< History of video games

Network Gaming

The Internet was a sensation in the 1990's,[1] leading to more incorporation in games. LAN parties became common among computer gamers.[2] Many legacy dial up gaming services from the 1980's shut down in the mid 1990's and many were founded in the 1990's.[3]

- The noise of a dial up connection being made, a common way 1990's gamers got on the internet.

3D Gaming

While 3D games predate the 1990's, this decade saw a huge leap and refinement in 3D video games in terms of graphical fidelity.[4][5] More importantly, this decade also saw refinements in 3D gameplay especially in level design and control.[5][6][7] The 1990's also saw improvements to storytelling in games, allowing for richer tales and better plots.[8][9]

  • Platformers - Especially fast paced 2D games or 3D collectathons.
  • Shooters - Especially third person shooters and fast paced arena first person shooters.
  • Action-Adventure games
  • Point and click adventure games
  • Fighting games
  • Role Playing games
  • 3D Racing games
  • FMV games

Timeline

1993

Tetris in Space

The Soyuz TM-17 mission patch.

Cosmonaut Aleksandr Serebrov flies on the Soyuz TM-17 mission to the Russian space station Mir, playing a Game Boy and a copy of Tetris in space during limited free time, thus becoming among the first to play video games in space.[10][11]

Following the revolt of the crew of the space station Skylab in 1974, the welfare of spacefaring people has been of particular importance.[12] Today entertainment during extended time in space is considered an important part of daily life.[13] This event marked a point where video games became part of that strategy.

1994

Industry Organization

In 1994 the Computer Game Developers Association is founded, later becoming the International Game Developers Association.[14]

1996

Dawn of the MMORPG

The game Meridian 59 launches on PC, letting over 10,000 players play simultaneously in a 3D environment, making it among the earliest modern MMORPGs.[15] Players engage in social activities that the developers did not anticipate such as marriage and mass player killing.[16] Emergent behavior caused by the social systems massively multiplayer games would often prove an interesting field of study in the following years.

1998

.beat

Swatch .beat internet time is announced, and sees some use by players of MMORPGs for coordinating across time zones.[17][18]

Other Gaming Tech of the 1990's

The 1990's saw the first mobile phone games, as well as a number of novel small LCD games.

References

  1. Williams, Owen (16 February 2015). "How People Described The Internet In The 1990s is Hilarious" (in en-us). https://thenextweb.com/insider/2015/02/16/ways-people-described-computers-1990s-hilarious/.
  2. "In-person LAN parties > Online multiplayers". 15 June 2020. https://www.imore.com/remember-multiplayer-lan-party.
  3. "The Game Archaeologist: Online gaming service providers of the ’80s and ’90s Massively Overpowered". https://massivelyop.com/2016/01/16/the-game-archaeologist-online-gaming-service-providers-of-the-80s-and-90s/.
  4. "The Magic of Early 90s 3D". 4 May 2012. https://www.gamezone.com/originals/the-magic-of-early-90s-3d/.
  5. 1 2 July 2010, PC Plus11. "The evolution of 3D games" (in en). https://www.techradar.com/news/gaming/the-evolution-of-3d-games-700995/2.
  6. Otty, Karl (28 September 2020). "In Defence of Tank Controls" (in en). https://medium.com/super-jump/in-defence-of-tank-controls-5c9d6ce2d6f5.
  7. "Educational Feature: A History and Analysis of Level Design in 3D Computer Games - Pt. 1" (in en). https://www.gamasutra.com/view/feature/131083/educational_feature_a_history_and_.php?page=3.
  8. James, Matt (29 November 2018). "The Enduring Legacy of ‘Half-Life,’ 20 Years After Its Release" (in en). https://www.theringer.com/2018/11/29/18116704/half-life-20th-anniversary-valve-fps-black-mesa-xen.
  9. "The 10 Best Stories In '90s Horror Video Games". 7 June 2019. https://www.thegamer.com/best-stories-in-90s-horror-video-games/.
  10. "Auction: Nintendo Game Boy Flown In Space". https://www.retrothing.com/2011/04/auction-nintendo-game-boy-flown-in-space.html. Retrieved 21 November 2020.
  11. Martin, Douglas (17 November 2013). "Aleksandr Serebrov, 69, Dies; Cosmonaut Who Persevered (Published 2013)". https://www.nytimes.com/2013/11/18/science/space/aleksandr-serebrov-cosmonaut-of-fettered-times-dies-at-69.html. Retrieved 21 November 2020.
  12. Eschner, Kat. "Mutiny in Space: Why These Skylab Astronauts Never Flew Again" (in en). Smithsonian Magazine. https://www.smithsonianmag.com/smart-news/mutiny-space-why-these-skylab-astronauts-never-flew-again-180962023/.
  13. Wild, Flint (8 June 2015). "Free Time in Space". https://www.nasa.gov/audience/foreducators/stem-on-station/ditl_free_time.
  14. "About Us – IGDA". https://igda.org/about-us/.
  15. "The Game Archaeologist crosses Meridian 59: The highlights" (in en). https://www.engadget.com/2011-12-13-the-game-archaeologist-crosses-meridian-59-the-highlights.html. Retrieved 21 November 2020.
  16. "Finding Art in an Internet Game". https://archive.nytimes.com/www.nytimes.com/library/cyber/surf/073097mind.html. Retrieved 21 November 2020.
  17. ".beat: Swatch’s Insane Attempt To Reinvent Time for the Internet". https://www.themarysue.com/beat-swatch-internet-time/. Retrieved 15 November 2020.
  18. "PSO-World.com - Guides - .beat Time System". https://www.pso-world.com/sections.php?op=viewarticle&artid=883. Retrieved 15 November 2020.

This article is issued from Wikibooks. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.