﻿using UnityEngine;

namespace Hai.ComboGesture.Scripts.Components
{
    public class ComboGestureLimitedLipsync : MonoBehaviour
    {
        public ComboGestureActivity.LipsyncLimitation limitation;
        public float amplitudeScale = 0.2f;
        public float amplitude0 = 1;
        public float amplitude1 = 1;
        public float amplitude2 = 1;
        public float amplitude3 = 1;
        public float amplitude4 = 1;
        public float amplitude5 = 1;
        public float amplitude6 = 1;
        public float amplitude7 = 1;
        public float amplitude8 = 1;
        public float amplitude9 = 1;
        public float amplitude10 = 1;
        public float amplitude11 = 1;
        public float amplitude12 = 1;
        public float amplitude13 = 1;
        public float amplitude14 = 1;
        public float transitionDuration = 0.05f;
        public float transition0 = 1;
        public float transition1 = 1;
        public float transition2 = 1;
        public float transition3 = 1;
        public float transition4 = 1;
        public float transition5 = 1;
        public float transition6 = 1;
        public float transition7 = 1;
        public float transition8 = 1;
        public float transition9 = 1;
        public float transition10 = 1;
        public float transition11 = 1;
        public float transition12 = 1;
        public float transition13 = 1;
        public float transition14 = 1;

        public bool editorLegacyFoldout;
        public bool editorIndividualTweak;
    }
}
