change_to_research_inefficiency_multiplier:0
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL

 genetic__hardening:
  name:Genetic Hardening
  grid_type:ability
  grid_position:5
  base_graphic:cure_resistance
  graphic_overlay:0
  description:Pathogen becomes harder to analyse in the lab. Decreases future research speed
  tech_requirement_or:0
  tech_requirement_and:0
  start_point:0
  cost:-4
  change_to_infectiousness:0
  change_to_severity:0
  change_to_lethality:0
  change_to_land_transmission:0
  change_to_sea_transmission:0
  change_to_air_transmission:0
  change_to_wealthy:0
  change_to_poverty:0
  change_to_urban:0
  change_to_rural:0
  change_to_hot:0
  change_to_cold:0
  change_to_humid:0
  change_to_arid:0
  change_to_corpse_transmission:0
  change_to_cure_base_multiplier:0
  change_to_research_inefficiency_multiplier:0.15
  change_to_mutation:0
  change_to_decay_perc_reduction:0
  change_to_tech_mummy:0
  change_to_zday:0
  change_to_z_combat_strength:0
  change_to_zombie_conversion_mod:0
  change_to_horde_size:0
  horde_speed_multiplier:0
  change_to_horde_water_speed:0
  reanimate_size_multiplier:0
  change_to_local_z_combat_strength_mod:0
  unlock_aa:0
  cant_devolve:0
  tech_hex_type:GENERAL
