< History of video games
An Amiga 500 configured for games.

History

Launch

The Commodore Amiga 1000 was launched in 1985 for $1,295.[1]At the launch of the Amiga, artist Andy Warhol promoted the capabilities of the system for use in art.[2]

The cost reduced low end Amiga 500 followed in 1987.[3]

Use by creatives

Many game developer studios such as Psygnosis and Sensible Software got their start developing games for the Amiga.[4] To keep publishers updated before the proliferation of the internet, Amiga Developer Krister Karlsson recounted sending VHS tapes and floppy disks to his publisher in the mail.[5]

Other developers used the audio and graphical capabilities of the Amiga to develop games for other platforms. Junichi Masuda used an Amiga when creating the music for Pokemon Gold and Silver.[6]

Technology

Specs are for the Amiga 1000. Following models had different specs.

Compute

The Amiga 1000 is powered by the 16 bit Motorola 68000 clocked at 7.14 megahertz.[7][8]

The Amiga 1000 has 256 kilobytes of RAM by default.[8][7]

Software

Amiga computers ran the Amiga Workbench operating system, with Amiga Workbench 1.0 released in October of 1985 with powerful multitasking and graphical capabilities.[9][10]

References

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